Garry's Mod

Garry's Mod

Nightmare House 2 Zombies
137 Comments
муфлон худой 30 Jun @ 3:48am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Jeff 25 Jun, 2023 @ 4:26am 
They chase us
ZARTH THE WOLFITO 1 Jun, 2023 @ 9:27am 
i like so much this mod
but it has som problems
like "Nightmare House 2 Zombies is creating errors"
do i need some other mod to make it run well without those errors?
redneck cotter 13 Feb, 2023 @ 2:26am 
can you make pm?
~S9~ Gun 9 Aug, 2022 @ 7:38am 
I can spawn them, but they move as if they were is snapshots.
The Horseless Headless Horsemann 10 Aug, 2021 @ 4:34pm 
theres no models
Fdr1027 8 Aug, 2020 @ 4:09am 
The "Nightmare House 2 Zombies" is creating errors
yes, man 3 Feb, 2019 @ 10:21am 
[Nightmare House 2 Zombies] lua/entities/npc_nextbot_nh2_guard/shared.lua:113: attempt to index field 'loco' (a nil value)
1. unknown - lua/entities/npc_nextbot_nh2_guard/shared.lua:113


yes, man 3 Feb, 2019 @ 10:20am 
nevermind don't answer that

yes, man 3 Feb, 2019 @ 10:20am 
where the fuck are they i can't find them for my life
gort 2 Feb, 2019 @ 3:09pm 
lol gm_fork
HollyBlox (A Holly Brocoli) 18 Aug, 2018 @ 4:57pm 
@JuLYLION
Dude, welcome to Gmod. It's hard for mod creators to make perfect addons.
JuLY.LION 6 Jun, 2018 @ 10:12am 
There's a lot of things I don't like with this addon:
1: Zombies don't collide with eachother, and they end up all walking in the same spot together (as said in notes)
2: NPC's don't notice or attack the zombies, and vice versa (as said in notes)
3: Zombie sounds are very loud compared to pretty much every other sound in the game
4: The zombies don't react to disable AI or player detection settings, and will continue to follow and attack the player reguardless. You can stop them by using the console but that's inconvenient.
5: I can't find anyway to disable/delete spawners
6: "nav_generate" can still leave the AI with buggy behaviour (although I doubt this is not the creator's fault)
I just want a zombie addon that works and doesn't spawn headcrabs, da**it.

TL;DR "you need fix so mach bugs and eerors"
-previous commenter
jaRoliff 20 Nov, 2017 @ 12:59pm 
what is that awful noise?
Yadin 6 Oct, 2017 @ 12:35pm 
WHAT HAPPEN TO THE NIGHTMARE HOUSE 2 SNPCS?
SarahTheWolf 30 Jul, 2017 @ 9:45pm 
I wish there were like replacements for the normal zombie NPCs.
Zombie Guard - Zombine
Zombie Doctor - Zombie
Demon - Fast Zombie
Angerfist 19 Jul, 2017 @ 5:40am 
you need fix so mach bugs and eerors
Zidel168 23 May, 2017 @ 1:56pm 
@UrbanRanger It means you need a navigation mesh. Press ~ to open the command console and type nav_generate. Once it finishes type nav_save.
QuorroVR 3 Apr, 2017 @ 12:36am 
so they work great but it says these zombies when i spawn them causes the orange error box to appear. what exactly wud cause this to happen?
Gaussman1 17 Feb, 2017 @ 12:58pm 
They're too fast!
Francisco 3 Jan, 2017 @ 12:30am 
349 hours of zombie shooting. Thanks for this nice addon! >:3
Zephyr 16 Dec, 2016 @ 8:43am 
Tom The Skeleton [TDPE]@ Dude this needs a navmesh map check the description for more details.
MaiYass 13 Nov, 2016 @ 5:28pm 
When I or a spawner spawns a zombie I get an error notification
MaiYass 13 Nov, 2016 @ 5:27pm 
So when are you gonna make the zombies attack npcs?
Mr.Milk 27 Aug, 2016 @ 8:44am 
Can you make it so there normal npcs? no nextbot?
nil 8 Aug, 2016 @ 11:46am 
[Nightmare House 2 Zombies] lua/entities/npc_nextbot_nh2_common/shared.lua:227: attempt to index field 'loco' (a nil value)
1. unknown - lua/entities/npc_nextbot_nh2_common/shared.lua:227

An error I get whenever an one spawns in.
Jericho 9 Jun, 2016 @ 3:07pm 
I was using these NextBots and I noticed something strange. First, spawning one causes an error, and second, they don't ignore me when I have it set to ignore players.
Literal Godzilla 25 May, 2016 @ 12:07pm 
Dont put them in doorways...
Dildo Schwaggins 10 May, 2016 @ 12:40pm 
I have followed the instructions and the npcs used to work fine, however they now freeze up at doorways. Can this be fixed?
SesbianLex 19 Dec, 2015 @ 5:19am 
There are no death scene -_-
Toat 28 Nov, 2015 @ 1:17pm 
Absolutely amazing add on, but they need to be able to attack npcs and if you can as an added bonus, be able to toggle if they notice the npcs or not :)
Snickles Satisfies 6 Oct, 2015 @ 12:24pm 
please make them attack npcs next addon that will be great! :)
Snickles Satisfies 6 Oct, 2015 @ 12:20pm 
@sean. what! these zombies dont attack NPCS i thought you said this requires zombies nextbots 2.0 and the zombies 2.0 do attack NPCS.
zenn 27 Aug, 2015 @ 3:44pm 
Garry's Mod Workshop!!!! ITS OUT!!!!!!!!!!!!!
zenn 27 Aug, 2015 @ 3:42pm 
You Require The Nextbot Zombies 2.0
zenn 27 Aug, 2015 @ 3:41pm 
Epic! Thank You For Making This Sean! You Should Make The Codename Cure Zombies When You Play it.
Combine Unit 5-C 24 Jun, 2015 @ 11:33am 
can you make the fast zombie thing?
chillin 🚶‍➡  [author] 28 May, 2015 @ 1:44pm 
There's no models
BotheRo 28 May, 2015 @ 11:36am 
Sean i know it would be hard, but could you think of making Dayz zombies with the sounds. They can't attack you inless you're infront of them or really close to their back.
Colt 3 May, 2015 @ 2:37pm 
the actual game scared the crap out of me.
LargeSolidSnake 22 Apr, 2015 @ 6:03pm 
is there a way to disable the idle sounds? every time i spawn like 6zombies it spams the sound :\
Vaulter White 8 Apr, 2015 @ 1:05pm 
amazing
Johnny Hotcock 24 Mar, 2015 @ 8:23pm 
For me when I add the commands to the console it will lag like you said but then just freeze and I have to sign out and sign back in to fix it
Omega 23 Mar, 2015 @ 4:27pm 
Eh, ill add you to further discuss it, to see if i can help you out with anything.
Omega 23 Mar, 2015 @ 1:10pm 
Well, think you could mess around with it, Sean? It would be quite interesting with Scars, in a realistic zombie-survival server. I do thank you if you do go through the effort to.
oteek 23 Mar, 2015 @ 10:14am 
Sean, what about those fast slim pink demon zombies?
chillin 🚶‍➡  [author] 23 Mar, 2015 @ 8:58am 
Nextbots don't have any collision with vehicles, even if I change the collision group. I don't think it's possible unless you do something very hacky.
Omega 22 Mar, 2015 @ 8:05pm 
Sean, the zombies cant get run over by Scars, or the regular HL2 cars at that, plus they phase through props, if you try to crush them with it. Think you could look into this?
oteek 18 Mar, 2015 @ 7:14am 
Hey sean, you forgot those fast demon zombies. Add them please, I really like them in NH2.
Fat Jotaro 11 Mar, 2015 @ 11:39am 
epic addon sean