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Raportează o problemă de traducere
现在的问题是:第一个图片的资料,在游戏里都没有找到,我开很多工厂调试,也不出来日志
1. “当市场中已有大量资源在售,但需求仍无法被满足时,新日志条目将会被激活(图片6~7)。”
2. 建议先阅读mod描述。
check please
我的确先做了一个内置新游戏规则的版本,但最后没选用的原因是:
1. 运行过一次的mod游戏规则,如果之后禁用但没完全删除mod,会导致其在error log中报错(但这并不实际影响游戏的正常运作),debug的时候容易触发强迫症。
2. 可能会略微增加脚本的计算量,虽然略微但的确增加了一点。
1. Pink faces
@[Z] EMKP
Pink faces are caused by missing textures. If it happened on techs or buildings from this mod, try reinstalling the mod. If it happened on other things, then it's likely caused by other mods.
2. Building Conditions
@MasterOfGrey
I tried to make sure only regions that are very rich in certain resources can have some states that are qualified, e.g.,
Oil: Middle East, Caucasus, Persia
Coal: England, Rhein-Ruhr
Fish: Japan, North/South China, North Sea and Baltic Sea
1. Compatibility and Compatch
@Crespot @Zoong
This mod doesn't override any vanilla files but also depends on a few vanilla technologies and buildings, so I can't guarantee the compatibility with total conversion mods or mods that alter some basic mechanisms. As for compatch, I might make some if I have time to try those mods and really enjoy them.
2. Productivity of wood and rubber
@Sola Stella
These are the numbers when the most advanced PMs (incl. automation) are used:
Logging Camp / Composite Wood Factory
Productivity: 16.47 / 14.73
Max Wage (Profitability for owners): 7.32 / 6.55
Rubber Plantations / Synthetics Rubber Plants
Productivity: 25.35 / 18.20
Max Wage (Profitability for owners): 17.63 / 8.09
I also find that 10 for fishing is kind of excessive. Most "big" fishing states only have max 7.
1. 日志不是玩家限定的,切换国家并不会一同转移已激活的日志,请确保切换后的国家也满足激活条件。
2. 日志检测不是即时的,满足条件后时间仍需流动数天日志才会出现或者激活。
1.订单要求数量和后期卡顿无关。
2.如果对订单要求数量有疑问或者需要降低难度,可在mod描述里找到相关内容。
That's a small thing that's easy to miss so letting you know.
1. 新科技只有完成日志后会出现,具体条件在mod描述里。
2. 没有修改科技树,这大概率是其他mod引起的。