Victoria 3

Victoria 3

Sustainable Resource Buildings Expansion
101 Comments
应该不行,不在公司的产业内
五条健 30 Jun @ 9:41pm 
想请教一下,mod添加的额外资源建筑,能否像原版建筑一样被公司收购,受到公司的加成,还有名贵商品的加成等等这些东西呢?
zzzwww  [author] 27 Jun @ 8:16am 
@咖啡不加糖 我不是很确定你说的“第一个图片的资料”是什么还有为什么他们要“在游戏里”,但日志条目有显示条件和激活条件,显示条件满足后日志条目会出现在未激活日志里,两个条件都满足后日志条目才会激活,这是游戏的自带的机制,而且所有的条件在图片7里都说明了。
咖啡不加糖 27 Jun @ 2:14am 
mod添加的日志条目不显示
现在的问题是:第一个图片的资料,在游戏里都没有找到,我开很多工厂调试,也不出来日志
HazelThyme 26 Jun @ 10:49am 
Is there any reason you are preventing multiple centers from being built in the same province?
zzzwww  [author] 25 Jun @ 9:26pm 
@咖啡不加糖 如果你指的是“mod添加的日志条目不显示”:
1. “当市场中已有大量资源在售,但需求仍无法被满足时,新日志条目将会被激活(图片6~7)。”
2. 建议先阅读mod描述。
咖啡不加糖 25 Jun @ 8:57pm 
为什么添加的MOD在日志都不显示了
Aurelius 23 Jun @ 7:39am 
期待大佬下次更新,能把新增加资源建筑的公司做出来,这样就可以享受新版本的公司超高加成和名贵产品了
jwanakin 20 Jun @ 2:54pm 
Thanks for the 1.9 update my G.
Caesar's the Imperator 28 Apr @ 8:33am 
is it compatible with morgenrote?, great work tho, I have tried it alongwith kuromi's ai and somehow Russia, uk & German able to touch 1b gdp
八爪蜘蛛米海尔 25 Apr @ 2:20am 
大佬能做个e&f的版本吗,e&f里工厂or矿场分别能产出制造业证券和矿业证券。只要在新加的资源建筑里加入证券就行了
TheStaticZ 10 Apr @ 10:42pm 
Ok
zzzwww  [author] 10 Apr @ 7:50pm 
@TheStaticZ There is no plans for compatch at the moment but I'm not sure if a compatch is always necessary, since this mod should be compatible with most mods even many total conversion mods. As long as the vanilla resource buildings as well as a few technologies are still available (so the requirements in image 7 - 12 can be met), then they are usually compatible.
TheStaticZ 9 Apr @ 6:53am 
Great mod! If it could be added or patched with tech56 or extended time line tech, it would be even better :)
zzzwww  [author] 23 Mar @ 6:43am 
@✠︎ Pedro Alvi ✠ This mod doesn't overwrite any files. As long as the vanilla resources and resource buildings as well as a few technologies are still available (so the requirements in image 7 - 12 can be met), then they should be compatible.
✠︎ Pedro Alvi ✠ 20 Mar @ 12:14pm 
this would be great with a compatibility patch with e&f
zzzwww  [author] 14 Mar @ 6:59am 
@하루닷지 It's likely you have building mods that are incompatible with each other (not with this mod).
하루닷지 14 Mar @ 5:29am 
PAPER IS ZERO .. ERROR does not working paper factory
check please
zzzwww  [author] 8 Mar @ 10:26pm 
@Calista Calliopée Manstainne
我的确先做了一个内置新游戏规则的版本,但最后没选用的原因是:
1. 运行过一次的mod游戏规则,如果之后禁用但没完全删除mod,会导致其在error log中报错(但这并不实际影响游戏的正常运作),debug的时候容易触发强迫症。
2. 可能会略微增加脚本的计算量,虽然略微但的确增加了一点。
作者大大你好!我没有做V3 Mod的经验,但我想请教一下,你在这个Mod上做了个small country patch,调整了相应阈值。这些阈值可以通过游戏规则,供玩家自由选择吗?这样的话维护起来是不是方便一些?
zzzwww  [author] 12 Feb @ 10:44am 
Some Q&As.

1. Pink faces
@[Z] EMKP

Pink faces are caused by missing textures. If it happened on techs or buildings from this mod, try reinstalling the mod. If it happened on other things, then it's likely caused by other mods.

2. Building Conditions
@MasterOfGrey

I tried to make sure only regions that are very rich in certain resources can have some states that are qualified, e.g.,
Oil: Middle East, Caucasus, Persia
Coal: England, Rhein-Ruhr
Fish: Japan, North/South China, North Sea and Baltic Sea
zzzwww  [author] 12 Feb @ 10:43am 
Some Q&As.

1. Compatibility and Compatch
@Crespot @Zoong

This mod doesn't override any vanilla files but also depends on a few vanilla technologies and buildings, so I can't guarantee the compatibility with total conversion mods or mods that alter some basic mechanisms. As for compatch, I might make some if I have time to try those mods and really enjoy them.

2. Productivity of wood and rubber
@Sola Stella

These are the numbers when the most advanced PMs (incl. automation) are used:

Logging Camp / Composite Wood Factory
Productivity: 16.47 / 14.73
Max Wage (Profitability for owners): 7.32 / 6.55

Rubber Plantations / Synthetics Rubber Plants
Productivity: 25.35 / 18.20
Max Wage (Profitability for owners): 17.63 / 8.09
[Z] EMKP 11 Feb @ 8:32pm 
Wait is this compatible with tech mods like Tech56?
[Z] EMKP 7 Feb @ 7:41pm 
So many pink faces...
MasterOfGrey 30 Jan @ 2:52pm 
One thing I've noticed is that the 30-35 requirement for most resources is particularly challenging as most areas seem to have a maximum of 2-4 less than the required amount. There are whole areas of the world with 0 states that are capable of ever qualifying.

I also find that 10 for fishing is kind of excessive. Most "big" fishing states only have max 7.
Crespot 8 Jan @ 4:47am 
Is this compatible with industry expanded and or industry expanded lite?
Two_Thrones 4 Jan @ 5:02pm 
@zzzwww Yes that's all well and good, but I couldn't get one of them as *China*. I forget which resource it was, I think maybe rubber.
Sola Stella 3 Jan @ 1:18am 
您好,非常好的mod!但是想问问人造板材厂和人造橡胶厂的收益是不是太高了,已经超过了原始建筑。
Zoong 23 Dec, 2024 @ 4:43pm 
请问可以为E&F (Economic and Financial Mod (E&F) - V4 ) 做一个适配的版本吗?,谢谢。
zzzwww  [author] 12 Dec, 2024 @ 6:37am 
@VacSurvivor

1. 日志不是玩家限定的,切换国家并不会一同转移已激活的日志,请确保切换后的国家也满足激活条件。

2. 日志检测不是即时的,满足条件后时间仍需流动数天日志才会出现或者激活。
VacSurvivor 12 Dec, 2024 @ 12:23am 
在游玩时发现,似乎在切换国家后无法出现解锁MOD科技的日志
Two_Thrones 1 Dec, 2024 @ 2:27pm 
Any way to lower the innovation requirement down from 200?
Morgi 1 Dec, 2024 @ 7:14am 
im talking about ike a way for me to get synthetic rubber without having sell orders in my market
Morgi 29 Nov, 2024 @ 7:11pm 
can there be a less restrictive way to get synthetic rubber?
Two_Thrones 29 Nov, 2024 @ 11:37am 
JEs using innovation is such a neat concept idk why it isn't in Vanilla
习惯就好 28 Nov, 2024 @ 12:23am 
先前没看到还有小型国家补丁,说的是后期抢地盘卡得很,甚至只能开两速防止被卡掉读档
zzzwww  [author] 27 Nov, 2024 @ 3:38pm 
@习惯就好

1.订单要求数量和后期卡顿无关。

2.如果对订单要求数量有疑问或者需要降低难度,可在mod描述里找到相关内容。
习惯就好 24 Nov, 2024 @ 7:34am 
兄弟后面订单要求砍个对半撒,后期打仗抢地盘很卡,经常被卡掉的。
zzzwww  [author] 23 Nov, 2024 @ 4:32am 
@MasterOfGrey Yes the latest update of this mod was mainly for this change, also the "possible" block has been changed to "potential", these two small changes made almost all old building mods incompatible with 1.8 lol
MasterOfGrey 22 Nov, 2024 @ 11:42pm 
FYI, all buildings now use "icon =" instead of "texture = ".
That's a small thing that's easy to miss so letting you know.
Zac 22 Nov, 2024 @ 8:59pm 
好的,谢谢你啦
zzzwww  [author] 22 Nov, 2024 @ 8:06pm 
@Zac

1. 新科技只有完成日志后会出现,具体条件在mod描述里。

2. 没有修改科技树,这大概率是其他mod引起的。
Zac 22 Nov, 2024 @ 7:54pm 
我发现科技树上没有该MOD创造的科技,而且科技树被改的很奇怪
AcaciaSickness 21 Nov, 2024 @ 2:08pm 
是否可以提供下1.7的老版本?1.8目前许多mod不适配,感谢
Zargachi 18 Nov, 2024 @ 6:31am 
so, i do need a oil rig in the end? well, that is not going to happen to swizerland saddly
zzzwww  [author] 18 Nov, 2024 @ 6:16am 
@Zargachi Details in mod description, paragraph "How does it work?"
Zargachi 18 Nov, 2024 @ 5:48am 
yeah, the game is after the instalation, about the JE's i don't know, example, i need oil but i don't have natural oil production, i'm using other mods to do it, i wanted your mod to help me with that, but there is no JE's related to your mod
zzzwww  [author] 18 Nov, 2024 @ 4:06am 
@Zargachi Did you start a new game after installing the mod? And have the conditions for activating the JEs been met?