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Could not resolve cross-reference: No Verse.ThingDef named Filth_Jelly found to give to Vehicles.CompProperties_FueledTravel Vehicles.CompProperties_FueledTravel
I could find a definition for Filth_Jelly in any of the dependencies. Maybe it got removed?
Nothing major but the dependencies in the about file each need to be but inside a <li> tags not just one <li> tag around all of them.
ill be checking out on makin them ai driven, maybe even making some ui and stuff to change turn vehicle on/off to hybernate/awake
you can do that in the vehicle framework settings for that vehicle
change the control type to "AI Driven"
A thought, might require some intense coding, but a great way to make them 'feel alive' would be to make them not require a pilot/driver and to treat themselves as always having one so you can move them around by turning them on, and passengers can rest while they're travelling ya know?
hello, this mod looks good and filling a nice spot where the main were still missing support
but as a question are you planning in adding also support for the black genome line of the alpha animals mod
that ones are desinged as fighters vs mechanoids, so a tank/attacker type would fit
or maybe also the isopot geneline mod , that one would fit a fast moveing one that may can get specialised into tropp or cargo transpoter
gonna be diggin up why this is a thing
Stats look great, and I can go to other settlements to trade, maybe a bit too fast, I reduced mine to 15 flight speed, even that is fast. Its a giant flying bug not a Jet :D
Could somebody check if is bugged that I cannot go anywhere else with the "Launch" option? it just plants the route, but when you actually click on a hex with something like a bandit camp, it tells me "Select Destination Invalid" so i can only go to other settlemets and home. I am pretty sure its not intended.
I have tried the VHE Mosqito Helicopter, and that properly gives the 3 option to land center/edge/choose landing
I also do not see any related error :S
spectator: good sugestion, i was thinking of changing the turn off the engine button to hybernate, as insectoids are more on the side of bioenginiered, but adding some mechanitor antenas would look cool to explain how they are controlled, even more for the two combat insects ill be doin next
Love the mod idea.. but :D
Can you make the Chelis Valkirie act like a helicopter instead of a plane, insects live under a mountain... with barely any open space, and unless you mod it ,you cannot remove overhead mountains :S therefore on most maps, they cannot take off
. also.. they might need some extra lifting power (weight) and at least one more saddle for an extra passenger, creating one for each person is a lot, I have not seen any exotic trader in 2 years.. and constantly killing the raid bosses.. I might consider changing the required pherocores to build one.
Great mod, I will expect great things from this in the future :D
what if to explain why they're so much less lively than normal insectoids, they're cybernetically augmented to be vehicles rather than distinct beings
this'd also make em look alot more distinct from default insectoids
also i suggest nuchadus should be the speedy attacker, a literal trailblazer could be awesome and terrifying i bet
i could cook something like it, you brew one pherocore with some jelly and get 3 of them after the brewing is done, like multiplying the yeast,
i wanna do a brewing mod for neutroatine,luciferium and fish sauce anyway so while at it i may do it
i based the cost on the fact you seen to get the pherocore from traders too, at least on Samuel streamer series this seens to be the case, excluding other mods that may add them as rewards, thats why i use the pherocore be the differentiator
and 2b fair i play with a mod that make the mechchips and subcores craftable so i only have to fight a boss once
Jokes aside, this is a really cool idea.