RimWorld

RimWorld

Baumilha Insectoids Vehicles
32 Comments
CrackaJack 16 Apr @ 3:34pm 
{LINK REMOVED}
CrackaJack 16 Apr @ 3:33pm 
retextured the tank for now, not sure if the link will stay:
CrackaJack 16 Apr @ 6:04am 
this currently uses a megaspider texture, correct? i cant resist i´ll try and retexture this, if it turns out good i´ll pass them to you @yan lucas
yan lucas  [author] 8 Feb @ 8:19am 
The error about filth jelly is prob related to the other issue, as ive try to make the vehicles leak jellyblood instead of chemfuel
KahirDragoon 7 Feb @ 8:31am 
Also throwing another error:
Could not resolve cross-reference: No Verse.ThingDef named Filth_Jelly found to give to Vehicles.CompProperties_FueledTravel Vehicles.CompProperties_FueledTravel

I could find a definition for Filth_Jelly in any of the dependencies. Maybe it got removed?
KahirDragoon 16 Jan @ 5:08am 
Cool idea. But your mod is throwing an xml error.
Nothing major but the dependencies in the about file each need to be but inside a <li> tags not just one <li> tag around all of them.
yan lucas  [author] 23 Sep, 2024 @ 3:52pm 
images yaiiii
ItsJeromeme 17 Sep, 2024 @ 9:53am 
That's huge! I can't wait to see how it comes out!
yan lucas  [author] 16 Sep, 2024 @ 11:32am 
pics would look nice but the sprites i have is work in progress, ill say ill add the remaining hives, them a artpass, them add pics to steam page and them do black hive and the op isobugs
ill be checking out on makin them ai driven, maybe even making some ui and stuff to change turn vehicle on/off to hybernate/awake
Flockerkill 15 Sep, 2024 @ 10:00pm 
@[The] Force
you can do that in the vehicle framework settings for that vehicle
change the control type to "AI Driven"
[The] Force 15 Sep, 2024 @ 2:34pm 
Agreed with more pictures is more good. Very handy for people to preview content. I might take some time to put some stuff together for it, unlikely though xD

A thought, might require some intense coding, but a great way to make them 'feel alive' would be to make them not require a pilot/driver and to treat themselves as always having one so you can move them around by turning them on, and passengers can rest while they're travelling ya know?
ItsJeromeme 12 Sep, 2024 @ 5:51am 
Reading is all well and good but do you think we could get more pictures of the different things this mod offers?
Lama man 11 Sep, 2024 @ 6:00pm 
but also amazing
Lama man 11 Sep, 2024 @ 5:55pm 
This is quite the Bezare stuff
yan lucas  [author] 10 Sep, 2024 @ 7:07pm 
forgot to mention ive updated that @Axelfox you can launch it and land on any tyle like you normall would with the mosquito
Average Genestealer 10 Sep, 2024 @ 9:40am 
giddy up 2
Axelfox 10 Sep, 2024 @ 8:46am 
Can you just make a copy of the Mosqito Helicopter that is skinned as the bug, and use insect jelly as fuel while you try to figure out the transport issue? I really dont want to use the Helicopters and other vehicles :( but also do not wanna pass the whole mountain range with caves with a caravan every time i need to go somewhere :(
Flockerkill 8 Sep, 2024 @ 11:17pm 
@yan lucas
hello, this mod looks good and filling a nice spot where the main were still missing support

but as a question are you planning in adding also support for the black genome line of the alpha animals mod
that ones are desinged as fighters vs mechanoids, so a tank/attacker type would fit

or maybe also the isopot geneline mod , that one would fit a fast moveing one that may can get specialised into tropp or cargo transpoter
yan lucas  [author] 8 Sep, 2024 @ 7:30am 
i have the same problem, can only land in a settlement too
gonna be diggin up why this is a thing
Axelfox 7 Sep, 2024 @ 7:05am 
also cannot form a Vehicle caravan with it, its saying at the selection screen that "Biome impossible for this Vehicle" , I have tried it on an Dev Quicktest map that was open on all sides, no mountains or blocking anything.
Axelfox 7 Sep, 2024 @ 6:48am 
Thanks for the update!
Stats look great, and I can go to other settlements to trade, maybe a bit too fast, I reduced mine to 15 flight speed, even that is fast. Its a giant flying bug not a Jet :D

Could somebody check if is bugged that I cannot go anywhere else with the "Launch" option? it just plants the route, but when you actually click on a hex with something like a bandit camp, it tells me "Select Destination Invalid" so i can only go to other settlemets and home. I am pretty sure its not intended.
I have tried the VHE Mosqito Helicopter, and that properly gives the 3 option to land center/edge/choose landing
I also do not see any related error :S
HIM 6 Sep, 2024 @ 4:56pm 
yuppie
yan lucas  [author] 6 Sep, 2024 @ 11:41am 
Axelfox: done did it,and its a great suggestion cause it make the valky more cooler, may even see how to make the wings wiggle like the tentacles from anomaly
spectator: good sugestion, i was thinking of changing the turn off the engine button to hybernate, as insectoids are more on the side of bioenginiered, but adding some mechanitor antenas would look cool to explain how they are controlled, even more for the two combat insects ill be doin next
Axelfox 6 Sep, 2024 @ 4:04am 
Hi,
Love the mod idea.. but :D
Can you make the Chelis Valkirie act like a helicopter instead of a plane, insects live under a mountain... with barely any open space, and unless you mod it ,you cannot remove overhead mountains :S therefore on most maps, they cannot take off

. also.. they might need some extra lifting power (weight) and at least one more saddle for an extra passenger, creating one for each person is a lot, I have not seen any exotic trader in 2 years.. and constantly killing the raid bosses.. I might consider changing the required pherocores to build one.

Great mod, I will expect great things from this in the future :D
spectator 6 Sep, 2024 @ 12:17am 
i got an idea
what if to explain why they're so much less lively than normal insectoids, they're cybernetically augmented to be vehicles rather than distinct beings
this'd also make em look alot more distinct from default insectoids

also i suggest nuchadus should be the speedy attacker, a literal trailblazer could be awesome and terrifying i bet
yan lucas  [author] 5 Sep, 2024 @ 7:29pm 
no it dosent,sorry
i could cook something like it, you brew one pherocore with some jelly and get 3 of them after the brewing is done, like multiplying the yeast,
i wanna do a brewing mod for neutroatine,luciferium and fish sauce anyway so while at it i may do it
ShadowEater25 5 Sep, 2024 @ 6:18pm 
I don't see a mod to make pherocores yet, if there is one I would like to know!, and also that's fair enough I guess
ShadowEater25 5 Sep, 2024 @ 6:13pm 
wait, that mod also does pherocores now? Im going to go check
yan lucas  [author] 5 Sep, 2024 @ 4:51pm 
@ShadowEater25
i based the cost on the fact you seen to get the pherocore from traders too, at least on Samuel streamer series this seens to be the case, excluding other mods that may add them as rewards, thats why i use the pherocore be the differentiator
and 2b fair i play with a mod that make the mechchips and subcores craftable so i only have to fight a boss once
ShadowEater25 5 Sep, 2024 @ 1:16pm 
They Seem expensive, you need to fight a boss to have good caravaning insects? Well Ill just edit the cost with 'make anything buildable" mod
MetaVandetta23 5 Sep, 2024 @ 11:43am 
Vehicle bugs? Now I have seen everything....

Jokes aside, this is a really cool idea.
HIM 5 Sep, 2024 @ 9:11am 
finna whip this hoe