Team Fortress 2

Team Fortress 2

Apocalypse Cowl
10 Comments
57 anomalous raccoons 20 Mar @ 3:59pm 
CRAWLING IN MY SKIIIIIN. THESE WOUNDS THEY WILL NOT HEALLL. (cool hat tho)
Katz 12 Oct, 2024 @ 9:32am 
I feel like the paintable region should be the skull rather than the main fabric, it would fix the problem of being too distracting without losing the customizability or altering the design at its core. Cool mask though!
Sky 8 Oct, 2024 @ 2:29pm 
If only there were some way to tell tf2 classes apart other than staring at their faces

some kind of obvious difference in class silhouettes and animations

but no, valve would never have thought of that when making the game
Seeing Eye Zebra 9 Sep, 2024 @ 4:05am 
Maybe better without the goggles since pairing with any hat makes it hard to tell which classes head it is.
caunter1234 8 Sep, 2024 @ 8:47am 
goes hard, would love a style without the googles
TheGhostThatWas 7 Sep, 2024 @ 6:14pm 
Love it. I'd love to see styles which separate the goggles/bandana to be standalone as well
ALI=3NS 6 Sep, 2024 @ 10:00am 
@fakershroom
It's almost exactly like the gourd grin, the glasses on their own would be enough with a removable veil option would be far more preferable than than standard that's shown on the thumbnail
Xycelium 6 Sep, 2024 @ 8:03am 
@Shiro, The Villain's Veil has existed in this game for 13 years already, and so many more 'edgy' cosmetics have existed afterwards. Personally, I think it's best to not worry about whether something is considered as such, since it's quite arbitrary as an aesthetic in the first place (technically most cosmetics can become edgy if you just paint them black).
Yakuza Merkitzi 6 Sep, 2024 @ 6:14am 
Certainly have the apocalypse theme to it. and thanks for also adding a style that paints the goggles too.
Shiro|Remove the Short Circuit 6 Sep, 2024 @ 6:08am 
Not sniper, we can't let the edge lords be them selves