Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Barbed Wire for Guardsmen
20 Comments
Relkin43 28 May @ 1:24am 
Doing the Emperors work with this and mines for my beloved guardsmen. Combined it with trenches and oh boy are we digging in for the long haul bois. I love armor as much as the next but sometimes you just don't want to break out the hammer of the Emperor bc it feels too cheesy and these mods help me do that.
Pyrodysseus 18 Mar @ 10:50pm 
mod works fine for me, and did before the recent update
Lucius  [author] 17 Mar @ 11:19pm 
I updated this one so it might have fixed he issues already
Lucius  [author] 17 Mar @ 11:18pm 
If the addon crashes it must be a compatibility issue with another addon
ToGG 4 Mar @ 3:22pm 
Secondly, after deactivating the mod, it causes the game to crash with the below error


DataManager.hpp:100: class gladius.•:world::FeatureType
class
gladius::world::FeatureType>::get(const class
std•.: char, struct char> , class
> &,bool) const: •Wire• does not exist,
Gladius has encountered a problem and needs to close.
Please contact support with log files and save games
Studios\Gladius).
ToGG 4 Mar @ 3:03pm 
@Lucius

I keep getting the below crash error, I'm not sure if it is from this mod or the mines mod, but I'm assuming that it is this one.

GenericPlayerAbility. cpp:60: double _cdecl
getScore(const
class gladius::world::Tile const: Assertion •action' failed.
Gladius has encountered a problem and needs to close.
Please contact support with log files and save games
Studios\Gladius).
Natsuki The Oni 26 Feb @ 1:36am 
Life takes precedence, don’t worry. I was actually worried cause it’s a good mod LOL
Natsuki The Oni 26 Feb @ 1:35am 
Affirm!
Lucius  [author] 26 Feb @ 12:42am 
Natsuki The Oni, I hear you and i am on it.
COGunXSword 31 Dec, 2024 @ 10:40pm 
vv smart guy below my comment
Natsuki The Oni 3 Dec, 2024 @ 12:31am 
BTW Found the issue for not being able to remove it, in the file "Data\World\Features\Wire" you have <feature icon="Features/WireWeed"> and it actually needs to be <feature icon="Features/WireWeed", the ">" closes that section, thus breaking it.
Raptor 25 Nov, 2024 @ 6:16am 
After installing the wire, Techpriest Enginseers cannot remove it and does not allow building if they are in the city. How can this be fixed?
ᣡuckto 18 Nov, 2024 @ 7:26pm 
> What addon shall i do next?

"Infinite height" terrain that works the same as the Tau Grav-Inhibitor Drones, ie cannot be crossed by skimmers, jumpers, or flyers.

But it's permanent terrain generated randomly at map start, rather than built by players mid-game.
Natsuki The Oni 14 Nov, 2024 @ 9:18pm 
I dont know if this is just for me, but once I put down the wire i cannot remove it. It blocks my ability to build.
draeger 14 Nov, 2024 @ 6:10am 
10/10 thumbnail
thepcfd 13 Nov, 2024 @ 9:57pm 
hi, what about some sandbacks, it will be like forest or some bunkers with better dmg, reduction maybe some anti vehicle baricade, field hospital where you can heal units, or bunker with upgrades of weapons etc.
Pyrodysseus 15 Oct, 2024 @ 9:01pm 
we have bridges already guys with Roads and Bridges.
I think the model is good it would make no sense for them to stand on the barbed wire
Teaisgooood 15 Oct, 2024 @ 1:43am 
can you make it so you can make bridges
scip 14 Oct, 2024 @ 4:14am 
Looks really cool and I will definitely test it. But maybe it will look better, if the barbed wire is more scattered in the hex and not at all sides of the field?
Lucius  [author] 13 Oct, 2024 @ 4:15pm 
What addon shall i do next?