Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Buildings Spawn Items
31 Comments
Timujin 18 Jul @ 10:46am 
Great concept for a mod, thanks for making this mate.
Should this be compatible with most other mods? It looks like it as the building entries are just in addition to the current ones and the script is completely new, not overwriting anything.
IfThenOrElse  [author] 4 Apr @ 1:20am 
possibly, the keys for the ancillaries are not very descriptive so it's hard to know at a glance of the script. I *think* one of the entertainment buildings might do it.
Kadak 3 Apr @ 1:33pm 
Hey,do you happen to know if any buildings give consort ancillary ?
Lenny_Froggins 29 Dec, 2024 @ 6:36am 
This should be compatible with Radious, and any other mod, since the buildings effects table is additive.
유밀 YuMiL 7 Dec, 2024 @ 6:42pm 
real good idea of item system. CA should check this mod for some new feature
IfThenOrElse  [author] 23 Nov, 2024 @ 3:07am 
Possibly - depends how much Radious changes. I typically make my mods as compatible as possible as a best practice. But overhauls are hard to account for.
BreakdownBoy 17 Nov, 2024 @ 1:27pm 
Compatible with radious?
Michael_v_Anken 4 Nov, 2024 @ 10:03am 
Hello @IfThenOrElse

would it be possible for you to make a mod where unique items are buyable with the Hatchepsut legacy? Or a mod where these uniques would spawn in the unique monument (with a high spawnchance, I need all of them and after I could stop the mod).

thx
IfThenOrElse  [author] 4 Nov, 2024 @ 12:38am 
Ai too
MosulVet 3 Nov, 2024 @ 10:48pm 
Does the AI benefit from this mod as well, or only player faction?
Euridamo 29 Sep, 2024 @ 10:23am 
Thank you.
IfThenOrElse  [author] 29 Sep, 2024 @ 10:15am 
1% stacks up pretty fast. Let me know if you don;t see anything later. It could be a MP bug.

Bows an chariots should spawn. I just in't get visual assets for all items that spawn. (it's in the script though.

Should be save game compatible.
Bayyerbay 29 Sep, 2024 @ 2:47am 
No new items coming out? Isn't 1% too little? No new items coming out in multiplayer
Euridamo 28 Sep, 2024 @ 12:00pm 
Can they spawn bows and chariots too? I'm a huge chariot fan.
Also, is this save game compatible?
Michael_v_Anken 27 Sep, 2024 @ 2:49pm 
@IfThenOrElse
@Iskar

Hello friends. Your mod is very good.
Would it be possible for you to make a mod where just higher level items are spawned in (the blue ones and in the best case the unique royal ones). I wish to use as Ramesse the Mesopotamian chariot and the Wanax shields...

greetings
Jestimac 22 Sep, 2024 @ 5:44am 
OK Thanks. I'll give it a try and will report on what I find
IfThenOrElse  [author] 22 Sep, 2024 @ 2:47am 
This came out after the patch. And this mods compatibility is pretty good. Rafious changes a whole tonne of things though so I can't guarantee it. You might have the UI for buildings not properly show their effect, but it will all work in script.
Jestimac 21 Sep, 2024 @ 12:06am 
Hello. Two quick questions
a/ May I assume that you have indeed released the new version following the patch
b/ Is the "Building Spawn Item" mod compatible with Radious ?
IfThenOrElse  [author] 12 Sep, 2024 @ 1:51am 
plan is to deploy the new mod version after the patch.

The update has 19 buildings that now give you ancillary spawn chance. Some for these buildings are more numerous than the bronzeworkers district in version 1, so the spawn chance is much lower (1 to 5%).

I figure that at the start of the campaign, you're fighting more battles, which should give you items, and then as you start to grow your empire (when you start getting more characters, you will start to see an increase in items spawns form buildings. Thanks to iskar for the great list of suggestions!
Ze Codei 11 Sep, 2024 @ 10:51am 
I didn't think about how right you are and the need for this mod until I saw it. Great idea!
Hori 10 Sep, 2024 @ 11:19am 
Yes.
IfThenOrElse  [author] 10 Sep, 2024 @ 1:43am 
Update incoming to greatly expand the scope of the mod :)
Iskar  [author] 8 Sep, 2024 @ 11:06am 
I texted you.
Iskar  [author] 8 Sep, 2024 @ 10:55am 
Not so far, but I can join.
IfThenOrElse  [author] 8 Sep, 2024 @ 10:11am 
Iskar, are you on any of the modding Discords? Ping me your list over discord and I'll take a look-see!
Iskar  [author] 8 Sep, 2024 @ 8:47am 
This is such a good idea. I have compiled a list of common and uncommon (no unique) ancillaries and what buildings would plausibly produce them. Shall I send it to you?
Euridamo 7 Sep, 2024 @ 2:23pm 
Hello, great mod. The Hanigalbat faction has a military building that makes chariots spam, you culd take that as an example.
Yabgu Nizam Pasha 7 Sep, 2024 @ 1:06pm 
epic idea
gamer rat 7 Sep, 2024 @ 10:35am 
i love the idea! a future idea could be to give chariot mounts and shields from wood buildings
IfThenOrElse  [author] 7 Sep, 2024 @ 7:04am 
oh cool! do let me know your suggestions. I've edited my working script to support the format ["building_level"] = ["ancilalry1","ancilalry2",etc]

so if I get suggestions of appropriate ancillaries for a building, that would be fab. Although uncommon buildings is preferred, so we can keep the spawn rates low and avoid ancillary spam!
Pink 7 Sep, 2024 @ 5:41am 
Great! This was something I planned on doing myself. I had the same feeling as you when I played the first Pharaoh.

I wasn't planning on starting a new campaign right away, but I might give a go with someone other than Egypt.

You could try and have some outposts that give a chance to generate followers and items. Ex: the one that generates foreign units, could generate foreign agents.

The one that boosts economic output, could generate followers.

I don't remember all kinds of items, but I will let you know once I start playing the game.