Darkest Dungeon®

Darkest Dungeon®

Stacking Item Icons
72 Comments
Patricida 3 May @ 11:41pm 
Hi! Does your mod include Hastily Carved Stones (quest items) from the The Incandescent Whisperer mod?
AmaraSN  [author] 30 Apr @ 6:19pm 
You can DM me in discord. I'm in the official DD server and also in the Iron Crown server.
HKR31 30 Apr @ 2:28pm 
@AmaraSN
May i DM you or ask here?
AmaraSN  [author] 30 Apr @ 1:22pm 
@HKR31 What do you mean how? Like what software did I use? I made it using GIMP.
HKR31 30 Apr @ 8:39am 
@AmaraSN
How did you make the stacking potions like the chameleon tonic art with the liquid slowly increasing?
I want to make some stacking potions myself
HKR31 26 Apr @ 10:34pm 
I got it to work
HKR31 26 Apr @ 4:08am 
I'm trying to make a stacking icon mod but when i go in game the icon image are blank
Can you guide me a bit in dms on how i can make it work like yours
TheGrandSirPiggy 20 Apr @ 8:48am 
I know this is a strange request, because the mod is very small, but still find what it doe making a lot of sense. What do you think about making the blood item stacks look similar to what this mod changes them to?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2841747629

Its their DD2 look and the one it makes sense, since they are always portraited as wine bottles in everything but the inventory icons
Delta_Zero 7 Apr @ 9:47am 
ok i check and theres 2 mods of the same objective enable but one is your and the other are one whit name of other mod because a bug in my mod loader
Delta_Zero 7 Apr @ 9:45am 
i just move the mod to the top o mod list and fixed the icons probably a mod how make something like this mod is conflicting i gona check later
AmaraSN  [author] 6 Apr @ 2:22pm 
@Delta_Zero The estate can only display 16 items at a given time. So, the real fault of this bug are mods that add more estate items. This is easily fixed by using mods that expand the estate UI and increase that limit. Don't worry, your items are not lost, they simply will remain hidden until the limit is increased or if you remove some estate items.
Delta_Zero 6 Apr @ 1:50pm 
i have a bug were 2 blood turn the icon in the cure
jamesjamozo 26 Mar @ 7:04am 
@AmaraSN May your pillow be cold on both sides tonight
jamesjamozo 26 Mar @ 5:46am 
Hi, great mods - but is there any way to change the increased stacklimits of some items back to vanilla? Can I change them myself? - If yes, where would I need to go?
ty
AmaraSN  [author] 12 Feb @ 5:06pm 
@TeaDrinker It's fine. You can still tell me the error if you need help troubleshooting.
TeaDrinker 12 Feb @ 4:35pm 
Sorry, I got confused. The message went away after I uninstalled the mod, but now it just seems to come & go at random whenever I add any mod. Probably nothing to do with this mod, since I get the exact same error message seemingly at random when I load a game. My bad :fluffystore_purin2:
AmaraSN  [author] 12 Feb @ 2:23pm 
@TeaDrinker What missing files does it state?
TeaDrinker 12 Feb @ 2:21pm 
Complains about missing files when I try to use it. Are you sure this mod doesn't have any dependencies?
Mechanos 3 Jan @ 1:35pm 
where should i put this in the load order?
hydra 26 Dec, 2024 @ 2:09am 
Absolutely amazing, thanks
AmaraSN  [author] 4 Dec, 2024 @ 1:52am 
@ThePhantomX64 Correct. Although I'm not sure which patch you're referring to.
ThePhantomX64 4 Dec, 2024 @ 1:49am 
Wait so this is the all in one mod right? containing every icon inducing the stack mod patch???
AmaraSN  [author] 4 Oct, 2024 @ 10:58am 
My mod is mostly cosmetic. So, having different stacking limits either means that some icons will never be reached (stack limit reduced) or high stacks will not match the icon (for example, if you have 4 stacks of firewood, the icon will show 3 because that's the highest I have).

So, I don't really need to do anything about the different gold stack limits. My gold stack icons go up to 10k either way. If you go past 10k gold, then it will continue to show the 10k gold icon. Same goes for antiquarian changes, which all it does is increase the gold limit further.
MrMister 4 Oct, 2024 @ 10:46am 
Thank you!

Yes, the different stack limits resulting in missed/incosistent icon change threshold is what worried me.

In particular keep in mind to account for the changed default gold and antiquarian curio stack limits, and the changed per-antiquarian stack limit increase.

Oh, and I forgot before, but if you are generous, houndmasters start with three dog treats, so a third one would also be welcome. Not needed though.
AmaraSN  [author] 4 Oct, 2024 @ 10:13am 
The \shared\inventory\item.display.json file is actually unused in my mod. I forgot to delete it after I made the new gold icons. The gold icons info is stored under gold.item.display.json, which overrides the gold info under item.display.json. I'll delete the item.display.json file, but the only issue it could cause is become incompatible with other mods that have their own stack icons stored in that file (only if this mod is placed above them).

By looking at the files, here's what truly is incompatible, which I can easily fix when I make the new icons:
- You need to place PBD above my mod because it stores all its custom items inside base game files.
- Laudanum is incompatible because they changed its ID. You just won't get stacked icons for it.
- They have different stack limits for base game items, typically increased, which means a lot of items will miss icons at high stacks(such as portraits and firewood).

I can potentially finish everything either late today or tomorrow.
MrMister 4 Oct, 2024 @ 6:17am 
RE: new icons
Yeah, that's what I mean - I am absolutely not asking you to make stacking icons for all the new items, and 99% of them wouldn't need them anyway:

The most numerous ones are potions, but carryomg more than two of the exact same kind and tier is extremely unlikely, so it's fine. The only exception are the three tiers of supply-store healing potions, which all use the same icon with a different border, and of which you can get only two of each from the store (I don't know if the coded stack limit is beyond 2, but more can't be found mid-dungeon anyway).

Besides the 4-firewood stack, the only new items (in order of descending priority) I'd request a new icon for if you feel like it are the new curio-interacting supply items: Small Dagger and Caustic Solution.
MrMister 4 Oct, 2024 @ 6:16am 
Mmm, I didn't try them yet and instead assumed that if having PBD override SII would result in most stack thresholds not showing correctly, or that having SII override PBD would revert the stacking limits/changes from PBD.

Maybe I was wrong - looking at the mods' files, it seems that if I were to run with PBD overriding SII, the only cosmetic change from SII that would be lost is having 5 differnt gold icons instead of 4, due to both mods having \shared\inventory\item.display.json .

Maybe the config patch would need just that - a re-statement of the gold and provision icon change threshold.
AmaraSN  [author] 4 Oct, 2024 @ 3:27am 
So, I've checked it out and there's over a 100 new items. About two thirds of them having at least a base stack of 2. That's something I'd just leave to the mod author as that would take too long for a mod that doesn't belong to me (if I had to guess, it would take me a month to finish all the items).

I wouldn't mind doing the few items you're requesting though.

Now, what I'm confused by is what exactly you mean with patching the .jsons. Did you try the mods together and the stacking icons were not showing for vanilla supplies? I made .jsons for each group of items to make it compatible with any mod. The only way they wouldn't work is if the mod author changed the ID's of vanilla supplies.
Also, the mod author for PBD doesn't have any .json file with stacking values, so nothing needs to be re-stated.
AmaraSN  [author] 4 Oct, 2024 @ 2:48am 
I'll check it out. I'm currently focused on finishing a background mod for the courtyard, but if the icons are easy enough, then I don't mind side-tracking for a bit.
MrMister 4 Oct, 2024 @ 2:19am 
Hey, would it be allright to request a compatibility patch for Pitch Black Dungeon?

Mainly it'd involve patching the .jsons so they re-state PBD's stacking limits/values.

The only new icon you'd need to do if you want is a 4-firewood stack for DD3 (and IF you want, a single two-stack icon for the supply store healing potion). You don't need to do any icons for all the other potions because IIRC they don't stack, and even if they do it's very rare you can get two of the same type and rarity to stack.
AmaraSN  [author] 3 Oct, 2024 @ 12:56pm 
Glad you got it solved, and thanks!
GoofBall 3 Oct, 2024 @ 12:55pm 
AHHHHH i see where i messed up! i never altered the launch option after installing the 4.0 fix! after updating the launch option it works perfectly! Thank you so much and i look forward to enjoying this awesome mod! and telling my friends about it
:praisesun:
GoofBall 3 Oct, 2024 @ 12:42pm 
I added your mod here and went to start a new modded playthrough with it enabled and even after downloading and adding the 4.0 fix i cant play this comprehensive mod or any of the stand alones. when removed from load order the game works just fine but with it active i keep crashing out before dismas and raynauld even load the old road. If you have the time to and/or are willing to help me it would be greatly appreciated. this looks epic as hell and i need it in my save !
AmaraSN  [author] 29 Sep, 2024 @ 9:28pm 
Glad it got solved!
泠煌天 29 Sep, 2024 @ 9:27pm 
Thank you from the bottom of my heart! I successfully solved this problem!
泠煌天 29 Sep, 2024 @ 8:59pm 
Thank you very much, I'll give it a try now, I'll get back to you immediately if there's any situation
泠煌天 29 Sep, 2024 @ 8:47pm 
Hello, I'd like to inquire: One of my game saves is in the 25th week, when I return to the hamlet, when it is loading, my game suddenly crashes, since then, I can no longer load this save, after continuous troubleshooting, I finally found out that this mod of yours caused my game to crash, do you have any solution or understanding of this problem?
AmaraSN  [author] 24 Sep, 2024 @ 1:03pm 
Thank you!
DemonRabbit/Exquisite 24 Sep, 2024 @ 1:02pm 
yeah i forgot about the districts tyvm man! Amazing mod, suits the game so well!
AmaraSN  [author] 24 Sep, 2024 @ 12:53pm 
From Districts. Vanilla game has the Geological Studyhall, which increases all gem stacks by 1. I believe the Hard Earned Districts mod make it so the bank upgrade also increases gem stacks by 1.
DemonRabbit/Exquisite 24 Sep, 2024 @ 12:49pm 
Since the Puzzling Trapezohedron only stacks 2 how do we get that third icon for the Puzzling Trapezohedron?
AmaraSN  [author] 22 Sep, 2024 @ 11:22am 
Thanks!
AfroRobot 22 Sep, 2024 @ 2:35am 
Had to resubscribe to this mod to get it working without the previous More Supply Icons dependency, but once I did this worked like a charm. The icons are well made and add some depth to the game. 5 stars.
HKR31 19 Sep, 2024 @ 7:02am 
Subtle shine variants for other gems
ZatroolMG 19 Sep, 2024 @ 6:31am 
Fast ! Thank you very much.
AmaraSN  [author] 19 Sep, 2024 @ 5:22am 
Let me know if anyone has any more requests. I'm going to start working on my own version of supplies and other mod items now.
HKR31 19 Sep, 2024 @ 4:14am 
These Subtle shine gems look awesome