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Is this normal ?
Or at least explain what exactly you edited in the startpost/link to the explanation you got so we can make it ourselves?
The main reason is because all factions and characters reside in that file. The architecture of TW since Empire is like that. I don't like it and CA seem to be unable or unwilling to change it.
Editing database tables is a lot easier because you can made compatible almost any kind of mod, but when you mess up with the start_pos you make in almost impossible to be compatible with other mods.
In start_pos_regions reside which faction lives in which region. Only there you can edit the values and modify where do you want them to respawn. Same with building slots. That's why I merged the two mods (building slots + factions respawn). Anyone who wants to split them have to make their own mod from scrath using Assembly Kit.
I had the same problem with ALL mods...
later I found out that I have to activate them manual before the game starts.
1.) click on the game
2.) launcher will open and show you ALL your TW-games
3.) select Pharaoh AND go to the mod section, where you have to tick on each mod... ;)
All towns has 14 slots for me, but one slot is used for the town itself and sometimes one for the harbor. So in the end I will have 12 for building...!
I played the last 3 days as Ramesses and there are all towns correct with 14 slots.
Which faction do you play?