Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Destroyed factions respawn +14 building slots
38 Comments
Asuldir 12 May @ 12:17pm 
I have a small bug. Everything works fine in my capital — 14 slots. But in the second city, while the level 5 building is under construction, it shows a total of 14 slots (some locked). However, once the level 5 building is finished, there are only 6 slots in the city
returrn fire 30 Apr @ 6:38pm 
i still have regular rebels... with theyre usual black flag.
Is this normal ?
bradleybanned 26 Apr @ 1:56pm 
Can you please make this without the 14 building slots. And only the emergent factions?

Or at least explain what exactly you edited in the startpost/link to the explanation you got so we can make it ourselves?
Euridamo  [author] 19 Apr @ 12:52pm 
If I remember correctly it was the rebel_faction only. It was the very first row. I only changed the first one. The other ones I didn't touched them.
Mortiso Linkon 19 Apr @ 12:05pm 
Hi Euridamo. Nice add as in advanced campaign you can only see a dozen of factions. Wich row I need to change to original factions reapear as rebels when they were conquered?? Rebel faction, alternative rebel faction or settler rebelions enabled??
Kendji 7 Mar @ 2:44am 
I'm not asking bc of comptability, rather looking into if I should implement it myself, but due to at least for now I can't build startpos on Linux, so my idea became moot. Thank you for the anwser :)
Euridamo  [author] 7 Mar @ 1:45am 
Sadly yes. This mod requires to edit the start_pos. Thus is incompatible with any other mod that edits the start_pos.
The main reason is because all factions and characters reside in that file. The architecture of TW since Empire is like that. I don't like it and CA seem to be unable or unwilling to change it.
Editing database tables is a lot easier because you can made compatible almost any kind of mod, but when you mess up with the start_pos you make in almost impossible to be compatible with other mods.
In start_pos_regions reside which faction lives in which region. Only there you can edit the values and modify where do you want them to respawn. Same with building slots. That's why I merged the two mods (building slots + factions respawn). Anyone who wants to split them have to make their own mod from scrath using Assembly Kit.
Kendji 6 Mar @ 4:55pm 
Hey, potential obvious question, people have asked about the respawning being split from the building slots. I get you may not want more mods to upkeep. I was wondering does it require startpos edit to make factions respawnable?
NoNorang 1 Mar @ 11:55pm 
i capture the unique person mod, when old faction repawn in campaign, their faction leader in my faction.. it is ok?
Euridamo  [author] 28 Feb @ 2:31am 
Hello, it's not compatible with any mod that edits start_pos. It's not possible to make it compatible, as CA won't allow to edit the start_pos file only by pieces.
大半球 15 Feb @ 5:42am 
this mod with radious mod only has 12 slots for main settlements , not 14. could you please fix this or make a sbumod for radious
Euridamo  [author] 9 Feb @ 1:50am 
Yes it is. I use it for myself
Lord Stephens 8 Feb @ 10:25pm 
Hello! Just curious if this mod is up to date with the latest version of the game? Cheers!
Esoteric knowledge enjoyer 6 Feb @ 12:11pm 
A version with just faction spawning compatible with Make Character Unique would be really cool. Not sure how much work it would be though
wingip8 24 Jan @ 9:27am 
@GrizzlyBeark Same here, game crashes whenever its Ithacas turn on 2 new games. 1st got to Turn 15 2nd got to Turn 19.
Hypernicus 31 Dec, 2024 @ 3:43am 
Any update with like a compability with Radious and or Higher Tides, Sea Peoples Extended?
Euridamo  [author] 20 Dec, 2024 @ 11:16am 
I'm afraid that's impossible, as rebel factions need to be assigned in startpos.
♥♥♥♥♥♥♥♥♥♥♥ 20 Dec, 2024 @ 8:42am 
Would it be possible to have the rebels respawning, as you made it, which is awesome, without the 14 slots? A lot of people already have startpos mods so it makes it completely incompatible with like half of the steam workshop audience
GrizzlyBeark 24 Nov, 2024 @ 7:48am 
took me soooo long to find out that this mod made the game crash always in round 3 or 4 at the loading screen when its Ithacas turn.... -.-
Your Mother 23 Nov, 2024 @ 1:13pm 
Is there a version that is only for original factions respawning and not including the 14 slots for main settlements?
seaton_88 4 Nov, 2024 @ 12:37pm 
@Euridamo yes thats true they can win the day if they pick their moment right, but im on turn 380 so the egyptians have become a bronze age persian empire at this point.
pizzaman6 4 Nov, 2024 @ 8:10am 
@Euridamo - Please make a standalone faction respawn version
Euridamo  [author] 3 Nov, 2024 @ 12:35pm 
@seaton_88 I'm afraid not. I assigned the rebel armies their own native units, the original faction units, so when they respawn they are like they were before their destruction. Anyway, rebel armies tend to gain like 6 units per turn in this gme, so they are really strong.
seaton_88 3 Nov, 2024 @ 7:05am 
This mod makes the game playable indefinitely, its awesome really good job! is there anyway I can make the rebel armies have stronger unit spawns? They struggle to overthrow the garrison of the city.
Michael_v_Anken 26 Oct, 2024 @ 5:30pm 
@本多 忠勝

I had the same problem with ALL mods...
later I found out that I have to activate them manual before the game starts.

1.) click on the game
2.) launcher will open and show you ALL your TW-games
3.) select Pharaoh AND go to the mod section, where you have to tick on each mod... ;)
本多 忠勝 21 Oct, 2024 @ 6:39pm 
Not working for me
Michael_v_Anken 27 Sep, 2024 @ 1:32pm 
@nub!s

All towns has 14 slots for me, but one slot is used for the town itself and sometimes one for the harbor. So in the end I will have 12 for building...!
@nub!s 25 Sep, 2024 @ 4:03pm 
Been playing as Ramesses also, but it also happened to me while playing as Troy. Time to go through my mod list for conflicts I guess >.<
Michael_v_Anken 25 Sep, 2024 @ 5:13am 
@nub!s

I played the last 3 days as Ramesses and there are all towns correct with 14 slots.
Which faction do you play?
@nub!s 24 Sep, 2024 @ 5:51pm 
My t5 seems to be defaulting to 12 slots instead of 14, anyone else encountering this?
Michael_v_Anken 21 Sep, 2024 @ 8:40pm 
Your mod is awesome - pls give us a "destroyed faction" stand-alone version. ;)
Siannodel 17 Sep, 2024 @ 6:31am 
May you modding minor settlements slots to 6 slot
Smitty Wurbenjaegermanjenson 13 Sep, 2024 @ 12:16pm 
Thanks for your work! As others have said, I'd love to see a stand-alone mod for just allowing destroyed factions to respawn too
BiggerLonger&UncutGigolo 12 Sep, 2024 @ 5:07pm 
Excuse me sir would it be possible for you to create a standalone mod combining this with the expanded families mod?, i know they were willing to cooperate with Radious i cant see why he wouldnt with you. Grazie. I'd even fund such a venture haha:Zeus::Zeus:
pizzaman6 12 Sep, 2024 @ 7:12am 
I second that with the destroyed factions respawning.
PowerGuido 10 Sep, 2024 @ 8:12am 
Any possibility of a standalone version with only Destroyed factions respawn?
Your Mother 10 Sep, 2024 @ 8:03am 
This is a good idea
SnakeSad 9 Sep, 2024 @ 9:24pm 
nice