Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Disable [Non-Quest] Stations
36 Comments
WindyCityShooter 10 Nov, 2014 @ 2:56pm 
I am just using the quest for NONE mod for now.
skokieguy 9 Nov, 2014 @ 9:27am 
Thanks Nutzzz. Its a great mod idea. Please keep at it. And a great big thanks to ALL the mod makers who work hard to make this awesome game even more enjoyable.
Nutzzz  [author] 9 Nov, 2014 @ 7:57am 
<Sigh> This is what I get for quickly fulfilling "easy" requests. I'll keep at it.

For the moment, I'll upload the version that gets rid of only the non-quest Stations.

You could use it in conjunction with this mod .
BLÀde 9 Nov, 2014 @ 3:14am 
you get no victories either making it impossible to win!
WindyCityShooter 8 Nov, 2014 @ 3:07pm 
Let me answer myself, no, it does not work. You will get no quests if you use this.
WindyCityShooter 8 Nov, 2014 @ 9:19am 
Does this work?
hleb_ 8 Nov, 2014 @ 5:24am 
Got no quests at all after the v4 update of this mod, and this was the only mod that updated
Nutzzz  [author] 7 Nov, 2014 @ 10:15am 
OK, fixed. The extractor crashes when it tries to extract a zero-length file. Lame.

I appreciate your patience.
Nutzzz  [author] 7 Nov, 2014 @ 9:30am 
I hate Steam. I saw that behavior with another mod once. It has nothing to do with the mod itself (since it isn't activated until you check the box and hit Next).

I've re-uploaded. Let me know if that doesn't fix it.
BLÀde 7 Nov, 2014 @ 3:20am 
game crashes when it attempts to extract in mods selection screen. unsubscribing for good this time...
BLÀde 7 Nov, 2014 @ 3:19am 
game crashes when it attempts to extract in mods selection screen
Nutzzz  [author] 6 Nov, 2014 @ 2:15pm 
...after 250 turns on autoplay, I haven't seen any pop up.
Nutzzz  [author] 6 Nov, 2014 @ 2:01pm 
OK, someone let me know whether the latest version really does remove them all.
hleb_ 6 Nov, 2014 @ 4:50am 
i was looking for a mod like this i got tired of stations bloking 1-2 city spots every game. Removing them from the game completely or enabling outposts to be founded regardless of stations position would be an improvement
BLÀde 2 Nov, 2014 @ 4:08am 
i've played 3 games now they appear every time. the only ones that dont appear are from quests.
Slash 1 Nov, 2014 @ 7:43pm 
i found that it does delay them in most games but they eventully still spawn from either other civs or quests
Zenith 1 Nov, 2014 @ 7:12pm 
Sometimes it doesn't work. I've played a couple games where no stations spawn but in my current game one just did.
BLÀde 1 Nov, 2014 @ 2:49am 
doesn;t work station still appearing like fort braca and far base one
SlyderX 31 Oct, 2014 @ 10:15am 
Terrible idea if you are going down the industry virtue as the best virtue in the game becomes irrelevant because of this mod but still cool if you go other trees though :)
Monado 30 Oct, 2014 @ 11:47am 
Nutty, you're 2 for 2. Thanks again!
Riso 30 Oct, 2014 @ 1:30am 
Why didnt you set STATION_TO_PLAYER_DEFAULT_MAX_RATIO to 0?
Nutzzz  [author] 29 Oct, 2014 @ 10:39pm 
Not quite. I still get the Charter Quest...
Nutzzz  [author] 29 Oct, 2014 @ 6:37pm 
If you guys are willing to play-test: Try deleting the contents of StationQuestManager.lua, but leaving the empty file in place. Also make sure you don't have an older version of the mod in your mods folder.
Warrenicus 29 Oct, 2014 @ 4:09pm 
I'm finding the same problem.
TVYLLA 29 Oct, 2014 @ 3:03pm 
Still does not work. It seems to have only delayed outpost spawning.
Vibby 29 Oct, 2014 @ 3:14am 
On my first playthrough I found the perfect spot for my first outpost. When my colonist was one tile away an asshole station came down and stole my spot!
Nutzzz  [author] 28 Oct, 2014 @ 10:50pm 
The quest stations should now be removed as well. You can simply delete the file StationQuestManager.lua from the mod if you want the old behavior.
Warrenicus 28 Oct, 2014 @ 3:59pm 
Now I know what it is I would like to congratulate you on making a great little mod. I am more than happy to use it just as it is.
Nutzzz  [author] 28 Oct, 2014 @ 9:13am 
This was a request and I obviously didn't test this very much. I'll make a version that disables the quest ones as well, and put this one up under a new name: Disable Spawned Stations. Sorry about that!
Lulu 28 Oct, 2014 @ 7:28am 
I think x_x
Lulu 28 Oct, 2014 @ 7:28am 
Oh ? then it works :DD
I4NI 28 Oct, 2014 @ 5:53am 
This mod stops the "normal" stations that start to spawn around turn 20, but the stations spawned by quests are still in.
Warrenicus 28 Oct, 2014 @ 4:18am 
I assumed this meant that no stations will appear....but they still do? So perhaps a description of what this mod 'is' actually meant to dio might be a good idea, don't you think?
xpuma20x 27 Oct, 2014 @ 6:43pm 
Doesn't work
Nutzzz  [author] 27 Oct, 2014 @ 6:08pm 
Oops! I uploaded the wrong version. This one should work!
Lulu 27 Oct, 2014 @ 5:42pm 
Doesn't work here :'<