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Just like any other light.
in MP meta event sound are desync across players so players hear screams at different times and when encountering the zombie can scream behind you and be on your left or when zombie dies it continues to scream... nice mod but not realistic and immersive as it should be
or does it mess with the volatile zed??
also great mod!
I will try again with a higher chance today then :)
Should be Commands.Volatile.doUV = function(args)
Also I'm not sure if this is doing what you want it to do
[code]
VolatileServer = function(player, module, command, args)
if module == "Volatile" then
if command == "sync" then
local playerId = player:getOnlineID()
local data = { id = playerId, zedID = args.zedID }
data.isVolatile = args.isVolatile
if args.ReactUV ~= nil then
data.ReactUV = args.ReactUV
end
sendServerCommand('Volatile', 'sync', data)
end
end
end
[/code]
You're sending command from server to client, yet you're check if sync command is received on the server again