Project Zomboid

Project Zomboid

Dying Light Zombie
121 Comments
ReadyForTheDevil 2 Jul @ 9:00pm 
b42 pls
[INTEL] vH2 4 Jun @ 4:28am 
у меня иза мода когда зомби стоят они типа зависшие, а так вроде норм мод
Docto Futil 14 May @ 2:29pm 
After searching extensively for UV bulbs, I used one on a lamppost, and it didn't work. Volatiles pass through UV light without reacting at all.

Just like any other light.
Synaries 5 May @ 5:28pm 
Mystik if you read the comments below you'll see that the mod is broken for MP and he is currently working on not just a fix for it but Build 42 compatibility
BloodyMystik™ 4 May @ 4:55am 
Kinda of let down, the sound are very scary but unfortunately they are completely desync....
in MP meta event sound are desync across players so players hear screams at different times and when encountering the zombie can scream behind you and be on your left or when zombie dies it continues to scream... nice mod but not realistic and immersive as it should be
xtizi25x 22 Apr @ 9:42pm 
What would be the maximum or recommended values for too many to appear? Since when I set it to 100, only 1 or 2 appeared per neighborhood, and I would like there to be more.
Synaries 13 Apr @ 7:53pm 
Are you still planning on updating this mod for B41? WE LOVE IT!! And really want to use it for our server
hydro 2 13 Mar @ 10:38pm 
whats the best area you could find uv light in louisville
Bags  [author] 10 Mar @ 2:15pm 
@Flipper Sorry to hear that the multiplayer for this mod is in a very broken state, we'll be looking into it! before the mod was published i did pretty extensive testing, so a update to b41 must have broken some parts of the mod, thank you for the bug report
Flipper 10 Mar @ 11:47am 
I just tested it by removing rally settings, definitive zombies, scent of blood, and it's still the same. I remember when I tested it in singleplayer when I was making the modpack the lights worked, I tried using purple light bulb uv light bulb and both don't work. I have the sandbox options indicated in the description since the beginning of the game.
Flipper 10 Mar @ 10:27am 
i'm playing with definitive zombies and random rally settings
Bags  [author] 10 Mar @ 8:23am 
any chance your playing with literally any other zombie Ai mod?if not One of the updates to build41 must have broken the mod then, i did pretty extensive mulitplayer testing before the mod was published, we'll have to take a look at whats going on.
Flipper 10 Mar @ 12:59am 
yes my light bulb lifespan is 0, and the crawlers is set to crawlers only option
Bags  [author] 9 Mar @ 10:51pm 
@Flipper did you follow along with the sandbox settings as stated in the top of the mod page? those are VERY IMPORTANT settings as the description states, the mod will not function properly if those arnt set correctly, like the issues your experiencing.
Flipper 9 Mar @ 6:56pm 
this mod doesn't work well in multplayer? for me the zombies are with the volatiles skin and running, but the purple bulb light doesn't seem to affect them, and for the other players some of the volatiles are with normal skin
Bags  [author] 6 Mar @ 9:04am 
Build Update 42 is Coming!, its being ported over, before its released to the public were going to make a new trailer, and some new previews though as the old trailer is out of date, and didnt really do the mod justice.
七夜向日葵 23 Feb @ 7:48pm 
please b42
doctor dick 9 Feb @ 7:42am 
please b42
Capivara de Terno 8 Feb @ 9:51am 
how do i use the uv light i dont know how to use it
Yekip 23 Jan @ 9:59pm 
im having abit of an issue with the UV light not repelling the zombies? any idea how i fix this?
VVentos 8 Jan @ 5:12am 
B42 pls
LARRY 31 Dec, 2024 @ 3:28pm 
thanks
Alex  [author] 31 Dec, 2024 @ 2:43pm 
@eggsandwich5 yes they do
LARRY 24 Dec, 2024 @ 6:32pm 
do they have a different model?
Xenomorph 3 Dec, 2024 @ 11:20am 
does this work with night sprinters?
or does it mess with the volatile zed??

also great mod!
demonjmh 8 Nov, 2024 @ 4:40am 
Reallly love this mod been looking for something like it forever. it really makes me consider which weapon i use.
demonjmh 8 Nov, 2024 @ 4:35am 
@arenymous you gotta put the number higher to make it lower also dont use any zombie reskin mods itll conflict with the volatiles changing form and youll randomly start getting errors. nothing serious just annoying. Other than that this mod is one of my top 10.
Dildo Baggins 7 Nov, 2024 @ 7:10pm 
Hello. At night, the screaming sounds are too loud and even though they are not near me, a sound like the spawning sound is constantly spammed. Is there a chance to change this? It's been a long time since I opened this save and I've progressed a lot.
Grail Knight 2 Nov, 2024 @ 9:06am 
My "crawl under vehicle" is set to "crawlers only" but I still see sprinters during the day. However, the speed for zombie lore is set to "shamblers", do I make it fast shamblers again for it to be fixed?
demonjmh 30 Oct, 2024 @ 8:47pm 
It looks like it was fixed thank you.
Dragonsage 27 Oct, 2024 @ 2:34pm 
the UV lights don't seem to repel the Volatiles, tried with the Light-Switch Overhaul mod, Spawned in a couple of LightBulbUV's (couldn't find any anywhere otherwise) installed them and no luck the Volatiles don't mind the UV light. Am i missing something ?
TwistedWulf 27 Oct, 2024 @ 11:50am 
Anyway you can make it so you can not push them over? I can easily kill them buy simply pushing them over and 2 tapping them with a Baseball bat, or just stomping a few times being down zombies are likely to be a crit I also upped the HP to 10 but still not hard to kill once pushed down.
Mr. Kobaltz SOG 24 Oct, 2024 @ 3:46pm 
Sweet! Thanks for the reply. Vampire apocalypse here I come lol
Alex  [author] 24 Oct, 2024 @ 9:24am 
@Mr. Kobaltz SOG yes it is
Mr. Kobaltz SOG 21 Oct, 2024 @ 6:18pm 
Would the “Fear the Sun” mod be compatible with this?? Since it technically only impacts zambs during the day?
ilkankus 17 Oct, 2024 @ 12:27am 
@Bags Thank You! Will it stay that way or will you change it?

I will try again with a higher chance today then :)
Bags  [author] 16 Oct, 2024 @ 2:58pm 
@ilkankus Found the issue, the wording on the mod description is backwards, the higher the setting the lower the chance the scream will play, this wording will be fixed soon, in the meantime the higher the number the lower the chance, i set it to maximum and didnt hear a single scream.
ilkankus 16 Oct, 2024 @ 12:14pm 
The constant screams are still a thing even with 1% or 0% scream chance. Is there gonna be a fix for this issue? if not I plan on not using this mod anymore.
Bags  [author] 14 Oct, 2024 @ 10:16pm 
@watermelone im not sure what could have caused that did some testing myself, volatiles definitely arnt one shoting me
watermelone 14 Oct, 2024 @ 3:00pm 
say is it normal for volatiles to one shot players? cause when i woke up there was a volatile and he instantly one shotted me
Bags  [author] 12 Oct, 2024 @ 12:15pm 
@Togna Yes, thats why its important that the workshop description is read correctly, as not setting it up this way makes the mod not work as intended.
Togna 12 Oct, 2024 @ 7:40am 
I notice that I'm getting sprinters during the day now.
Togna 12 Oct, 2024 @ 7:39am 
I assume the Dying Light Volatile is a form of crawler zombie? So if I use a mod that naturally spawns crawlers, will those zombies end up being Volatiles?
SS Edmund Fitzgerald 10 Oct, 2024 @ 4:46am 
You didn’t answer my question.
Monkey 10 Oct, 2024 @ 4:07am 
Probably you forgot to upload the latest version to workshop
Monkey 10 Oct, 2024 @ 4:06am 
Commands.myModule.doUV = function(args)

Should be Commands.Volatile.doUV = function(args)

Also I'm not sure if this is doing what you want it to do

[code]
VolatileServer = function(player, module, command, args)
if module == "Volatile" then
if command == "sync" then
local playerId = player:getOnlineID()
local data = { id = playerId, zedID = args.zedID }

data.isVolatile = args.isVolatile

if args.ReactUV ~= nil then
data.ReactUV = args.ReactUV
end

sendServerCommand('Volatile', 'sync', data)
end
end
end
[/code]

You're sending command from server to client, yet you're check if sync command is received on the server again
Bags  [author] 9 Oct, 2024 @ 12:57pm 
@Cinquieme i think you have a mod thats conflicting, if you have other zombie mods that can add in new zombies or mess with zombie ai, that is probably messing with it, as in my own testing im running around luisville, and even summoned a helicopter to pull in as many zombies as i can, and i dont see a single day Volatile
Bags  [author] 9 Oct, 2024 @ 12:40pm 
I dont know why you guys are experiencing these bugs, in my own testing i never came across these issues, the code shouldnt allow runners during the day period, and volatiles should be repelled by UV lights, you may have a mod which is interfeering @Cinquieme @Leik
Leiik 9 Oct, 2024 @ 10:03am 
why volatiles are not repelled by UV lamps for me ???
Cinquieme 9 Oct, 2024 @ 8:08am 
Yes the zombie bug has been fixed and volatiles are back, but my players told me that they have runners during the day, now.