RimWorld

RimWorld

Big and Small - Simple Size Genes
25 Comments
Janeway 19 Jul @ 7:25am 
Missing gene icons and also it includes the transformation genes for some reason
Nettle 21 May @ 5:02am 
Seems some of the UI icons are still missing, as below:

"All the images in the row for "small, gigantism, etc" in tn the xenotype editor are not working properly for me. Its just the red X"
RedMattis  [author] 16 Mar @ 11:47am 
@Dr Jimothy
If enough people ask about it perhaps, but this is the first time I've had it requested.
Dr Jimothy 16 Mar @ 10:02am 
Will there be ever be a mod that just adds the gene tools from the regular Big and Small mod?
Azuraal 7 Jan @ 7:26am 
A minor bug report, this mod lacks the icons for size multiplier genes, only icons for frames are included.
OddHornedNinja 28 Sep, 2024 @ 7:53am 
But thank you for answering my random question
OddHornedNinja 28 Sep, 2024 @ 7:50am 
There is a mod that makes it so ugly pawns don't hate other equally ugly paws (So wasters don't just go oy you ugly to other wasters) I noticed a few people had the issue on that mod and was able to figure out this one. Was more just curious what was causing it.
RedMattis  [author] 28 Sep, 2024 @ 3:53am 
@OddHornedNinja
Mess with the ugly genes? I doesn't touch their XML or anything like that, but it does extend the pawn-beauty boundaries.

Basically in vanilla each level of Beauty gives +/- 20 opinion max +40 or -40. I added 2 extra levels on top which gives only +5 each. And two at the bottom which gives only -10.

Mostly for flavour tbh.
OddHornedNinja 27 Sep, 2024 @ 5:31pm 
Out of curiosity does this or the framework mess with the ugly genes? I really enjoy this mod.
TheGreenDigi 26 Sep, 2024 @ 4:10am 
Great to hear! Excited to mix this in on my next campaign
RedMattis  [author] 26 Sep, 2024 @ 1:27am 
Warcasket weapons, scale mutliplier icon, etc. should all be fixed now.
od 24 Sep, 2024 @ 1:33pm 
All the images in the row for "small, gigantism, etc" in tn the xenotype editor are not working properly for me. Its just the red X.
Have tried resubbing and loading the mod and its dependencies alone to no avail.
TheGreenDigi 16 Sep, 2024 @ 1:08am 
Nice, thanks for the info, and the compat with warcasket weapons. Glad I brought it up then lol
Also appreciate you making this mod to begin with, since I know you were originally against having a separate mod with just the size genes which is understandable since maintaining multiple mods is a pain.
RedMattis  [author] 16 Sep, 2024 @ 12:07am 
@TheGreenDigi
They use the tag and framework mechanics, so they can use most oversized weapons.

The patches for Warcaskets specifically was actually in the Big & Small Genes though, but I'll move those patches into the framework in the next update, but when that update rolls out they will be able to use warcasket weapons as well.
TheGreenDigi 15 Sep, 2024 @ 6:34am 
Does this also include the compatibility that allows larger pawns to wield oversized weapons like from the VFE pirates and Minotaur race mods like the og big and small genes mod has?
SILVERIII 12 Sep, 2024 @ 8:10am 
Thank you for your reply.
The first question I will try to figure out myself.
RedMattis  [author] 12 Sep, 2024 @ 7:33am 
@SILVERIII
I'm not sure I understand question nr.1.

Nr.2
I don't think "The Profaned" needs Big and Small Genes. The gene they want is probably the facial animation gene that is in the Framework, so I doubt either this or B&S Genes is actually needed. The author of The Profaned might not have known the gene is in the framework. (the framework just has a few "system"-like genes).

That said, they might have set up a Patch or LoadFolder that targets Big and Small Genes specifically, in which case that would make it required.
SILVERIII 12 Sep, 2024 @ 6:51am 
More question
(1)Did framework adapt a new gene pack on your own in Dev mod and add it to the game?
(2)The race mod "The Profaned" say it need "Big and Small Gene and More" to patch Facial animation,did this mod can replace it do the same work?
Sorry for asking here:(
RedMattis  [author] 12 Sep, 2024 @ 6:20am 
@SILVERIII
Yes, it will work fine with facial animations.

You also get the gene from the framework that lets you toggle facial animations on specific characters/custom xenotypes if you want. I'd suggest adding that gene via DevMode to your ghouls and the like so they look appropriately spooky! :)
SILVERIII 12 Sep, 2024 @ 5:16am 
Is this patch with Facial Animation?
ianksb91 10 Sep, 2024 @ 8:41pm 
Oh, this is going to be nice for storytelling!
Resistance Band. 10 Sep, 2024 @ 8:07pm 
I was in the process of figuring out how to slim down your Genes & More for personal use, thank you so much for giving us this!!
Dr Jimothy 10 Sep, 2024 @ 2:59pm 
Yippee!
Hood 10 Sep, 2024 @ 2:11pm 
Thanks gang
Limey Lassen 10 Sep, 2024 @ 10:50am 
I was waiting for something like this!