Timberborn

Timberborn

Beavers Hell - 256x256
12 Comments
Janleon  [author] 21 Apr @ 10:42am 
I had to laugh when I read your great comment. Thank you so much for that. Overall, you've done a great job of figuring out the underlying idea behind the map. Hahaha. :D I wish you lots of fun and luck derceddel.
derceddel 17 Apr @ 7:30pm 
I love this map. Playing it on hard with the Folktails, failed three times to get pass cycle 15 (I'm for sure not a pro in this game), but 4th time seems to be my lucky run. :)

The map stays true to its name: Anything that can be an obstacle to your beavers will be present. You have trees that keep you from easy expansion to a water source on day one, the flow of the river and the positioning of water and badwater sources are a clusterfuck, you have to get around dozens of hills that limit the amount of usable space to an absolute minimum.

The creator of this map is an evil genius that wants your beavers to suffer from thirst and hunger, and who makes them pay for any progress with their blood and sweat.

Also, the level design is amazing, with giant pillars holding natural aqueducts and a vast, beautiful wasteland to explore.

I will try to reach a population of 2000 beavers and report back with video material.
Janleon  [author] 12 Feb @ 5:41am 
Nice one Breakfast! Thx for the screenshot. Happy to hear you had fun with the BadWater Challenge :D
Breakfast (Childrens Day) 10 Feb @ 7:27pm 
Fun map, I've managed to make a fresh lake in the west going to get a farming district going there. You have to really work for the scrap metal :steamthumbsup:

https://imgur.com/a/UZwQ0Zu
Janleon  [author] 21 Jan @ 11:14am 
Thx for the comments tom and Mackeroni. Thats a nice suggestion, with the slopes for flex start. To be honest at that point of creating this map i did not thing about that feature. I will take a look into it and add those.
Tom TK 4 Jan @ 9:55am 
Very nice map. Gives some chalanges and many oportunities. Moderatly difficult.
Mackeroni 1 Jan @ 5:20am 
One suggestion for an update is that you add more slopes around the other blueberry patches so the player can use a flexible start if they want to.
Janleon  [author] 23 Oct, 2024 @ 2:07am 
After further consideration and further input from Reddit on another point, I changed the starting position.
Janleon  [author] 20 Oct, 2024 @ 3:16pm 
i thought i might have deleted something but no everthing is fine ;)
Janleon  [author] 20 Oct, 2024 @ 3:15pm 
heyho i checked it. :D There is a small path that i had mind creating this map for access to water.
Beaver3 20 Oct, 2024 @ 10:10am 
It looks like a really cool map but its unplayable without slopes in the beginning to have water access.
Beaver3 20 Oct, 2024 @ 9:54am 
I will play it on hard and let you know how it goes