tModLoader

tModLoader

Community Souls Expansion
161 Comments
since 1.1.3.13 (and 1.1.4) it gives me a jit error when it loads telling me it can't load FargowiltasCrossmod version =0.0.0.0 Culture =neutral, PublicKeyToken =Null
It's apparently in ssm.Content.Projectiles.Enchantments.XeniumTurret.ShootRocket
(i tried it with just redemption and fargo's)
EeveeMaster547 15 hours ago 
I suspect it might be a result of the tModloader update yesterday, thinking about it. It was about that time when it started happening.
EeveeMaster547 31 Jul @ 10:07pm 
So, I'm currently encountering a bug where literally any damage source inflicts me with Monstrous Maul, which kills me instantly. As you can imagine, this... makes it hard to enjoy playing. What exactly causes Monstrous Maul to be applied? It's possible a mod conflict is causing it, but I would really like to figure this out. I'd rather not have to disable this mod.
rem4ust 24 Jul @ 1:58am 
this compatible with Ragnarok, Convergence, and thorium bosses reworked?
Aren117 18 Jul @ 9:11pm 
or have a working discord link to SoA? Everyone i try is dead
Aren117 18 Jul @ 8:51pm 
but dose this do anything to fix Redemption world gen issues with Calamity?
Yelmut 18 Jul @ 3:42pm 
hmmm
Philip_44_ 17 Jul @ 12:33pm 
Somehow there is no True Lumberjack armor in the mod anymore.
Anyone an idea for that?
SONØRICK 16 Jul @ 4:01pm 
How can I balance the bosses health? With Consolaria and Redemption, the bosses reach huge health numbers lol
grimpepis 15 Jul @ 3:50pm 
This is a great mod, but the only thing I wish this did is make it so that all of the forces combined into The soul of terra or a new souls and eventually the soul of eternity, I feel like this will happen eventually, but not sure so just wanted to get this out in hopes it does get added:steamthumbsup:
Agamemnon 14 Jul @ 8:27pm 
@StarlightCat i see, thank you
KuKad0Bych 14 Jul @ 4:58am 
рад слышать)
StarlightCat  [author] 13 Jul @ 9:49pm 
@KuKad0Bych этим уже занимаются
@Agamemnon with thorium enchantments rework, accessories and items like vile spitter will be removed from recipe
Agamemnon 13 Jul @ 9:11pm 
i noticed the demon blood enchantment requires the vile spitter, though i don't know how i can craft the enchantment in a crimson world since the vile spitter is a corruption item.
KuKad0Bych 13 Jul @ 3:54pm 
Pls translate this mod into russian. at least by machine translation
Just potato guy 12 Jul @ 5:16pm 
Mod list*
Just potato guy 12 Jul @ 5:16pm 
Modest:
Calamity fargos dlc
Inno vault
Calamity
Calamity music
Shadows of abadon(from their discord)
Thorium( no enemies spawn from it in the ocean biome but it is fine)
QOL compendium
Thorium boss rework
Calamity wrath of gods
Spirit classic
Spirit music
Ore excavator
Magic storage
SSM
Fargos souls
Fargos mutant
Fargos music
Luminance
Subworld library
Particle library
Structure helper
Impact library
Dialect
Extended equipment loadout
Notes: the mod only gives the error when I disable the thorium seating In the config, and have magic storage active. Probably because it sets an item that just looks like air in the recipe.
StarlightCat  [author] 11 Jul @ 11:26pm 
@Just potato guy can you give me modlist
Just potato guy 11 Jul @ 6:18pm 
System. Exception: Mod "ssm" added or modified a reape to be in an invalid state.
Reason: An ingredient had an invalid ID or a stack size of zero or less.
Problem Reape: Soul of Eternity (I) e ssm/MutantsForgeTile at MagiStorage.Edits.RecipeCheckingILEdit. CheckRecipes(Mod mod) in MagicStorage \Edits \RecipeChecking|LEdit.cs:line 72
at DMD < DMD < >730T13815: Terraria ModLoader Recipe Loader: Post AddRed pes> 0 al SyncProxy < System Void Terraria ModLoader. Rec pe Loader: Post AddRea pes 0> 0 at Terraria Recipe SetupReapesQ in tModLoader\Terraria\Reape.cs line 14634
at Terrari a ModLoader ModContent. SetupReapes(Cancellation Token token) in ModLoader \Terraria\ModLoader \ModContent.sline 492
at Terraria ModLoader. ModContent. Load(CancellationToken token) in tModLoader\Terraria \ModLoader \ModContent. cs:line 775
at Terraria. ModLoader ModLoader. Load(CancellationToken token) in in \Terraria ModLoader 1ModLoader.cs:line 134
Just potato guy 11 Jul @ 6:17pm 
i posted them a bit earlier
but i can send them again
Ropro0923 11 Jul @ 3:22pm 
Just potato guy, what errors are you getting?
Just potato guy 11 Jul @ 12:55am 
potato found the cause, it is when you disable the thorium setting in the mod config
Just potato guy 11 Jul @ 12:35am 
is anyone else getting errors with magic storage sometimes? it would work one minute and then break the next. might just be me tho
Hydr 10 Jul @ 6:14pm 
do the reworks in this mod Overwrite the Reworks from the Thorium addon, "Thorium Bosses Reworked"?
Lixix 5 Jul @ 7:15am 
Well then I have absolutely no idea why it happens to me with everything but this and dependencies turned on. Bizarre.
StarlightCat  [author] 5 Jul @ 3:33am 
@rionwillians15 sots never will get compatibility in this mod and cse thrower merge intended to override other ones
StarlightCat  [author] 5 Jul @ 3:33am 
@Lixix actually this bug do not exist. I just checked it in game and there was damage benefit from stealth
Tinella Nosa 4 Jul @ 8:29pm 
Would be good to see Sots compatibility added, I only discovered there were no Sots enchantments later on.

As well as boosts from Wizard Enchantment
Tinella Nosa 4 Jul @ 8:27pm 
@Lixix Must be turn off Rogue and Thrower merge, and you may also install Ragnarok as well as Whummus' Calamity + Thorium mods
Lixix 4 Jul @ 4:48pm 
Turning on the Thrower Merge option in this mod makes Calamity's rogue weapons no longer get a damage benefit from Stealth (They can still get their unique attacks from Stealth Strikes, but they do not deal more than the base damage). Turn off Thrower Merge in the options fixes this but, obviously, Thorium thrower items do nothing for Rogue.
Tested this with only this mod (And dependencies) and Calamity activated btw so it's not a mod conflict or anything.
Glendening 30 Jun @ 9:40pm 
The issue I previously reported was on WHummus' side and they have resolved it in the latest patch to their mod.
AwesomeSavage777 30 Jun @ 1:37pm 
I haven't been having that issue, but I also haven't been able to load my mega modpack, as one of the mods in it is broken. And Idk about the Soul of Eternity issue either.
Glendening 30 Jun @ 9:19am 
Found an odd conflict between this mod and WHummus' Calamity/Thorium Balancing
With both enabled, I cannot move when any equipment is equipped.
Just potato guy 28 Jun @ 11:43pm 
I keep getting this error
Just potato guy 28 Jun @ 11:43pm 
System. Exception: Mod "ssm" added or modified a reape to be in an invalid state.
Reason: An ingredient had an invalid ID or a stack size of zero or less.
Problem Reape: Soul of Eternity (I) e ssm/MutantsForgeTile at MagiStorage.Edits.RecipeCheckingILEdit. CheckRecipes(Mod mod) in MagicStorage \Edits \RecipeChecking|LEdit.cs:line 72
at DMD < DMD < >730T13815: Terraria ModLoader Recipe Loader: Post AddRed pes> 0 al SyncProxy < System Void Terraria ModLoader. Rec pe Loader: Post AddRea pes 0> 0 at Terraria Recipe SetupReapesQ in tModLoader\Terraria\Reape.cs line 14634
at Terrari a ModLoader ModContent. SetupReapes(Cancellation Token token) in ModLoader \Terraria\ModLoader \ModContent.sline 492
at Terraria ModLoader. ModContent. Load(CancellationToken token) in tModLoader\Terraria \ModLoader \ModContent. cs:line 775
at Terraria. ModLoader ModLoader. Load(CancellationToken token) in in \Terraria ModLoader 1ModLoader.cs:line 134
Sony4 27 Jun @ 4:49am 
I really don't understand on who the heck is monstrosity, is he like cousin of mutant but with more attacks and unfair amount of defense or what exact purpose mr monstrosity serves?
gnez 23 Jun @ 2:34am 
Hi, Would be great if it would be possible to buy enchantments that you already have from the Squirrel
StarlightCat  [author] 15 Jun @ 9:06am 
@TopFox6 fixed
TopFox6 15 Jun @ 8:08am 
If CalamityMod is an assembly from a weak-referenced mod consider adding a [JitWhenModsEnabled("ModName")] attribute to the method, property, lambda or containing class.

In ssm.ShtunNpcs.SetDefaults, Could not load file or assembly 'CalamityMod, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.

at Terraria.ModLoader.Core.AssemblyManager.JITAssembliesAsync(IEnumerable`1 assemblies, PreJITFilter filter, CancellationToken token) in tModLoader\Terraria\ModLoader\Core\AssemblyManager.cs:line 473
at Terraria.ModLoader.ModContent.JITModsAsync(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 419
at Terraria.ModLoader.ModContent.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 318
at Terraria.ModLoader.ModLoader.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModLoader.cs:line 134
TopFox6 15 Jun @ 8:08am 
Error Log: [08:07:27.516] [.NET TP Worker/ERROR] [tML]: An error occurred while loading ssm v1.1.3.3
The mod will need to be updated to match the current tModLoader version, or may be incompatible with the version of some of your other mods. Click the 'Open Web Help' button to learn more.
The mod(s) and any dependencies have been automatically disabled.
Terraria.ModLoader.Exceptions.JITException:
potatoman103 8 Jun @ 9:43pm 
The discord link is invalid.
AwesomeSavage777 2 Jun @ 2:07pm 
I should clarify that "it" that you should update is THIS mod, not Calamity, since your Calamity seems to already be updated.
AwesomeSavage777 2 Jun @ 2:06pm 
The Calamity update caused an error. I'm pretty sure it updated yesterday, try verifying your files to force updates.
busterdemon 2 Jun @ 1:44pm 
it says the mod is for v2025.3.3.1, it WAS working just a few days ago for me on v2025.4.3.0
KrisDreemurr 31 May @ 1:17pm 
Magic Storage compatibility? What does it do?
JackDread 31 May @ 11:35am 
entropy is no longer supported by the mod for anyone asking
CHNM 30 May @ 9:46pm 
Soul still has a few accessories from the Soul of the Universe not carried over (e.g. Elemental Gauntlet, Nucleogenesis), conflicts with some 'positive debuffs' such as Drunk from Consolaria, and can't be placed in the accessory slot provided by Mutant's Pact (same with Eternity Force).
ROBU 30 May @ 5:39pm 
still broken with entropy ack
andrew 30 May @ 11:36am 
does anyone how to get the monstrosity to move in?
AwesomeSavage777 29 May @ 12:41pm 
I was told on the Discord server that Calamity Entropy is no longer supported. They likely have to remove the compatibility code now that it is broken.