Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Expanded Vanilla Armors
15 Comments
Rojamahorse  [author] 28 Jul @ 6:22pm 
坏坏猫猫 unfortunately no plans are in the works for adding anything to this mod in particular (aside from structures potentially). That said others are welcome to use the baseline code to make their own types and variations, just need to make your own sprites and I appreciate you giving credit to the authors. (and Kroom for the framework/idea of course!)
坏坏猫猫 27 Feb @ 12:22am 
can you add more type of armors?i really need some different type of armor.for example,Ablative armor has a lot more health and very heavy,but lack of explosive absorbtion/resist and penetrate resist;tristeel armor is very light and still has a similar stats to vanilla armors,but very expensive;REA has a very high explosive resist(up to 95%),but very pore at penetrate resisting.
And i really want more sizes of armor to build larger ships with strong armor plate,like 2*4,4*8,very large armor plate to resist the most powerful attacks.(whats more,you can increase the density severely for those huge armor plate for balance)
Aguiaia 20 Dec, 2024 @ 7:30am 
mighty fine addition. if I may be so bold, could you add a 1x6 wedge (broken in 2 1x3 pieces )? That way we could have subtler angle options that are compatible with your already 1/2 pieces.

Also some of your inner corners don't align with the partial thickness pieces.
Rojamahorse  [author] 24 Sep, 2024 @ 2:04pm 
Haha thank you @joemama! Yes that was a tragic mistake made with the original release of SWACD. Had no clue why things were ending up with negative density.
joemama1512 23 Sep, 2024 @ 7:22am 
Yes that was it with the colliders. Also I see you've already discovered the wonky formulas in regards to cost. Make sure you do NOT use formulas for the density... it now calculates it based on the part size so the density should stay constant.
Rojamahorse  [author] 22 Sep, 2024 @ 6:58pm 
Thank you @Demon Cat Summoner Lv63. May your summoned cats always have extra sharp horns and perfectly curled tails.
Rojamahorse  [author] 22 Sep, 2024 @ 6:50pm 
@joemama Yes there were definitely issues with the colliders but I think I believe Walt patched that. So we can go below .5 now. Most of mine should be fairly accurate with a couple exceptions that aren’t terrible but I still need to adjust. Is that what you are referring to or did I miss another issue?
Rojamahorse  [author] 22 Sep, 2024 @ 6:47pm 
@Xsnow duplicates have toggles added to them. I never care to modify vanilla parts because other people DO like to modify vanilla parts so that can cause conflicts and confusion when something breaks.

The 2x2 is a bit spiked and I may need if enough people complain. You’ll also probably see some of the other items don’t scale perfectly but they are reasonably close enough to not be noticed. Reason being; I used an equation to scale the armor part values with vanilla to avoid need to balance parts individually. The problem with this is 1) as you note it’s not always perfect 2) when researching how to balance I found vanilla values for things like penetration aren’t really mathematically scaled and are just chosen based on relative depth/size (as commented by Walt himself, on the discord but I’ll have to dig it up)
Xsnow 22 Sep, 2024 @ 9:39am 
The 2x2 armor part is absurd though. It nearly double the efficency of vanilla weaved armor for free!

And what's up with the 1x3 wedge and 1x2 wedge duplicates?
joemama1512 21 Sep, 2024 @ 1:02pm 
Aw man.... I wish you had known about my fighter expansion mod. I took the skinnier pieces from Krooms and made fighter ablative armor out of it. its a HUGE pain in the butt as you may have found out already.
Also, be aware that some of the skinny pieces may cause issues with a certain particles enabled setting! This is because every piece is assumed to have some part of it within 0.5, 0.5 which isnt the case with the slender ones.
Demon Cat Summoner Summon Lv6 20 Sep, 2024 @ 10:21pm 
Nice mod, may you code always work the first time.
Xsnow 18 Sep, 2024 @ 7:51am 
Omg this is beyond perfection!!!! Thank you so much!!!
Rojamahorse  [author] 15 Sep, 2024 @ 7:38pm 
Thank you, but its still far from perfect. After spending well over 40 real-life hours on it... I now understand why nobody revived it. (I should note, that's not even including the amount of time SkipperWraith spent on updating the code for SWACD durasteel/doonium before I got here)
Ive been waiting for this kind of mod since cosmoteer launched on steam. Thank you.
bill cipher 15 Sep, 2024 @ 8:49am 
nice