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Got it then ;)
Good to see you solved it 💚
I did some audio editing some some weapons and to properly mute some ones, but I never experienced modding music so I should check that out later.
Ouh, well replacing is normally the way of changing existing audio in the game xD
just dont replace the sound though i tried that and it sounded like garbage
and i asked you because im not in sound editing either just replacing
Lol xd
About the germs.
I could try and do that but I'm not too much into sound editing yet.
It's weird, I remember you could sometimes. But yeah, I should do it as an extra mod hehe
is that not already possible
That is a nice suggestion hehe :3
That is a question only the devs could answer.
But in the meantime, probably forever, I leave this add-on for you all to enjoy :3
Only human players are affected by the script.
Last day I had a teammate who joined the game and downed me for no reason.
Then I downed him with the Deagle using 3 shots xD (It was on low health haha)
Yes, I have plans on making a script to delay even more survivor turning for esthetic purposes.
I've seen some mods which disable survivor turning making them face forward all the time. So I decided to do the opposite :3
Hope to see you around when I release new add-ons for the game then :)
Yes, I'm planning to make more mechanics which where on L4D1, along with more hardcore mods to improve global difficulty and realism, and~ some fixes and miscellaneous ones :3
Thanks for comfort me tho, it's really sweet seeing people liking what I do for the community to enjoy and defend it when someone just seems to blame me or my work for their problems :3
Although, I feel like checking it out just in case hehe
Bots don't do friendly fire damage to each other, neither to the players. So if your bots keep dying, you have to find the cause by yourself.
The friendly fire system only triggers if a player is firing, so the only way to incap the bots is if another human player is causing it.
But I think the game just adds it if you just take a huge amount of explosion damage.