Kenshi
Holier Mines: Holy Mines Overhaul
12 Comments
Kealer  [author] 28 Jun @ 6:58pm 
kayser195 the worldstates, just like the ones in the base game, require the dead of the phoenix and of the respective inquisitor to trigger
kayser195 28 Jun @ 4:57pm 
what are the worldstates supposed to be? i killed both high inquisitors and there is still holy nation, i have living world and cato
Starempire42 17 Jun @ 10:48pm 
Narko's Disciples in uwe overwrite for Pillarmont are for some reason holy nation but are technically apart of the narko's disciples faction
Mazz 19 Nov, 2024 @ 7:55am 
Beep Empire is the mod which changes the layout of the Salvation holy mine i Found out now
Kealer  [author] 17 Nov, 2024 @ 7:04pm 
if you open the FCS menu in game, and then click on the walls of salvation it tells you what mod is loading them, if you could tell me wich one is it i could make a patch for it
Mazz 17 Nov, 2024 @ 6:37pm 
I can't figure out what's caused the problem
Kealer  [author] 15 Nov, 2024 @ 5:36pm 
@Mazz sounds like a compatibility issue, do you have any other mods that could be loading the old mine on top of the modified one? architecture mods and the sort
Mazz 15 Nov, 2024 @ 5:29pm 
does this effect the holy mine called salvation? it seems to be double walls there on top of each other for some reason
Laughing Forest 8 Nov, 2024 @ 11:47am 
Any notion if these work with CATO?
Kealer  [author] 18 Sep, 2024 @ 8:28am 
@Roulce I haven't checked the worldstates of reactive world, but if they have overrides related to the UC then they should also apply to the overhaul if you have the compatibility patch
Roulce 18 Sep, 2024 @ 6:11am 
in reactive world possible to over take these for UC?