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[AmbientLight]
[CAS]
[FakeHDR]
[FGFXLargeScalePerceptualObscuranceIrradiance]
[FXAA]
[LumaSharpen]
[MartysMods_CLARITY]
[MartysMods_LAUNCHPAD]
[MartysMods_LUTMANAGER]
[MartysMods_MXAO]
[MartysMods_RTGI]
[MartysMods_SHARPEN]
[MartysMods_SMAA]
[Prism]
[qUINT_bloom]
[qUINT_ssr]
[Vibrance]
:P
this game could run on any 10+ yrs old cpu btw
wah wahh my bideo game made 15 years ago has aged how could this happen
2009 game btw
@Clair de Lune It's my portraits for the survivors as well as the EKG Lifebars
@Cool it, you are correct, but you have to choose copy depth buffer before clear and choose the top option as well as the one with the most things being rendered
Love your mods btw high quality af you're slept on
@Yuzu Thank you yuzu!
@eidonabramm Thank you, yeah this took a while because I had to rebuild the texture as naturally as possible. This means positioning each clump of tillandsia at a time
@Blue Mr Gutsy Thank you, I still think I could make it even better with additional lichen, moss on the branches, etc..
@Ozzy thank you ozzy
2 is red oaks, the trees seen in Blood Harvest and other campaigns
3 is live oaks and sycamores, the trees seen specifically in left 4 dead 2 campaigns
4 is the fir trees and spruce trees seen in campaigns like Yama, White Forest, Silent Hill, etc...
5 is the Swamp fever bald Cypress with the old man's beard tillandsia hanging from it