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This one however, is a standout exception. It, doesn't feel balanced correctly or realistically or something of that nature. The capacity, utility, of the trailers, is Fantastic. Actually moving them, though. They feel, like they way tons upon tons. A duelly F-350 with a 7.3L in it should NOT be working that hard to move a twin axle box trailer. A 7.3L wouldn't even really, CARE, that a trailer that small existed. as a heavy duty diesel technician who's worked on trucks since I was 17, these particular trailers, don't feel quite right.
maybe u can make do HTC trailers too
Every other mod is working :P
Can someone atleast "point me in the right direction" about this?
damnlib isn't working since last update.
I'll leave my old comment here in case someone else somehow runs into the same problem we were having. Thank you for your mods!
We are able to make parts and armor for most cars except these three (there may be more, but we haven't found all car types yet):
85 Chevrolet P30
85 Chevrolet K10
85 Chevrolet K5 Blazer
I'm not even quite sure where these car types came from, since we don't have any of the car type mods installed, just the Trailers mod and it's requirements. The only other car related mod we have is More Immersive Vehicles, but I don't think that changes car names or adds more car types.
I may be chasing the wrong lead, but the That Damn Library resource mod and this one are really all I can think of when it comes to these issues. I also couldn't comment directly on TDL's page since the comments are turned off.
Any help would be appreciated. Thank you for your time.
I'm suspected too. But when I checked in debug mode, animal trailer modeling still exists. (This mode also works in B41, proof that it doesn't replace animal trailers) And I confirmed that it spawn on the map. Just like KI5's other vehicle mode doesn't replace vanilla vehicles :) Hope you find animal trailers too