RimWorld

RimWorld

Architecture of the Rim
68 Comments
AOBA  [author] 11 minutes ago 
:3
(◣_◢)  [author] 8 hours ago 
both versions should be fine
Hades the King 9 hours ago 
btw are you talking about the adopted version?
Hades the King 9 hours ago 
thank you
(◣_◢)  [author] 9 hours ago 
@Hades the King : are you playing with 1.5? If so, then you still need the original "Architecture of the Rim" as a dependancy
RAD EMERALD 9 hours ago 
THANK DUDE!
Hades the King 10 hours ago 
Is this because i dont have the dependancies loaded?
Hades the King 10 hours ago 
Mod Architecture of the Rim did not load any content. Following load folders were used:
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3330807313
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.LoadedModManager/<>c:<LoadModContent>b__13_1 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

XML error: <publishedFileId>3330807313</publishedFileId> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Architecture

Got these red errors on startup with this mod

https://gist.github.com/HugsLibRecordKeeper/f54a170f12a1f3f8880ed95e285174f4

here are the logs
RAD EMERALD 8 Jul @ 4:57am 
rightttt :)
(◣_◢)  [author] 6 Jul @ 11:17pm 
Yes.
I will update this mod to 1.6.
RAD EMERALD 6 Jul @ 6:37am 
caution update on 1.6?
joester610 28 May @ 2:32pm 
Hi there! I'm aware this is an adopted mod, but I have a small tweak to recommend.

I use a mod which offers a variety of wood types, however items added by this mod don't allow me to use them. Might want to allow that!
(◣_◢)  [author] 24 Mar @ 12:29am 
You don't have to remove Designator Shape, but depending on the selected shape, you may not be able to rotate something.

If this is the case, it is best to select the line/stroke, then it should work. For example, if you have selected the square or the circle, sometimes you may not be able to rotate.
Twysted 23 Mar @ 1:53pm 
Hey! I am using designator shapes. Let me remove, and i'll try it again and report back.
hybrid 23 Mar @ 3:50am 
i cant rotate it :((
hybrid 23 Mar @ 3:50am 
nopee
(◣_◢)  [author] 23 Mar @ 3:07am 
Are you using "Designator Shapes" by any chance?
hybrid 23 Mar @ 2:26am 
me too i cant rotate the corners
Twysted 22 Mar @ 2:19pm 
Hello! I'm not able to turn the corners or the eaves. Am I doing something wrong?
Gobsnek 28 Feb @ 8:04am 
Could you possible add corresponding tiles for the flat parts of the roof? With multifloors eaves is a great mod to give the illusion of going up a floor, and it would be nice to be able to hide the insides of buildings that don't have a second story with this mod.
(◣_◢)  [author] 12 Feb @ 9:44pm 
Do normal (straight) roofs block wind turbines as well? If so, I will not change anything, as this mod only adds the corners.
SiaNKs 12 Feb @ 9:08pm 
they have weird hitbox, check hitbox not visuals
Slye_Fox 12 Feb @ 9:02pm 
Seems they're set to block wind turbines.
Which doesn't make much sense, because they are visually not in that block.
RAD EMERALD 3 Feb @ 12:58pm 
*sign.. I’m now sense
(◣_◢)  [author] 3 Feb @ 12:38pm 
Yeah, it works well. i am using it for my 1.5 playthroughs all the time.
SiaNKs 3 Feb @ 11:34am 
Thank you for your previous answer. That brings another question, does it work with Required item? I know it's 1.4 and doesnt change anything so it should be compatible with 1.5, but I'm sure you tried it since you've created this mod. If its working (This mod with Required Item (Adopted)) I'll happily download it and enjoy making beautiful buildings because of you :lunar2019grinningpig:
RAD EMERALD 3 Feb @ 7:57am 
ah okay, I want medieval some...
(◣_◢)  [author] 3 Feb @ 6:21am 
there has never been a 1.4 version
RAD EMERALD 3 Feb @ 3:21am 
where 1.4?
(◣_◢)  [author] 2 Feb @ 9:15pm 
Nothing happens. But due to the offset, you can easily see if there is something underneath it.
SiaNKs 2 Feb @ 3:11pm 
When a weapon or pawn is under roof, how you deal with it? Does it display it above roof so you can grab it or does it become transparent?
(◣_◢)  [author] 12 Jan @ 7:13am 
@rirrif : should be fixed
InVinoVeritas 14 Dec, 2024 @ 4:09am 
Log error literally says nothing about this mod was loaded. says "Did not load any content from Rim Architecture"
lil 1 Dec, 2024 @ 10:40pm 
when i attempt to use a corner piece, it deletes the wall - is this user error?
(◣_◢)  [author] 22 Nov, 2024 @ 8:50am 
Pushed an update.
The simple eaves should now also be buildable with metal.
FlyIN_11 16 Nov, 2024 @ 9:21pm 
The corresponding type of metal roof (simple eave) does not seem to be able to be built using metal, and seems to be missing two types of roof compared to other types, will it be fixed later?
⬆️➡️⬇️⬇️⬇ 17 Oct, 2024 @ 1:06am 
awesome mod :praisesun:
Darknote 9 Oct, 2024 @ 11:20pm 
Thank you for adding the 1x1 variants, EvilEye! Much respect from the community!
3068364237 2 Oct, 2024 @ 4:55am 
Thanks
ferny 27 Sep, 2024 @ 12:46pm 
Just added support in Progression: Aesthetics. Great mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3294950875
Z03 21 Sep, 2024 @ 1:24pm 
thank you for changing the dependency
Scarlet Sade 20 Sep, 2024 @ 6:30am 
Hey, I reported the required mod to Mlie as working on 1.5 so it will be added to No Version Warning. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692&searchtext=no+version+warning
kongkim 20 Sep, 2024 @ 2:06am 
@(◣_◢) Maybe but it will keep a lot of people away.
(◣_◢)  [author] 19 Sep, 2024 @ 8:29pm 
There is nothing in the original mods that makes them incompatible with 1.5. The only thing missing is the tag that the original mod works with 1.5.
Commander Link 19 Sep, 2024 @ 7:13pm 
why is this on the frontpage as popular when its literally unusable since the original mod is 1.4? are people dumb? so many downloads.. and then it doesnt work lol
Yrm1e 19 Sep, 2024 @ 2:37pm 
I tried using the 1.4 mod and instantly ran into the inability to select or deconstruct them
kongkim 19 Sep, 2024 @ 1:13pm 
Looks good, but you should make it a full mod so it dont require the other mod that are not updated to 1.5 :)
(◣_◢)  [author] 18 Sep, 2024 @ 10:03pm 
Should be possible, I will have a look at it in the evening.
Slye_Fox 18 Sep, 2024 @ 8:31pm 
Would it be possible to make it so these don't require a bridge to be under them when over water?
(◣_◢)  [author] 17 Sep, 2024 @ 8:56pm 
I forgot to include a patch that adjusts the layers of all eaves accordingly. It may be that some corners disappear under other Eave tiles. I will fix that tonight.