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I would suggest bright green then it would go well with the rest
not showing any trade routes but some programming text ERROR stuff please correct.
If working, it is very useful
While the ideas of implementing a repeat function or permanent quality to the trade routes are great suggestions that I'd love to see, the only other thing that could add to this mod is if wasn't in bright red. Every time I see red I think "Oh this is bad I should change the route" before realizing that it is a good thing if it's red. Anyway,small but helpful mod.
I do have a suggestion: A bit more involved, but hopefully everyone else experiences the tedium of trade route management in larger games.
Would it be possible to edit the trade management screen and add a "tick box" for "perpetual route"? When ticked, the route just keeps repeating at the point of renewal - if it is then unticked it just counts down the normal trade ticker (25 turns I believe).
This would merely mean we don't have to recreate the route(s) all the time, whilst relieving us of the repetitive re-issuing of our standard routes (eg: to the capital, etc).
But, thanks again for this mod as it stands!
I have a suggestion \ change: Highlight the entire tile, use a visual cue instead of just leters.
You can do that by copying the mod files after subscribing from this location (Assuming a windows OS here):
%userprofile%\documents\My Games\Sid Meier's Civilization Beyond Earth\MODS
@Guildencrantz:
This mod is one for the legends, thanks a lot :)
The ideal solution would be imho:´
Allow cities, stations and outposts to be marked as "trade interest". Add another category called "trade interests" to the trade target UI. Show every city marked as trade interest + the previous route(s) under that category.
It would allow instant finding of the previous target, and/or a new intended target. I mostly use internal routes from every city to Capital + from every city to most recent outpost/conquered city/other target of growth interest.