RimWorld

RimWorld

Neolithic Frankenpatch
36 Comments
cyanobot  [author] 30 Jul @ 8:01am 
@scout
I think it should still work with those 3 in 1.5 but I can't promise. Give it a test on a fresh save before trying to include it in an active save.

You might see some errors adding to an existing save, especially I think if you already have a condiment table. My best guess would be that they won't be serious or game breaking, but again no promises. Make a backup of your save first if you try it.

(I've started work on the 1.6 version, for everyone's reference, but I'm pretty busy over the next week so we'll see how far I get.)
scout 29 Jul @ 10:27pm 
hello,
i am using only : VCE, VFE-tribals, VWE-tribal among on the list.
Is the mod works fine on 1.6?
if not, i will wait for 1.6 update :)

also, Is this mod okay to add on existing save?
cyanobot  [author] 21 Jul @ 1:47am 
@Jadefire
Fully intending to update to 1.6, don't worry. It might be a little while yet though.

I've left this one close to the end of my to-update list to allow some of the dependencies time to update. (And I can see some of the other modders working through their own collections updating).

Once I get to this one on my list (not that far now, but probably still days to weeks) I'll see what I can do regardless of how many of the others have updated.
Jadefire 20 Jul @ 8:21pm 
Is a 1.6 update in the works/even possible?
cyanobot  [author] 30 May @ 12:19pm 
@Stratatales
Hmm I don't think I did that on purpose. I'll have a look and see if it's a mistake I've made somewhere or not my fault, ha.
Stratateles 30 May @ 10:50am 
Oh hey, another small thing I have an issue with. I don't know if your mod is causing it or not but it seems that the regular spear cannot be crafted at a smithy? I can only make it at crafting spots and always with the same "primitive" ingredients, i.e. it's not stuffable. The only production bench that allows me to make a spear out of, let's say, steel is the Ancient Workshop from VFE - Ancients (however, spears on NPC pawns can be made out of anything).

Is this on purpose, an oversight or should I dig into my mods and search for a different culprit?
Stratateles 29 May @ 9:43am 
Oh my god, you're the absolute goat! Thanks a bunch!
cyanobot  [author] 28 May @ 3:48am 
@Stratatales
Done. :)

I've omitted a few of the gems that are in real life too soft or too fragile for tools (amber, etc) but on the whole I've erred on the side of allowing tools. (Also many of my judgements, especially for the rarer stones, were based on a very quick google search so take with a pinch of salt.)

I've not looked at balance at all regarding their stats as tool materials -- I could do this if there's interest.
Stratateles 22 May @ 1:28pm 
Hi there, loving the mod, it's a must-have in my playthroughs!

I do have a (maybe small, maybe big) request - would it be possible to add the "Flinty" category to gems from "Kura's Extra Gems" and to Obsidian from "Elk's Ilk of the Old Gods"? Would love to run around with an amethyst primitive spear!
kongkim 19 Mar @ 11:09am 
:)
Олег Мерк 19 Mar @ 10:09am 
@cyanobot

Legend, period.
cyanobot  [author] 19 Mar @ 9:56am 
@Олег Мерк @kongkim
I very much enjoy Research Data, but had not tried the Theory add-on before now.

I've updated the patches in the following way:
- simple theory ritual available at VFET research spot and PW research spot/primitive research bench
- VFET research spot now only requires research papers if Primitive Workbenches also loaded
- because with PW the papers can be crafted at the PW tablet table (therefore avoiding the need for the more complex sample bench)

Therefore if you are running VFET and PW, the more complex chain is active, but possible with fully neolithic solutions. If you're only running VFET, the Research Data chain is not required until you move up to the actual research bench.
kongkim 28 Feb @ 10:25am 
Yah that is the same reson way i did not patch it to use papers :)
Олег Мерк 28 Feb @ 2:20am 
@kongkim yeah, although research spot already patched, and while it have pretty low research speed, I'll rather stick to basic mechanics of spot without req for papers, rather than making my near-animal colonists build whole table for writing research papers
kongkim 27 Feb @ 2:54pm 
Haha just a coincidence I fell over you talking about my mod Research Data :)
Think the easiest way for you to do it is just patch so the research spot requires papers and make so the ritual can be started from the spot also. It should be pretty easy to do :)
Олег Мерк 27 Feb @ 11:12am 
Yes, that's the thing!
cyanobot  [author] 27 Feb @ 9:32am 
@Олег Мерк
Hang on, which addon? Are you talking about Research Data Theory?
If so, I can certainly take a look at that.
Олег Мерк 27 Feb @ 7:49am 
I meant, for primitive players
Олег Мерк 27 Feb @ 7:34am 
In fact, there is no way to obtain required resource to make research papers with addon, because it uses a ritual at research benches that spawns some theory data. And best way to fix it will be adding ritual to research spot, same as research bench
cyanobot  [author] 27 Feb @ 6:13am 
@Олег Мерк
I could take another look at the balance, yeah.

I'm reluctant to remove the requirement altogether, because that kind of invalidates Research Data and at that point you may as well just not use the mod. Or it makes the research spot arguably better than the research bench.

Perhaps if I turned down the rate of use, so that you only need new research papers
much less frequently?
Олег Мерк 27 Feb @ 5:36am 
Is it possible to change research papers req for research spot, due to addon for research data making advancing in tech extremely difficult?
generalpuppydeer 27 Feb @ 3:38am 
Thank you so much!
cyanobot  [author] 27 Feb @ 3:08am 
@generalpuppydeer
Sure, I'll take a look!
generalpuppydeer 26 Feb @ 1:39pm 
Hi, @cyanobot, would you mind looking at Tribal Warrior Set ? I would love to see you rebalancing it against another tribal apparel mods you included
cyanobot  [author] 14 Jan @ 9:30am 
@M0rr1s0n
I can't replicate your issue -- I realise it's been a while so it's entirely possible one of the other mods updated in the meantime.

I'm not touching the MO stonecutting spot because I don't currently have a good understanding of the MO tech tree. The PC patch for MO currently doesn't work with or without my frankenpatch.
cyanobot  [author] 14 Jan @ 9:18am 
Update to the below: I have made the no-stone-blocks-at-stonecutting-spot patch dependent on having my other mod, Build From Chunk, so that there's a way to make the masonry bench without needing to first have blocks to build it.
cyanobot  [author] 14 Jan @ 1:19am 
@AerosAtar
You're absolutely right. That's a piece of the complex neolithic crafting-restriction ecosystem I've got going on so I did not notice how obnoxiously awkward that is in the absence of the other parts that compensate for it.

It probably doesn't belong in this mod at all, and certainly not without a toggle. I'll fix that - expect an update later today or failing that in the next few days.
AerosAtar 13 Jan @ 4:48pm 
Why remove blocks from the stonecutting spot? It makes it extremely difficult to make the bench to be able to craft blocks, since it needs blocks to build it...

Sure, you can potentially deconstruct a ruin (if you happen to be lucky enough to have a suitable one on the map), or make it out of a 'flinty' material (which is obscenely expensive in terms of time/chunk investment), but it seems like an odd choice considering the potential block it puts on just about everything before unlocking complex furniture (and the ability to make wooden benches) - which kinda negates the purpose of the primitive benches even being there.
cyanobot  [author] 25 Dec, 2024 @ 5:13am 
@nike4
I believe all the mods on the list that aren't officially updated for 1.5 work in 1.5 anyway, although I'm not totally sure.
nike4 24 Dec, 2024 @ 9:44am 
does this make the mods with older versons work for 1.5?
cyanobot  [author] 10 Nov, 2024 @ 2:23pm 
@M0rris0n
Thanks for letting me know! I'll look into it.
M0rr1s0n 10 Nov, 2024 @ 11:20am 
Really nice addition and very useful for a Tribal start!
But I have to report one thing: when using this mod WITH Medieval Overhaul, the stonecutter's spot from that mod gets patched by Primitive Core (to be able to make flints with the spot) and then your patch "Primitive Core's primitive stonecutting spot can no longer be used to make stone blocks" patches that building, too :D
I don't even know how to remedy this, I commented out Primitive Core's flint patch and it helped. Probably fixable there when checking for this mod before patching the stonecutter's spot, but wanted to report it anyway ;)
SEAN200322 22 Sep, 2024 @ 5:03am 
your doing the lords work:steamthumbsup:
Haxer347 18 Sep, 2024 @ 5:07am 
generations playthrough inbound
HIM 16 Sep, 2024 @ 1:15pm 
Gigachad energy just for trying something like this
TurtleShroom 16 Sep, 2024 @ 12:30pm 
Awesome!