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I think it should still work with those 3 in 1.5 but I can't promise. Give it a test on a fresh save before trying to include it in an active save.
You might see some errors adding to an existing save, especially I think if you already have a condiment table. My best guess would be that they won't be serious or game breaking, but again no promises. Make a backup of your save first if you try it.
(I've started work on the 1.6 version, for everyone's reference, but I'm pretty busy over the next week so we'll see how far I get.)
i am using only : VCE, VFE-tribals, VWE-tribal among on the list.
Is the mod works fine on 1.6?
if not, i will wait for 1.6 update :)
also, Is this mod okay to add on existing save?
Fully intending to update to 1.6, don't worry. It might be a little while yet though.
I've left this one close to the end of my to-update list to allow some of the dependencies time to update. (And I can see some of the other modders working through their own collections updating).
Once I get to this one on my list (not that far now, but probably still days to weeks) I'll see what I can do regardless of how many of the others have updated.
Hmm I don't think I did that on purpose. I'll have a look and see if it's a mistake I've made somewhere or not my fault, ha.
Is this on purpose, an oversight or should I dig into my mods and search for a different culprit?
Done. :)
I've omitted a few of the gems that are in real life too soft or too fragile for tools (amber, etc) but on the whole I've erred on the side of allowing tools. (Also many of my judgements, especially for the rarer stones, were based on a very quick google search so take with a pinch of salt.)
I've not looked at balance at all regarding their stats as tool materials -- I could do this if there's interest.
I do have a (maybe small, maybe big) request - would it be possible to add the "Flinty" category to gems from "Kura's Extra Gems" and to Obsidian from "Elk's Ilk of the Old Gods"? Would love to run around with an amethyst primitive spear!
Legend, period.
I very much enjoy Research Data, but had not tried the Theory add-on before now.
I've updated the patches in the following way:
- simple theory ritual available at VFET research spot and PW research spot/primitive research bench
- VFET research spot now only requires research papers if Primitive Workbenches also loaded
- because with PW the papers can be crafted at the PW tablet table (therefore avoiding the need for the more complex sample bench)
Therefore if you are running VFET and PW, the more complex chain is active, but possible with fully neolithic solutions. If you're only running VFET, the Research Data chain is not required until you move up to the actual research bench.
Think the easiest way for you to do it is just patch so the research spot requires papers and make so the ritual can be started from the spot also. It should be pretty easy to do :)
Hang on, which addon? Are you talking about Research Data Theory?
If so, I can certainly take a look at that.
I could take another look at the balance, yeah.
I'm reluctant to remove the requirement altogether, because that kind of invalidates Research Data and at that point you may as well just not use the mod. Or it makes the research spot arguably better than the research bench.
Perhaps if I turned down the rate of use, so that you only need new research papers
much less frequently?
Sure, I'll take a look!
I can't replicate your issue -- I realise it's been a while so it's entirely possible one of the other mods updated in the meantime.
I'm not touching the MO stonecutting spot because I don't currently have a good understanding of the MO tech tree. The PC patch for MO currently doesn't work with or without my frankenpatch.
You're absolutely right. That's a piece of the complex neolithic crafting-restriction ecosystem I've got going on so I did not notice how obnoxiously awkward that is in the absence of the other parts that compensate for it.
It probably doesn't belong in this mod at all, and certainly not without a toggle. I'll fix that - expect an update later today or failing that in the next few days.
Sure, you can potentially deconstruct a ruin (if you happen to be lucky enough to have a suitable one on the map), or make it out of a 'flinty' material (which is obscenely expensive in terms of time/chunk investment), but it seems like an odd choice considering the potential block it puts on just about everything before unlocking complex furniture (and the ability to make wooden benches) - which kinda negates the purpose of the primitive benches even being there.
I believe all the mods on the list that aren't officially updated for 1.5 work in 1.5 anyway, although I'm not totally sure.
Thanks for letting me know! I'll look into it.
But I have to report one thing: when using this mod WITH Medieval Overhaul, the stonecutter's spot from that mod gets patched by Primitive Core (to be able to make flints with the spot) and then your patch "Primitive Core's primitive stonecutting spot can no longer be used to make stone blocks" patches that building, too :D
I don't even know how to remedy this, I commented out Primitive Core's flint patch and it helped. Probably fixable there when checking for this mod before patching the stonecutter's spot, but wanted to report it anyway ;)