RimWorld

RimWorld

CTB-AT Equipment Mod
15 Comments
Yoann  [author] 12 Oct, 2024 @ 6:30am 
Yes, you should not.
Progression equipment is this mod with mods compatibility added.
TeH_Dav 12 Oct, 2024 @ 6:07am 
Yeah sorry about that, my mod list is kinda dumb. I do have progression equipment; should I not be using these two together?

Com appears to be apparel ownership and pawnmorpher? Strange.
Yoann  [author] 12 Oct, 2024 @ 2:21am 
I can't reproduce the error.
NotoShabby and AwesomeInventory are the same mod?
Same question for ToggeableShields and Owlchemist.
What is "com"?
Yoann  [author] 12 Oct, 2024 @ 1:43am 
Maybe try Progression: Equipment instead of this mod, probably better with huge modlist.

I'm sorry but I think I can do nothing, I haven't the skill to fix the code.
But I guess it would come from Animal Gear
TeH_Dav 11 Oct, 2024 @ 8:39pm 
I'm getting some conflicts between this mod and some others. Below is the hugslib, as well as a picture of the specific error, and a picture of the mods that were flagged in this error. The first one flagged "Notoshabby" is actually a mod named "Awesome Inventory" by NotooShabby.

Hugslib:
https://gist.github.com/HugsLibRecordKeeper/ef98a858ff2c3fee27380698da426774

Specific error:
https://puu.sh/KgDYs/1dfb65f30c.png

Mods flagged as involved in the error:
https://puu.sh/KgDYm/acdf1e37bb.png
ferny 18 Sep, 2024 @ 3:27am 
Yoann i sent you a friend request i'll make you a steam contributor
ferny 18 Sep, 2024 @ 3:26am 
@Rebel_Rabbit Thanks! Got the ok to use the source code, i'm gonna release it in a similar style to Progression Core where it'll be a collaborative open patching project with lots of support.
Rebel_Rabbit 18 Sep, 2024 @ 3:19am 
@ferny you are the goat, thank you! by chance have you or can you include a patch for the grimworld mods?
ferny 18 Sep, 2024 @ 3:07am 
@Yoann Gonna ask him
Yoann  [author] 18 Sep, 2024 @ 3:02am 
Can you release the mods compatibility patches separately with this mod as dependency?
I'm only interested to merge Anomaly patches (as I don't own the DLC to do it myself).

To use the assemblies in a fully separated mod, the question should be asked to Aos Si.
ferny 18 Sep, 2024 @ 1:31am 
Just wrote patches for 35+ mods. Wanna merge the mods? I could probably get this mod and this concept to a larger audience with Progression: Gear, I could make you a co-author of the mod. If not I'll just release it as a seperate mod. I'd love to completely commit to this concept.
ferny 17 Sep, 2024 @ 4:13pm 
Gonna make a megapatch for this I think then for Progression: Gear. Thanks.
Yoann  [author] 17 Sep, 2024 @ 4:00pm 
Nothing automated in this mod. If an item have no rules, it will follow theses of CTB & AT mods.

If I'm not wrong, CTB only use the techlevel of the items (Tribal can equip only neolithic+medieval, Industrial can equip also industrial, Spacer can all).
AT, it depends of the settings.
And the lowest rule is used (by example, Tribal cannot use medieval (modded) equipment in Neolithic colony).

So yes, for improved compatibility, modded items need a patch (easy to do, it's only copy/paste).
The actual patches cover only base game, Royalty, Ideology & Biotech.
ferny 17 Sep, 2024 @ 3:37pm 
So would devs require to create patches for more mods? Or is there some kind of automated process for figuring these out if there's no equipment rules detected for the gear?
ferny 16 Sep, 2024 @ 5:53pm 
Holy shit man this is awesome! I was dreaming of a mod like this!