Garry's Mod

Garry's Mod

[ACE] Armored Combat Extended
117 Comments
Lamper 14 Jul @ 4:18pm 
how do you turn off the requirement for a loader/gunner?
Yakub 9 Jun @ 4:02pm 
The large gun legality check command does not work
I can't disable any of them with console commands
Please help this has been a consistent problem
Interrogation :) 22 May @ 8:33pm 
acf_legality_largeenginesneeddriver
and
acf_legality_enginesrequirefuel
arent removing the fuel and driver requirements from the engines
That Guy7523 19 May @ 2:34pm 
Is there a way to disable the auto pullout toolgun whenever you pick something up?
TeomanTP 18 May @ 3:37am 
When I fire the weapon in arc9,MW it gives an ACE Lua error and in Tfa Historical guns
EA 16 May @ 7:38pm 
What is the console command to disable the gunner crewseat requirement for large guns?
Frostice2013 3 May @ 10:48pm 
i see, thanks for the reply! i will have to scavenge through some lua files to see how it works exactly
RDC  [author] 3 May @ 12:53pm 
Frost,


There are two ways about it. You could either use the bullet shoot function. You just have to define all the bullet info used by the other sweps and see how the function is used


Otherwise you can inherit from the baseswep and customize past there like all the other ACE SWEPs.
Any same-name function will override the original which will be specific for that SWEP.
Frostice2013 3 May @ 3:03am 
hey rdc, if its possible how do i make a custom SWEP capable of using the ACE framework?
Православный 16 Apr @ 5:29am 
acf is back
✨Glowie✨ 9 Apr @ 2:27pm 
nice
RDC  [author] 9 Apr @ 1:34pm 
Just like the other vehicles they were all built by people. Most of the images came from build showcases inside the ACE discord. The one in the image was made by Doitsu Ryoku.
✨Glowie✨ 8 Apr @ 4:15pm 
where did you get that p1000 RATTE
ktyptyt 8 Apr @ 4:17am 
Thank you!
RDC  [author] 7 Apr @ 1:00pm 
You're welcome to modify it and create a branch. Just please make it somewhat distinct from the original or note the roots.

That being said, I would prefer you create an addon to that disables certain features by overriding the definition functions. Similar to MD4A in the past or ACF Extras. It'd also help keep versions up to date. And make it easier to hop from server to server.
The ACF community is divided enough as is.

Your call though.
An addon that modifies and disables the combat portion of ACE could likely be quite popular.
ktyptyt 7 Apr @ 7:28am 
can i please take your addon and modify it? i just need to remove weapons to encourage players to build structures
pepitos 30 Mar @ 2:01pm 
alright
RDC  [author] 30 Mar @ 12:44pm 
The statistical increases from those individual shells were all consolidated into the AP ammo. I'll eventually add checkboxes to the AP ammo for each customization.
pepitos 30 Mar @ 9:09am 
what happened to all the cool shell types like apc, apcbc etc
Anime Thunder 27 Mar @ 3:04pm 
You son of.. You make me want learn ACF and make the Fenrir from Ace combat X: Skies of Deception
Shurup 28 Feb @ 2:13am 
Thank you!!!
RDC  [author] 27 Feb @ 2:02pm 
@Shurup
Though there are some pre-made builds built into the addon, you can find a good amount of playermade models on the ACE discord listed in the description.
Shurup 27 Feb @ 10:25am 
where you can get ready-made models of planes and tanks, because I'm not very good at building. I have seen such models where there is a working radar that releases missiles to shoot down a plane, for example
dwight mustard 19 Feb @ 8:13pm 
[ACF - Error] Couldn't create entity: acf_gun is not a registered ACF entity class.
remington_700 20 Jan @ 2:34am 
i cant place an engine because its not a registered acf class
Hyper Vyper 17 Jan @ 1:32pm 
@RDC, I did not know the crewseat was in entities thank you, but I have turned off the requirement using commands and it did not resolve the issue. Sorry !
RDC  [author] 16 Jan @ 7:28pm 
@Vyper you need to link a gunner crewseat to the gun or disable the requirement using console commands.

The gunner crewseats can be found in the Entities tab. To use them you move them near a gun and link it to the cannon.
Hyper Vyper 16 Jan @ 6:21pm 
Idk if anyone else is having this issue, but no matter how many settings I change in the console I cannot get guns from dupes, or freshly spawned ones to fire if they are over 40mm. I have changed the settings, uninstalled the mod and reinstalled it and nothing has seen to work. Help?
RDC  [author] 6 Jan @ 2:17pm 
@Frost generally not.
I generally air on designing powerful systems and encouraging people to build, code, and design their own systems to use them. Especially when the advantages of such systems aren't too high and requires a lot of unique understanding to make it work for a relatively niche thing. Such as with APS and in this case high-arcs.


That said, there are public solutions out there. Like the one built into GG5 (A wiremode e2 turret controller.) I'd also suggest looking at the angle to impact a target formula on wikipedia. The one where you can use a - for direct fire and a + for high arcing fire.
https://en.wikipedia.org/wiki/Projectile_motion

The same equation is used in the code for the XM-25 or mortar. And a similar range adjustment function can be made.
Frostice2013 6 Jan @ 6:17am 
will there ever be fire computers so we can adjust a mortar's rotation to make it hit at a specific location?
catnip 4 Jan @ 4:47am 
the weapon sounds are cool you should try make a seprate addon with them
BomBom 9 Dec, 2024 @ 11:52am 
[[ACE] Armored Combat Extended] lua/weapons/weapon_ace_base/init.lua:152: attempt to call method 'SetMaxLookDistance' (a nil value)
1. unknown - lua/weapons/weapon_ace_base/init.lua:152
2. Spawn - [C]:-1
3. Give - lua/autorun/server/sv_manualweaponpickup.lua:18
4. unknown - gamemodes/sandbox/gamemode/commands.lua:906
5. unknown - lua/includes/modules/concommand.lua:54
left 4 cat2 8 Dec, 2024 @ 10:32pm 
this is................idk its good
spacecat380 29 Nov, 2024 @ 3:13am 
что делать если вылезает просьба зайти в гугл аккаунт
brandenashby4281 21 Nov, 2024 @ 7:34pm 
DID NOT WORK FOR ME
✙𝓢𝓐𝓛𝓣𝓘𝓝✙ 30 Oct, 2024 @ 1:17am 
слишком много экшена для гарис мода (
hideki 28 Oct, 2024 @ 6:43pm 
cool :steamthumbsup::ppg_wrench::p2aperture::terraria::retrowave::tabbycat::bms::winterpresent2023::steamthis:
RDC  [author] 26 Oct, 2024 @ 3:12pm 
@Diputs Sure! It'd be greatly appreciated and the stuff you model would make it to game too.
But the missile FX definitely are in need of a fix..

I'm easiest reached through the ACE discord. Pretty much all development discussion happens there. And there I and some of the others could show you some of the ropes.
Diputs 26 Oct, 2024 @ 7:13am 
can i contribute to this mod? i see some missiles motor effect is weird such as 9m317, i can fix them if you need, i love this mod and i want to do sth for it
RDC  [author] 25 Oct, 2024 @ 8:07pm 
Glad to hear it!! :)

And yeah. One thing I really want to improve is the new user experience. Unfortunately I'm only one person but I want to do more about it.

I love this mod for the fun engineering challenges it offers and your ability to build anything really

But if you see me around I'd be happy to teach you the ropes
Maxwell 25 Oct, 2024 @ 4:33pm 
@Pluto
True tho
Pluto 25 Oct, 2024 @ 1:11pm 
This gotta be one of my fav mods, great job dude :D (but it is pretty new user unfriendly, for example it took me a while to realize why shells were falling within only a few metres, that is because you have to scroll down and move muzzle velocity from its very low default to a normal number)
Maxwell 24 Oct, 2024 @ 12:36am 
i might have forgot to enable Cframe
RDC  [author] 23 Oct, 2024 @ 9:59pm 
@Maxwell
Did you install the requirements like wiremod and cframe? If you can post a picture on the discord it would be easier for me to troubleshoot.

Regarding the dupes, are the script errors E2 related? If so I'd look at enabling the E2 extensions for propcore, constraintcore, and so on.
Maxwell 23 Oct, 2024 @ 6:40pm 
Everytime i just spawn in a ACE entity it just causes a script error and my ACE dupes just fall apart
dragonbubble01 23 Oct, 2024 @ 5:54pm 
I'm pressing my throttle button but nothing is happening!
RDC  [author] 2 Oct, 2024 @ 11:57am 
@EM7HydraFox A lot of the vehicles are people’s own vehicles. Though the ACE discord has a lot of publicly available vehicles for download in the stuff-street channel.
EM7HydraFox 2 Oct, 2024 @ 6:51am 
Where can I get the pre built vehicles shown in it's previews and trailers? need a baseline reference because I'm wayy to inept to be making my own from scratch.
Diputs 1 Oct, 2024 @ 10:05pm 
i did, radar is tracking but missile has no respond, it just fly pass through
RDC  [author] 1 Oct, 2024 @ 5:22pm 
@Diputs For semiactive guidance to work you have to point an active tracking radar at a target. It will seek any targets the radar can see.