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I can't disable any of them with console commands
Please help this has been a consistent problem
and
acf_legality_enginesrequirefuel
arent removing the fuel and driver requirements from the engines
There are two ways about it. You could either use the bullet shoot function. You just have to define all the bullet info used by the other sweps and see how the function is used
Otherwise you can inherit from the baseswep and customize past there like all the other ACE SWEPs.
Any same-name function will override the original which will be specific for that SWEP.
That being said, I would prefer you create an addon to that disables certain features by overriding the definition functions. Similar to MD4A in the past or ACF Extras. It'd also help keep versions up to date. And make it easier to hop from server to server.
The ACF community is divided enough as is.
Your call though.
An addon that modifies and disables the combat portion of ACE could likely be quite popular.
Though there are some pre-made builds built into the addon, you can find a good amount of playermade models on the ACE discord listed in the description.
The gunner crewseats can be found in the Entities tab. To use them you move them near a gun and link it to the cannon.
I generally air on designing powerful systems and encouraging people to build, code, and design their own systems to use them. Especially when the advantages of such systems aren't too high and requires a lot of unique understanding to make it work for a relatively niche thing. Such as with APS and in this case high-arcs.
That said, there are public solutions out there. Like the one built into GG5 (A wiremode e2 turret controller.) I'd also suggest looking at the angle to impact a target formula on wikipedia. The one where you can use a - for direct fire and a + for high arcing fire.
https://en.wikipedia.org/wiki/Projectile_motion
The same equation is used in the code for the XM-25 or mortar. And a similar range adjustment function can be made.
1. unknown - lua/weapons/weapon_ace_base/init.lua:152
2. Spawn - [C]:-1
3. Give - lua/autorun/server/sv_manualweaponpickup.lua:18
4. unknown - gamemodes/sandbox/gamemode/commands.lua:906
5. unknown - lua/includes/modules/concommand.lua:54
But the missile FX definitely are in need of a fix..
I'm easiest reached through the ACE discord. Pretty much all development discussion happens there. And there I and some of the others could show you some of the ropes.
And yeah. One thing I really want to improve is the new user experience. Unfortunately I'm only one person but I want to do more about it.
I love this mod for the fun engineering challenges it offers and your ability to build anything really
But if you see me around I'd be happy to teach you the ropes
True tho
Did you install the requirements like wiremod and cframe? If you can post a picture on the discord it would be easier for me to troubleshoot.
Regarding the dupes, are the script errors E2 related? If so I'd look at enabling the E2 extensions for propcore, constraintcore, and so on.