Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Kelly Lethal Combat
31 Comments
KAI 22 May @ 11:09am 
Thanks, since it's a tier 5 unit, I think the default size might work better.
Kelly Bomaye  [author] 21 May @ 10:36am 
@Kai; that was for ny MP resurrection mod as something unique for the Trojan roster. I can change it to the default size in this version if you prefer
KAI 21 May @ 9:14am 
The guards of troy unit size seems wrong, in ultra they have 150 units and in extreme they have 225 units.
Kelly Bomaye  [author] 6 May @ 8:30pm 
@밍; Probably the other one. But I'm not sure if it will be as fast as you're looking for
밍옹 6 May @ 8:30pm 
Appreciate for your awesome mod. What mod should I need to install if I want a faster combat like shogun 2? This one or the other one named v0.4?
Kelly Bomaye  [author] 22 Mar @ 10:05am 
No, sorry
[HISP] Adrien 22 Mar @ 1:55am 
hello, could this mod be compatible with radious?
Kelly Bomaye  [author] 18 Mar @ 6:35pm 
@Belisarius that’s why I was going for! I appreciate the feedback
Belisarius 17 Mar @ 3:49pm 
This mod makes the game immeasurably better. Fixes all issues I had with the mushy, bad combat of base game. Thanks so much!
Kelly Bomaye  [author] 8 Mar @ 2:25am 
Let me know if there's anything that seems out of place because there's things intended for the MP resurrected mod that I may have forgotten to remove for this.
Kelly Bomaye  [author] 8 Mar @ 2:21am 
Updated with comprehensive improvements to unit stats, combat rules, morale tweaks, etc. As well as some improvements to battle AI and unit cohesion in combat (less blobbing and more uniform)
Kelly Bomaye  [author] 3 Feb @ 12:05am 
Yes it works lol
mik888 2 Feb @ 12:49pm 
Is this mod works? Looks very nice
Kelly Bomaye  [author] 8 Dec, 2024 @ 4:03am 
Yes it is! The "Multiplayer resurrected" mod is built on this and the improvements in battle mechanics and unit balancing made from multiplayer testing, where you're able to expose flaws that fighting the AI may not, will be collectively added to this, periodically. I just moved across the country and I am working on a major overhaul mod for pharaoh (not to mention the MP scene isn't exactly poppin) so updates may take 3-4 months but it is being updated.
genghiskhan92 8 Dec, 2024 @ 3:37am 
is this still being updated ? great work BTW
Kelly Bomaye  [author] 17 Nov, 2024 @ 3:44pm 
100% lethality in any context will make chariots and archers OP so thats no surprise, but in the mod at least the damage multiplier for a lethal blow is 6 and 2 for melee and missiles, respectively.

I balanced missile units to allow for 2 "lethal blows" for more nuanced combat scenarios where an entity can survive an arrow but then be unable to survive a non-lethal melee attack or chariot collision damage - without the negatives that come with a bloated HP and damage system without lethality. Plus the armor max for lethality reduction was reduced from 200 to 100 meaning a unit with 50 armor has 50% reduction vs. 25% in vanilla.

Ultimately, you end up with a similar scenario where archers and chariots are much stronger, but to a lesser degree than vanilla.
UncensoredAngel 12 Nov, 2024 @ 7:07am 
It makes archers and chariot charges MUCH stronger in comparison to other forms of combat. Its fun in its own right but Id say lethality set to normal is more balanced.
Kelly Bomaye  [author] 15 Oct, 2024 @ 11:45am 
@kazuhito; because of the changes to armor, it would actually work out pretty with 100% lethality turned on.
Kazuhito 11 Oct, 2024 @ 8:46am 
What happens if I play with 100% lethality? Sorry, I couldn't tell if its still affected or not.
Kelly Bomaye  [author] 2 Oct, 2024 @ 9:20am 
@teks; unfortunately not, it reworks the combat rules and unit stats completely
teks 1 Oct, 2024 @ 8:52pm 
Love how the battles feel with this mod, in vanilla combat often feels disjointed, filled with mindless/non-punchy flailing, with an annoying lack of chain routing alongside. So far this has felt like the most cinematic combat mod I've come across so far, well done. Though I do have one question, as someone who opts to use Radious over the vanilla experience, do you know how compatible KLC might be with Radious? Do they cancel each other out? I haven't had much of an opportunity to test it yet.
Kelly Bomaye  [author] 30 Sep, 2024 @ 7:39pm 
In vanilla your average HP per soldier is ~90. A typical sword does ~35 damage (~5 AP) and 60 armor is common. So it reduces the base damage (not AP) of the weapon by 30-60% (the number is a random roll)

So if a sword has its base damage (30) reduced by 45% its doing ~22 damage with AP meaning you need ~4-5 successful hits to kill a man. Lethal blow % on weapons is very low 10%.

In this mod armor doesnt function to reduce damage, it functions to reduce the chance of a lethal blow and a lethal blow will kill a man in 1 hit, a non-lethal blow will be negligible enough that HP in melee combat is a factor.

Battles can be faster in some cases - in large part to the morale rework which causes units to rout earlier and has more consideration for the number of friendly units routing etc. but combat can also be long too.
Party.gif 30 Sep, 2024 @ 7:25pm 
What does this mod essentially do? Does it speed up combat? Sorry for not understanding the description
Kelly Bomaye  [author] 26 Sep, 2024 @ 8:28pm 
@uncensoredangel; normal
UncensoredAngel 26 Sep, 2024 @ 6:59pm 
What should my lethality be set to?
☩ Armoured ☩ 24 Sep, 2024 @ 4:08am 
Won't anyone make animation for finishing kills like those made for Attila?! Please somebody make it.
will.case1111 20 Sep, 2024 @ 7:12am 
Subscribed in case I reinstall the game. This will be first thing I try out. I'll be keeping an eye on the overhaul too. Best of luck and thank you for your dedication.
Kelly Bomaye  [author] 19 Sep, 2024 @ 8:29pm 
@Lenny _Froggins add me on discord: kellybomaye
Lenny_Froggins 19 Sep, 2024 @ 8:05pm 
Hey, I'm also working on a battle mod. What do you think the "Melee/Projectile_Lethal_blow_multiplier" does, exactly?
xpldrox 19 Sep, 2024 @ 6:57pm 
Gonna test this! Keep up!
gfs26 19 Sep, 2024 @ 4:40pm 
Just made one test little battle ...At the moment it seems by far the best battle experience ! Great work... I will give extra feedback when I test more units (I made only a 3 vs 3 battle, without chariots or cavalry)...Keep the good work !!