RimWorld

RimWorld

Cloth Production Expanded Patches
16 kommentarer
lol 9. juni kl. 11:48 
Got it, thank you. This production chain balance looks fine.
cyanobot  [ophavsmand] 9. juni kl. 10:12 
@lol
That code only applies to BWP fleeces. If it's multiplying other wools that's an error and I'd like to know about it.

The reason is the same reason that CPE (and by extension this mod) double harvest yields from fabric-producing plants.

The production chain dramatically reduces the amount of fabric yielded per raw resource. 90 raw resource becomes only 20 usable fabric. To partially compensate for this, raw resource yields are doubled.

The net effect is 20 fabric per 45 that you would have gotten in vanilla. Making fabric harder to come by is part of the balance of CPE and I have stuck with that.

I'm considering taking on the whole mod for the next update, and if I do that I'll look into in adding a way for the player to adjust the overall balance.
lol 9. juni kl. 6:24 
hey! seems like this multiplies all woolAmount by 2, any reason to do that? maybe an option to disable?


if (compProps_Shearable != null && compProps_Shearable.woolDef == fleeceDef)
{
compProps_Shearable.woolAmount *= 2;
}
cyanobot  [ophavsmand] 6. apr. kl. 11:52 
Added compat for Lightless Empyrean's ethereal fabric.

Seeds Please compat is still wonky, I'm looking into it.
cyanobot  [ophavsmand] 16. jan. kl. 14:26 
@mönchsgeier
My oversight - should be in now.

I've also noticed in the process that wool is currently drastically less labour intensive than other textiles (I think because I was intimidated by the notion of patching the amount of fleece sheared from animals). So expect the numbers to change soon.
mönchsgeier 16. jan. kl. 13:33 
hey, so i don't see a way to make better wool production fleece into yarn on the industrial loom, only the recipe to make yarn into wool. is that how it's supposed to be or am i missing something?
cyanobot  [ophavsmand] 16. jan. kl. 12:05 
Added compatibility for Medieval Overhaul.

I'm not really familiar with MO, so do let me know if there are issues with my implementation.
gunns22 17. okt. 2024 kl. 12:29 
@cyanobot
Link to MO: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3219596926&searchtext=Medieval

Basically, MO's cotton production has Cotton plants give MO's version of Raw Cotton, which is taken to a Tailoring Bench and converted straight into Cloth. This overrides the CPE Cotton production chain, since it becomes impossible to obtain CPE's version of Raw Cotton. The Devilstrand production chain from CPE is unaffected, however.
cyanobot  [ophavsmand] 16. okt. 2024 kl. 3:28 
@gunns22
Sure, I'll add it to the to do list.

I've never played with MO but I had kind of assumed that nobody would want to be using MO and CPE together because I thought MO already added its own production chain.

Would you mind elaborating a bit on how they fit together, so I can work with that when I get to patching?
gunns22 15. okt. 2024 kl. 16:58 
Next update: Could you please add Medieval Overhaul compatibility? If I don't use a workaround with Resource Dictionary, it makes the Cotton plants give MO Raw Cotton, completely blocking off Cloth Production Expanded's Cotton work path.
cyanobot  [ophavsmand] 1. okt. 2024 kl. 9:27 
Update:
- Added Seeds Please compatibility
- Fixed recipe for Corduroy in the industrial loom
- Fixed missing recipes for burlap yarn
- Fixed a NullReferenceException on load
- Added recipe to convert several Textiles+ fabrics into generic Cloth
cyanobot  [ophavsmand] 20. sep. 2024 kl. 2:51 
Legit!
#6 20. sep. 2024 kl. 2:18 
I don't really have time to mod these days so I just try and keep my mods updated to current Rimworld. But I do try and also keep up with any addons anyone makes so that everyone can see whats available.
cyanobot  [ophavsmand] 20. sep. 2024 kl. 1:36 
@#6
If you'd like to take any/all of the patches and incorporate them into the base mod, you're welcome to do so, just let me know so they don't end up doubled up. (Be aware that there is a C# component for BWP, AA, and the synthread/hyperweave toggles.)
cyanobot  [ophavsmand] 20. sep. 2024 kl. 1:20 
@#6
Thanks!
#6 19. sep. 2024 kl. 17:06 
I added a link to your mod on the Cloth Production Expanded page. Thanks for making this!