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That code only applies to BWP fleeces. If it's multiplying other wools that's an error and I'd like to know about it.
The reason is the same reason that CPE (and by extension this mod) double harvest yields from fabric-producing plants.
The production chain dramatically reduces the amount of fabric yielded per raw resource. 90 raw resource becomes only 20 usable fabric. To partially compensate for this, raw resource yields are doubled.
The net effect is 20 fabric per 45 that you would have gotten in vanilla. Making fabric harder to come by is part of the balance of CPE and I have stuck with that.
I'm considering taking on the whole mod for the next update, and if I do that I'll look into in adding a way for the player to adjust the overall balance.
if (compProps_Shearable != null && compProps_Shearable.woolDef == fleeceDef)
{
compProps_Shearable.woolAmount *= 2;
}
Seeds Please compat is still wonky, I'm looking into it.
My oversight - should be in now.
I've also noticed in the process that wool is currently drastically less labour intensive than other textiles (I think because I was intimidated by the notion of patching the amount of fleece sheared from animals). So expect the numbers to change soon.
I'm not really familiar with MO, so do let me know if there are issues with my implementation.
Link to MO: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3219596926&searchtext=Medieval
Basically, MO's cotton production has Cotton plants give MO's version of Raw Cotton, which is taken to a Tailoring Bench and converted straight into Cloth. This overrides the CPE Cotton production chain, since it becomes impossible to obtain CPE's version of Raw Cotton. The Devilstrand production chain from CPE is unaffected, however.
Sure, I'll add it to the to do list.
I've never played with MO but I had kind of assumed that nobody would want to be using MO and CPE together because I thought MO already added its own production chain.
Would you mind elaborating a bit on how they fit together, so I can work with that when I get to patching?