Garry's Mod

Garry's Mod

Dynamic Hull +Outfitter support
67 Comments
Theo 29 Jun @ 9:58am 
on closer inspection it's an outfitter issue, I'm sorry I keep coming to your comments and assuming it's you I swear it's not intentional.
M16A1  [author] 29 Jun @ 9:52am 
can't reproduce
Wild Wire 28 May @ 1:33am 
The settings don't seem to work at all. Crouching always uses the default hull size regardless of whether or not the vent fix is enabled.
M16A1  [author] 16 May @ 6:24am 
yes but if cl_dh_vent_compat 1 is set u cant get any bigger than default crouched height
M16A1  [author] 15 May @ 2:44pm 
yea some models have clipping issues
myro 15 May @ 12:31pm 
Does this mod adjust the collision height of a playermodel whilst they're crouched?

I noticed when playing as that Pengu playermodel that I was able to run in and out of vents with no issue, but when I switched to a playermodel with a pretty standard height, when I crouched I was still able to enter the vent even though their height would result in them not being able to enter the vent whilst crouch-walking. This combined with the use of Enhanced Camera 2 led to me being able to clip through the top of the vent and see outside of the map. Is this an issue that can be replicated, or is it just an issue on my end?
M16A1  [author] 30 Mar @ 8:08am 
do you have another height addon? because this one is works fine with prone
M16A1  [author] 30 Mar @ 6:37am 
Conflict issue
Remenix 14 Feb @ 5:43pm 
Just needs a Blacklist command for certain gamemodes and its perfect!
Wyatt Hero of Time 7 Feb @ 11:59am 
it does work but it feels dynamic hull plus height is better with vents but messes half life 2 npcs but this requires prone for vents
M16A1  [author] 5 Feb @ 3:02pm 
yea really basic one tho if you wanna customizable one i recommend Dynamic Height 2 in the description
Wyatt Hero of Time 5 Feb @ 2:40pm 
really? this mod
M16A1  [author] 5 Feb @ 2:39pm 
Dynamic Hull has built in dynamic height camera too
M16A1  [author] 5 Feb @ 2:37pm 
camera height is enhance camera without visible body
Wyatt Hero of Time 5 Feb @ 2:20pm 
is camera height, enhance camera?
Wyatt Hero of Time 5 Feb @ 2:09pm 
i was i was playing as young link. the other mod dynamic height+ hull did allow me but i had to delete it
M16A1  [author] 5 Feb @ 2:02pm 
try to use smaller pm
Wyatt Hero of Time 5 Feb @ 1:49pm 
when i mean it doesn't work as in you still need to crouch in vents when small
Wyatt Hero of Time 5 Feb @ 1:47pm 
i think
Wyatt Hero of Time 5 Feb @ 1:47pm 
it works for sandbox
M16A1  [author] 5 Feb @ 1:09pm 
conflict issue
Wyatt Hero of Time 5 Feb @ 9:57am 
it doesn't seem to work
M16A1  [author] 3 Feb @ 2:00pm 
try without other dynamic height addons
NyanBaLg 2 Feb @ 7:19am 
The thing is that, i was trying to play with many dynamic height addons and prone, but when i go prone, the prone glitches and it looks like my character stands up while is clearly proning (the collision box is not showing proning).

Sorry for my english i'm not a native speaker.
M16A1  [author] 2 Feb @ 7:02am 
i tested it and it works fine
NyanBaLg 2 Feb @ 6:42am 
madagascar penguins
M16A1  [author] 2 Feb @ 6:38am 
which playermodel
NyanBaLg 2 Feb @ 3:28am 
doesn't work for me
M16A1  [author] 17 Dec, 2024 @ 6:27am 
wha
JAbluszko 16 Dec, 2024 @ 11:38pm 
this not work, its error
🐍 16 Dec, 2024 @ 3:16am 
s
Vexillifer Kool 2 Dec, 2024 @ 5:28am 
pairing this addon with dynamic height 2 works pretty good
Normal.Name 1 Dec, 2024 @ 3:25pm 
ive been looking for a stand alone hull fix this works well with Dynamic Height + Crouch Fix and the prone mod i use
Shirrun 25 Nov, 2024 @ 12:28am 
ah alrighty then thanks for the answer, have a nice day
M16A1  [author] 25 Nov, 2024 @ 12:27am 
this addon only supports players
Shirrun 24 Nov, 2024 @ 8:08am 
sorry i probably too high when making that statement lmao, but i meant this mod doesn't have the hitbox fix like the mod mentioned below (the link), every tall character or short would have their hitboxes the same as citizen/combine (i think at least for the npc, didn't test it yet for the player)
Shirrun 24 Nov, 2024 @ 12:17am 
this doesn't seems to make the hitboxes accurate like this mod, is this intentional or something else?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2887450478
M16A1  [author] 20 Nov, 2024 @ 3:32pm 
yea i made this under linux using proton tho
it should work on macos
Ra-Ra 20 Nov, 2024 @ 2:08pm 
U made this addon under Linux?
Also, that's will work on MacOS?
Vexillifer Kool 7 Nov, 2024 @ 7:00am 
Aw youre amazing, nice work
M16A1  [author] 7 Nov, 2024 @ 5:57am 
added Enhanced PlayerModel Selector support have fun
Vexillifer Kool 31 Oct, 2024 @ 6:53am 
Good luck
M16A1  [author] 31 Oct, 2024 @ 6:52am 
during development i search for Enhanced Playermodel Selector apply hooks but cant find any maybe later il try again
Vexillifer Kool 30 Oct, 2024 @ 6:28am 
It usually applies after I die a couple times, is there a way that it could apply upon changing models like if I had the Enhanced Playermodel Selector? This is the only dynamic hull mod Ive found that doesnt cause certain weapon viewmodel hands to flicker
An_Unknown_Player[FIN] 29 Oct, 2024 @ 12:09am 
Oh, ok thanks for the answer.
M16A1  [author] 27 Oct, 2024 @ 8:02am 
there's no option menu or command, i added some limits for standard doors and vents because of that you cant get any bigger
An_Unknown_Player[FIN] 26 Oct, 2024 @ 1:41pm 
Does this have any adjustment options? Because when I use a big player model I can still go into places where the model shouldn't be able to go.
Night_Sniper 18 Oct, 2024 @ 12:47pm 
Yeah, the problem is largely due to a massive difference between head positions in different "stances" when crouched. What I mean is, an smg1_crouched and rpg_crouched animations have the player head be at completely different height. 357, grenade (crowbar), and RPG are three weapons that have the highest head positions, while unarmed crouched state is, quite possibly, the lowest. Dynamic camera height addons usually take this into account and specifically simulate the eyepos that would be if playermodel ran through one of those higher animations (swaws: edited one of these mods myself).

I haven't gutted this mod's code, but I suspect it just doesnt specify an animation to play when testing for crouched state, and hull height ends up fitting for unarmed crouch, which is, like, way too fucking low. It would be easier (and more reliable) to just add about 8-9 hammer units from eyepos to hull height (which is usually enough to prevent all clipping).
Sabre 6 Oct, 2024 @ 3:41pm 
it seams most custom models and even default while crouching the collision hull is set a bit two low for the camera and causes cameras to glitch into things

using theses models for tests
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3311135937