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It'd be cool if by the baroque era you get bonuses that make retaking your primary title land way easier, leading to cleaner securer borders to represent nation states
Déjà merci pour ce mod qui me semble très intéressant.
Si tu souhaites des idées de mods, puis-je me permettre de te proposer de travailler sur plusieurs époques.
- Les Empires Coloniaux (1492-1789)
- Les Guerres Napoléoniennes (1789-1815/20).
Ce sont des époques riches, que ce soit culturellement, diplomatiquement, militairement, niveau intrigue également. Enfin bon ce ne sont que des idées et je sais que cela demande énormément de boulot.
En tout cas merci pour l'époque Baroque ^^
Katsu
Although it won't change much since Baroque Era mod already tweaks Renaissance stuff to suit its needs.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3423615136
I actually disabled this unit out of my own preference, and buffed pikemen instead (I think it represent the period better).
I think there's maybe a bug, the Renaissance era mod included Halberdiers unit in the Halberdiers innovation yet here they are missing.
Thanks, I am not expanding the mod rn but I will keep those in mind for the future
@Wmaps
The mod (baroque one) already updates majority of renaissance files, effectively beeing compatch as well; I am not ruling out integrating the renaissance mod directly if it becomes more necessary; but rn I want others to subscribe to the renaisance mod as well, out of modding courtesy.
-Mewari fortifications (in Rajputana, for Rajput culture)
-Taungoo expanisonism (Burma, could also synergize well with AEP
-Maniot resistance (Greece, Morea region)
-Rocket artillery (India region, or just the southern zone near Mysore)
-Mystras Renaissence (Greece, Morea region)
-Italian Wars (Italy, allows to unlock Condottieri Heavy Cavalry)
-Spice Trade (India and Burma regions, also SE Asia if AEP)
-Feitorias (Portugal, unlock unique building)
-Casa de Contratacion (Spain, ship bonuses, Conquistador HI? gunpowder? unit)
-Discovery of the Western Indies (Spain, unique buildings?, native courtiers coming during special events, could synergyze well with RICE natives. )
-Fur Trade (France, England, similar to above, but with Upper North America natives )
And feel free to make a submod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3371219306
And, If you don't mind, would you allow me to create a sub-mod of this mod? I want to add/more more military units.
I would honestly prefer to keep man at arms simple, cause I don't think its fun when you have to delete them each era to hire new ones (and ai is bad at it, I think); though, I am open for suggestions regarding changing Arquebusiers name to more generalised one.
May I ask if you have any plans to add any other Men-At-Arms units? Arquebusiers emerged during the Renaissance, and after the early Baroque period onwards were replaced by musketeers armed with flintlock muskets and bayonets. I'm wondering if there are any plans to add other gunner units.
Not 100% sure, but I think it should work
But let me know if something is wrong.
The mod is Renaissance one dependant, and it already overwrites enough renaissance files, that it doesn't need separate update. You have to have both in the launcher, and baroque one below the renaissance one, for everything to work properly.
I would be ok with allowing to integrate it, but just add link to this mod when you publish yours.