Crusader Kings III

Crusader Kings III

Baroque Cultural Era
70 Comments
hdtomo 29 May @ 1:39pm 
I don't actually know why I have this - because I don't really run to the 1500s, but fun idea.
It'd be cool if by the baroque era you get bonuses that make retaking your primary title land way easier, leading to cleaner securer borders to represent nation states
Khagan 3 May @ 7:43am 
You could add arquebus units specific to local cultures, like in the arquebus mod. I think this would be great.
Katsu 2 May @ 3:31am 
Bonjour à toi cher moddeur.
Déjà merci pour ce mod qui me semble très intéressant.
Si tu souhaites des idées de mods, puis-je me permettre de te proposer de travailler sur plusieurs époques.
- Les Empires Coloniaux (1492-1789)
- Les Guerres Napoléoniennes (1789-1815/20).
Ce sont des époques riches, que ce soit culturellement, diplomatiquement, militairement, niveau intrigue également. Enfin bon ce ne sont que des idées et je sais que cela demande énormément de boulot.
En tout cas merci pour l'époque Baroque ^^
Katsu
Beorhthere Appleby 1 May @ 10:02pm 
Time to see if this works with "Tech Era Date Begone".
Mightus  [author] 30 Apr @ 2:36pm 
Thanks but I have seen that already :>
Although it won't change much since Baroque Era mod already tweaks Renaissance stuff to suit its needs.
dawid69929 30 Apr @ 1:53pm 
@Mightus Renaisssance Era got updated today
PH Ácido 22 Mar @ 8:03am 
My dream is to develop clothes from this period for the barbershop. Any dreamers with the ability to build this mod?
Mightus  [author] 16 Feb @ 9:07am 
Not made by me, but there actually is a submod that does that
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3423615136
你嗦什么啊? 16 Feb @ 8:53am 
Is there any way to use the innovations of the Baroque cultural era as early as 867 AD?
Mightus  [author] 16 Feb @ 8:47am 
I'm not sure what you mean by that
Mightus  [author] 8 Feb @ 12:39pm 
Nice!
LNSS 8 Feb @ 11:07am 
Ok! I published two mods that require this mod and the Renaissiance mod.
Mightus  [author] 7 Feb @ 2:44pm 
It's fine, just leave the link to the original in the description (or make it a submod)
LNSS 7 Feb @ 1:28pm 
Do you mind if I adapt this mod for Fallen Eagle?
certuda9 10 Jan @ 10:24am 
Fair enough
Mightus  [author] 10 Jan @ 8:42am 
Thanks!
I actually disabled this unit out of my own preference, and buffed pikemen instead (I think it represent the period better).
certuda9 10 Jan @ 6:03am 
Hi, great mod!
I think there's maybe a bug, the Renaissance era mod included Halberdiers unit in the Halberdiers innovation yet here they are missing.
Mightus  [author] 5 Jan @ 3:24am 
@Coalsack
Thanks, I am not expanding the mod rn but I will keep those in mind for the future

@Wmaps
The mod (baroque one) already updates majority of renaissance files, effectively beeing compatch as well; I am not ruling out integrating the renaissance mod directly if it becomes more necessary; but rn I want others to subscribe to the renaisance mod as well, out of modding courtesy.
Wmaps 4 Jan @ 1:53am 
Renaissance Mod isn't being updated and I'd rather not use Bookmarks for it because it's impossible for me to load it on my PC. Are you planning on integrating Baroque with Julien's mod?
Coalsack 3 Jan @ 8:49am 
Some regional ideas

-Mewari fortifications (in Rajputana, for Rajput culture)
-Taungoo expanisonism (Burma, could also synergize well with AEP
-Maniot resistance (Greece, Morea region)
-Rocket artillery (India region, or just the southern zone near Mysore)
-Mystras Renaissence (Greece, Morea region)

-Italian Wars (Italy, allows to unlock Condottieri Heavy Cavalry)
-Spice Trade (India and Burma regions, also SE Asia if AEP)
-Feitorias (Portugal, unlock unique building)
-Casa de Contratacion (Spain, ship bonuses, Conquistador HI? gunpowder? unit)
-Discovery of the Western Indies (Spain, unique buildings?, native courtiers coming during special events, could synergyze well with RICE natives. )
-Fur Trade (France, England, similar to above, but with Upper North America natives )
Mightus  [author] 22 Dec, 2024 @ 3:06am 
Cool! I will also add link to the translation in description.
And feel free to make a submod
hoi중독자 21 Dec, 2024 @ 7:36am 
Hi, I made a Korean translation for this mod.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3371219306

And, If you don't mind, would you allow me to create a sub-mod of this mod? I want to add/more more military units.
Mightus  [author] 27 Nov, 2024 @ 6:43am 
Thanks for suggestions
Mightus  [author] 27 Nov, 2024 @ 6:43am 
Cool, I've made an update to change the gunpowder units name, and I also rebalanced the speed at which cultural-head directed research progresses (just a tiny bit).
hoi중독자 27 Nov, 2024 @ 2:32am 
Thank you for reply. Considering the era, I suggest changing the unit's name to musketeer. It is a term used from the 16th century to the early 19th century. In this case, I don't think there's any need to change the unit icon. One of the guns in the picture appears to be a musket used in the 17th century. :steamthumbsup:
Mightus  [author] 27 Nov, 2024 @ 1:30am 
Thanks
I would honestly prefer to keep man at arms simple, cause I don't think its fun when you have to delete them each era to hire new ones (and ai is bad at it, I think); though, I am open for suggestions regarding changing Arquebusiers name to more generalised one.
hoi중독자 26 Nov, 2024 @ 3:03pm 
Thanks to the creator of this mod. :steamthumbsup:

May I ask if you have any plans to add any other Men-At-Arms units? Arquebusiers emerged during the Renaissance, and after the early Baroque period onwards were replaced by musketeers armed with flintlock muskets and bayonets. I'm wondering if there are any plans to add other gunner units.
Mightus  [author] 25 Nov, 2024 @ 8:14am 
I don't really know what would cause with your modset
Illuminatus369 23 Nov, 2024 @ 3:05am 
i play with the Immersive Realm Laws and found that with NB+ i have to wait almost 1000 years to get Sovereignty for Absolute Crown Authority in order to use it, do you or anyone here have any suggestions to get around this?
Mightus  [author] 13 Nov, 2024 @ 5:19am 
@ck3user7748
Not 100% sure, but I think it should work
ck3user7748 13 Nov, 2024 @ 3:54am 
given the renaissance era was incorporated into MB+, can I simply add this below MB+?
prusbartek 12 Nov, 2024 @ 11:16pm 
Great!
Mightus  [author] 12 Nov, 2024 @ 6:42pm 
Just remember to load Baroque mod below the Renaissance one!
Mightus  [author] 12 Nov, 2024 @ 6:41pm 
I think that the creator of renaissance mod probably just doesn't play the game anymore; don't worry though, all necessary files from Renaissance mod has been updated if you load Baroque one too.
prusbartek 12 Nov, 2024 @ 5:13pm 
Hell yeah! Thanks Mightus for updating. Mod is very very good. My game will be keep going to standard medevial era time now. Question - mod Renesanse, mayby you knows, why this awersome next mod not updateting? Thanks again for updates!
Mightus  [author] 12 Nov, 2024 @ 1:59pm 
oh, and thanks for kind words!
Mightus  [author] 12 Nov, 2024 @ 1:55pm 
A lot of mods work fine despite the "scary yellow triangle", including this one; but you reminded me that I wanted to include administrative title troops boost with the new eras, so I will update it in a moment anyway.
prusbartek 12 Nov, 2024 @ 1:51pm 
dear authors, update plis this magnificent mod!
Mightus  [author] 5 Nov, 2024 @ 11:49am 
I don't think the changes in 1.14 would affact the mod in any way, so it should work.
But let me know if something is wrong.
Italian the Hun 5 Nov, 2024 @ 8:15am 
Will this work with 1.14?
Альфа 1918 28 Oct, 2024 @ 9:24am 
Thank you <3
Mightus  [author] 20 Oct, 2024 @ 9:33am 
I think it should work without the Renaissance Era mod, in that case.
Caloens2k1 19 Oct, 2024 @ 5:04am 
Do I need the Renaissance Era if I used this with MB+? MB+ incorporated Renaissance Era if I'm not mistaken.
Mightus  [author] 8 Oct, 2024 @ 1:16pm 
Guys, just read the description 💀
The mod is Renaissance one dependant, and it already overwrites enough renaissance files, that it doesn't need separate update. You have to have both in the launcher, and baroque one below the renaissance one, for everything to work properly.
truelove101992 7 Oct, 2024 @ 2:50pm 
Question: Would you also be willing to do an update for the Renaissance era mod? Would go great when paired with this!
Mightus  [author] 7 Oct, 2024 @ 1:35pm 
On the steam page, I mean
Mightus  [author] 7 Oct, 2024 @ 1:35pm 
What mod are you making?
I would be ok with allowing to integrate it, but just add link to this mod when you publish yours.
The Knight 7 Oct, 2024 @ 11:43am 
Oooooo. I've been making a mod this would be really great for. Can I use it?
Mightus  [author] 6 Oct, 2024 @ 11:48am 
I'm playing on the latest version, with both mods enabled and I hadn't run into any issues; the baroque mod, overwrites most of the files of renaissance one, to make them more balanced with each other. So you could say, the compatch is already included; although does the renaissance mod indeed not work on its own? I haven't seen anything that wouldn't make it work.
@AHrEJl 6 Oct, 2024 @ 9:48am 
What about make compatch for Reinessance Era to dont crash with 13.0 update? Look like original mod maker ignore updates.