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Also while he can't move in Steady aim, outside of it he has access to great mobility options for getting away from your opponent, or slipping by their moves. And while that's normal for YOMI, the stage is so big that a move like Steady gives incredible value as you continue to chip the opponent down. It's almost like an even slower version of old Wizard where you kite the entire game while trying to sneak in chip.
I love the moveset overall though, and you did a great job porting him into YOMI. I just think he might need tuned down a bit when it comes to Steady. Maybe a max range limit?
also zerke1d you have a skill issue lmao
I was not aware that unsubscribing from a mod an verifying file integrity is not the same thing as a character cache.
I apologize for being a moron who can't read.
Anyway the more Guilty Gear Mods means more happiness and joy for all!
Which is odd because when I was workshopping this my friend who only downloaded the character once had no issues. I even verified the integrity of the game files and still could use them even in single player.
So either I missed a step or the game hates me specifically.
"The prediction is not always real"
I used this guy for a single match (singleplayer against Elder). When I tried to use him again recently today, he just wouldn't load and displayed as Null, and likewise caused the replay of the previous singleplayer match to be corrupted.
This is likely because of his big 'Deus Ex Machina' cutscene. Explanation being that another character I used briefly, Roberta, encountered the same issue after I used her 'Give In...' super in a match, which also features a big cutscene similar to 'Deus Ex Machina'.
However, a few other characters I use such as Royalty, Red Mist and GildedGuy, also have a big cinematic super but they don't crash the game after I use them in a match.
Some feedback though
1. This mans moves stun for way tooooooo long
2. blocking during gun stance should be changed
THE FINITE ONE AND THE INFINITE ONE
will not cum