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i thought i would ask anyway
don't ask don't get
thanks either way
can you mod a search function to
personal inventory
a search function to the quest journal and add a few quick tabs for sorting quest into type
cooking
fossil hunting
bounty
ect
and i'm not sure if this has been done but add planet info/ location to quests
so that you don't have to go back and forth like a yo-yo
also it would be great to have some way of marking quests...
so people can tick them off as done, but not yet handed them in / not yet complete
the teleport menu is another UI that also needs a search function and some way of sorting them into tabs
planet types
city/outposts
a way of marking them as a home world or colony, farm or mine
So how is it done with zoom? And if it is possible to change the size of the scanned chunk, would it also be possible to autoscan the entire planet? Logically it would be a use, only for admin mode.
Yes! I've added a change log, and the next update will make things more configurable~
@林一二
Yes~ map scanning has a fairly significant impact on game performance, so I've set the default to Off so that you can familiarize yourself with the features that turn it on and off!
Due to a weird bug in Starbound, displaying interface corners by default and dragging interfaces can't co-exist, and there's no feature to get the biome at the current position, but both can be implemented with oSB features, so I'll probably have to create an additional add-on mod.
I've patched it, but I've yet to use xSB so I'm not sure if it's fixed. “close” is the default game callback, but I think they changed something in xSB.
Thanks, I'll fix it today or
tomorrow.
- "The modder of the minimap mod forgot to put in a `"close"` button. xStarbound expects that."
I also have a pastebin post that shows the entire crash stack trace whenever the bug does indeed occur.
https://pastebin.com/x5wFVzib
would be nice if this included some features of this mod with chest/challenge door/structure location capabilities
Yes, it's compatible
Doesn't the minimap work in the other world?
On the big minimap interface, there is a button to toggle tile(map) scanning. Turning on scanning has a noticeable game performance impact, so I've added an option to toggle it on and off, with the default set to off.
I've reprioritized this mod and hopefully this will work.
@Darkon
Is there a log file where the error occurs? It worked fine for me in multiplayer testing, so I don't know what's causing it. (˚ ˃̣̣̥⌓˂̣̣̥ )
@Elioz Dherion
Adding extra zoom levels would require a lot of code modifications, so it will take some time. For now, I've added a 1/4 zoom because the code is written to only work with integer scale zooms. ( ´・ω・)
It's okay to add this mod in the mid-game!
I'll see if I can implement the other suggestions as well~