Arma 3
Bomberman 2035 [SP]
12 Comments
Sergeant Anger  [author] 17 Oct, 2024 @ 4:14pm 
Could you please be more specific about the addon? Like the name or something?
Liberty_Valance 17 Oct, 2024 @ 12:44pm 
something is missing ... addon ?
Sergeant Anger  [author] 6 Oct, 2024 @ 1:42pm 
@Mudokon
Thanks for reporting this bug! It was a f#cking desk that I added and belong to CLDC Western Sahara. I replaced it with one from Vanilla ArmA 3. :steamthumbsup:
Sergeant Anger  [author] 6 Oct, 2024 @ 1:34pm 
Gonna check it out and update it soon.
Mudokon 6 Oct, 2024 @ 3:47am 
Doesn't work for me either. Says vehicle class Land_Table_small_EP1_lxWS no longer exists.
Liberty_Valance 4 Oct, 2024 @ 7:41am 
ok
Sergeant Anger  [author] 3 Oct, 2024 @ 3:37pm 
@Liberty_Valance

I'm not getting any addons missing, playing everything in vanilla. You should check your addons' list.
Liberty_Valance 3 Oct, 2024 @ 12:43pm 
addons missing; I have the two DLCs
Sergeant Anger  [author] 29 Sep, 2024 @ 3:46pm 
J@unty

You're welcome! Glad you liked the scenario :lunar2019coolpig:
J@unty 29 Sep, 2024 @ 6:12am 
Very fun to play, Thanks!
Sergeant Anger  [author] 23 Sep, 2024 @ 1:06pm 
Hey finn, thank you for the feedback!

1st: I thought I couldn't find a code in the editor to make it possible because I remembered that in the original Operation Flashpoint you could acquire the objective without destroying the vehicle entirely. So in the next update it will be possible to complete the task with just inmovilizing the vehicles.

2nd: Surely there's a way to show you in the HUD that you can call them via radio. I'm going to be working on that.

3rd: Yes, it was a bad idea to leave some soldiers inside the houses but now I prepared a more easy way to acquire that task.

Thanks again for remarking this details!! :steamthumbsup::lunar2019coolpig:
kalman 23 Sep, 2024 @ 11:40am 
Great mission overall, but I encountered a few issues that might need some attention (apologies if these are in line with the original design).


1st : Rather than requiring all four convoy vehicles to be destroyed for the task to complete, I believe the objective could be more flexible. Completing the task by either immobilizing the vehicles or eliminating the drivers would be a nice addition.

2nd : I didn’t realize that I had the option to call in teams; I assumed they would be dispatched automatically. A subtle hint or notification for this feature would make it clearer for players.

3rd : I spent over five minutes searching for the last enemy hidden in a house on the right side of the city—this part felt more tedious than challenging.

Despite these minor hiccups, I really enjoyed the mission! Looking forward to seeing more in the future! :ALTIS: :AAF: