Transport Fever 2

Transport Fever 2

TCM - Trolleybus Catenary Mod
52 Comments
Maering 8 Jun @ 1:56am 
I confirm it crashes the game as soon as I try to enable the mod. Yes "Fences" is already enabled
Dev1 16 May @ 4:25pm 
Hi, I wanted to ask a question. I downloaded this mod, but when I go into the game, it crashes. How can I fix this?
Gragametr  [author] 17 Nov, 2024 @ 6:44am 
wacker-ibk: I wish I could, but that required mod (Fences) is now released for consoles. It doesn´t work without it.
wacker-ibk 15 Nov, 2024 @ 12:40pm 
bitte für die ps5 konsoleedition
[BG]airhead 28 Oct, 2024 @ 5:25pm 
Gragametr, found it, thx
Gragametr  [author] 28 Oct, 2024 @ 5:17pm 
[BG]airhead: It´s on right panel on this page (like author name, etc)
[BG]airhead 28 Oct, 2024 @ 5:02pm 
Gragametr I just re-subscribed to the mod, but it's not asking to subscribe to any other mods
Gragametr  [author] 28 Oct, 2024 @ 4:29pm 
[BG]airhead: It literally listed in "Required items". When you hit subscribe, it will ask you to subscribe Fences.
[BG]airhead 28 Oct, 2024 @ 4:23pm 
Hey guys, can anyone place a link to to the Fences mod by Snowball, SwissCH, Yoshi or link it as a dependency to this mod. Can't find it myself.
猩红之域 18 Oct, 2024 @ 9:17pm 
Hello, using your module has added new senses to my map, but I feel that there are some places that are not easy to make, and I always cannot grasp the Angle of the turn when drawing the turn line at the intersection. I wonder if I can improve the way of drawing the turn to make it simple and dock with the turning track of the Skoda tram as much as possible, thank you
winnimees 5 Oct, 2024 @ 10:34am 
Thanks!
Gragametr  [author] 5 Oct, 2024 @ 8:38am 
MiksTheDud: By using "Modular wire". Then you select "curve" in asset options.
winnimees 5 Oct, 2024 @ 8:28am 
How to make turns?
Timur_Dolgushev 2 Oct, 2024 @ 9:43am 
Gragametr: where skoda trolleybus?
Timur_Dolgushev 29 Sep, 2024 @ 1:10pm 
what?
Gragametr  [author] 29 Sep, 2024 @ 12:00pm 
trolleybus: You will know soon :)
Timur_Dolgushev 29 Sep, 2024 @ 11:44am 
Gragametr: when will you do skoda trolleybus?
Timur_Dolgushev 29 Sep, 2024 @ 4:23am 
:)
Timur_Dolgushev 29 Sep, 2024 @ 4:23am 
ok
Gragametr  [author] 28 Sep, 2024 @ 11:38pm 
trolleybus: Yes, Skodas are planned
Timur_Dolgushev 28 Sep, 2024 @ 2:27pm 
a skoda trolleybus?
Gragametr  [author] 27 Sep, 2024 @ 2:03pm 
trolleybus: I mainly focus on Czechoslovak vehicles and assets. I don´t plan to make Zius.
Timur_Dolgushev 27 Sep, 2024 @ 1:35pm 
pls do ziu 682
Xenoose 24 Sep, 2024 @ 5:27pm 
Ahh dident even notice that lol, will do that next time.
Gragametr  [author] 24 Sep, 2024 @ 12:14pm 
If you experience bug or crash, write about it in "Technical Support"
Gragametr  [author] 23 Sep, 2024 @ 11:42am 
Xenoose: I am working on update. Soon it should be fixed.
Xenoose 23 Sep, 2024 @ 11:11am 
Now causes the game to crash after grid snapping update. Crashes the game the moment the toggle switch to add this mod is pressed.
Deividas 23 Sep, 2024 @ 11:03am 
From a Lithuanian, ačiū (thank you)!
Gragametr  [author] 23 Sep, 2024 @ 9:46am 
Belgar242: Ďakujem :)
Gragametr  [author] 23 Sep, 2024 @ 9:45am 
okyes: It depends on how big radius did you make.
Gragametr  [author] 23 Sep, 2024 @ 9:44am 
Jespr0_0: Thanks :D
Gragametr  [author] 23 Sep, 2024 @ 9:44am 
Venqxz: Thanks :)
Belgar242 23 Sep, 2024 @ 8:22am 
super praca
okyes 23 Sep, 2024 @ 3:02am 
is it supposted to not look realistic on turns or am i doing something wrong
Jespr0_0 22 Sep, 2024 @ 7:50pm 
Amazingly built mod, however I personally wouldn't use it because placing everything:steamthumbsup: is a lot of work. Thank you to the developer for being so quick at solving issues tho.:steamthumbsup:
Venqxz 22 Sep, 2024 @ 12:41pm 
Love it :steamthumbsup:
Gragametr  [author] 22 Sep, 2024 @ 11:52am 
takashigqgle: Oh, I see. I will improve this in next bugfix.
takashi 22 Sep, 2024 @ 11:21am 
>Gragametr
>muli166
I think what muli166 wants to say is that it would be better to include the keyword "road" in the tags.
As you say, there are restrictions when it is created as a road, so I understand why it was made an asset. However, I think it's a matter of whether future "TPF2" players could find it. Since it's a trollybus mod, I don't think it would be too far off to include the word "road."
CHECKOPLAYS 22 Sep, 2024 @ 8:21am 
WHATS THAT??? OH YEAH.... SUPER COOL!!!!
Thank you very much and nice greetings from Munich Bavarian
Fetfrumos96 22 Sep, 2024 @ 6:47am 
Yes, these lines were created, but they were crooked and not complete. They had gaps at intersections and turns. They could have been used, but they were not aesthetically pleasing compared to your lines and looked, frankly speaking, crooked. That is why they were not used by modders from Russia. And since the mod is crooked, then there is no point in making trolleybuses, because it does not look aesthetically pleasing. But your mod is something else, it is smooth at turns, it does not break at intersections and turns.
Gragametr  [author] 22 Sep, 2024 @ 5:32am 
muli166: That´s the main advantage of this mod. You can place wires on every single road. Vanilla, modded or custom road. Asphalt, gravel road it doesn´t matter. This makes possibility to have trams and trolleybuses in same road line. :D

If this mod was road, it would be very limitated. :D
Gragametr  [author] 22 Sep, 2024 @ 5:28am 
takashigqgle: Thank you :) I tried my best to make it good.

And since you wrote something in Czech, I will also respond something in Slovak:
Bolo mi cťou spraviť tento mód :)
Gragametr  [author] 22 Sep, 2024 @ 5:25am 
Fetfrumos96: I am not best modder :D . I just made some wires because I like trolleybuses from my childhood :)
Other modders with trolleybus poles had great idea. I think all of them did a great job :)

I will hope, that we will see more trolleybuses in future (also maybe from my production :D)
Gragametr  [author] 22 Sep, 2024 @ 5:21am 
Hibiki: Thanks :)
Gragametr  [author] 22 Sep, 2024 @ 5:21am 
old: Thanks :D Maybe in next update there will be more assets :D
Gragametr  [author] 22 Sep, 2024 @ 5:18am 
TheBackYard: Maybe in next update/new mod :D
muli166 22 Sep, 2024 @ 4:23am 
Wouldn't it be better as a street rather than as an asset pack?
takashi 22 Sep, 2024 @ 3:17am 
I'll tell you how my time has passed today. I usually get up late on weekends. I press the start button on the game. It takes more than an hour to load. I plan to play after 3 hours. Now I found this, yes, subscribe.And again, I'm writing a comment while the game restarts. Not confident in using it? Yes, I'm not confident either, but I'll do my best. That's how it is, everyone. I've been playing for over 4500 hours, and I've been happy to get a great bus MOD in the past, but in this creator's photo, there's some stylish decorative wire. I want to do that someday too. Yes, that feeling is important first.
Czech? again.Děkuju
Fetfrumos96 22 Sep, 2024 @ 12:58am 
Thank you. You are the best of all modders. You solved the trolleybus problem, even the best of modders who make a lot of transport. They couldn't figure out how to make a line so that it wouldn't break at intersections and wouldn't end. Let's hope that these modders will finally take on Russian domestic trolleybuses and not only. And then they shouted that trolleybuses are not needed in the game, since there is no adequate trolleybus line, without wires breaking at intersections and turns. Thank you a million times for this mod. Maybe your works of art, that is, trolleybuses, will also appear in the vastness of such a wonderful game.
Hibiki 21 Sep, 2024 @ 9:43pm 
great