The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Room Info
24 Comments
Sack Head  [author] 3 Jan @ 3:13am 
@yfyfyfyfyfy I have already fixed it, I will post an update soon :resmile:
yfyfyfyfyfy 2 Jan @ 6:28pm 
deals with angel and devil have negative IDs in NER

https://i.imgur.com/CMOxiCV.png

instead of subtracting 10000 and 9000 I think it's worth subtracting 9999 and 8999 so that it matches the room ID (also NER)

https://i.imgur.com/KHflNVV.png
yfyfyfyfyfy 18 Nov, 2024 @ 6:08am 
you're using a fairly strict range (which I can break by adding just one room) and you'll need to update your mod if I release flooded caves and etc.
Sack Head  [author] 18 Nov, 2024 @ 5:40am 
@yfyfyfyfyfy What specifically do you not like?
yfyfyfyfyfy 18 Nov, 2024 @ 4:06am 
well, it works, even though I don't like how it works. you will probably have to add the next floors (when will they come out of course), and also expand the current ones if I add rooms to them too
Sack Head  [author] 17 Nov, 2024 @ 1:28pm 
@yfyfyfyfyfy I probably fixed the problem. Check it out, if you find any errors, let me know.
yfyfyfyfyfy 15 Nov, 2024 @ 4:24pm 
don't pay attention that in the screenshots I sent the ID is 1000 and not 10000, because the game introduces these special rooms into other IDs for some reason. their actual ID is indeed 10000 or higher

https://i.imgur.com/XeoYgO2.png
yfyfyfyfyfy 15 Nov, 2024 @ 4:20pm 
It's very nice of you to add the prefix for the rooms created by my mod! but there is a problem - in the vanilla game there are already some special rooms that use the ID 10000 (for example, the mirror room or the area where you get the second part of the knife), so the NER prefix is ​​displayed there too, even though these rooms are not such.

Maybe you can find a solution, but if you don't you can... just remove the prefix. Because all the rooms created by my mod have the NER prefix in the name so it shouldn't confuse anyone.

https://i.imgur.com/TZWbP32.png

https://i.imgur.com/tPTG3CL.png
Sack Head  [author] 7 Nov, 2024 @ 2:01am 
@yfyfyfyfyfy Thank you for the work you have done, it was difficult for us to understand this completely, but with your help it will be much easier. We will add this to our mod.
yfyfyfyfyfy 6 Nov, 2024 @ 11:39pm 
it seems like it's pretty easy to do (even for someone like me who doesn't understand lua), I did the following and it works. maybe this could be reworked a bit because there might be too much information on the screen now

if Configuration.showRoomDifficulty then
local roomDifficulty = roomDesc.Data.Difficulty
table.insert(info,string.format("Difficulty:%d", roomDifficulty))
enabledCount = enabledCount + 1
end

if Configuration.showRoomInitialWeight then
local roomInitialWeight = roomDesc.Data.InitialWeight
table.insert(info,string.format("Weight:%.2f", roomInitialWeight))
enabledCount = enabledCount + 1

...

AddBooleanSetting("Show Room Difficulty", "showRoomDifficulty", "Toggle the display of the room difficulty")
AddBooleanSetting("Show Room Weight", "showRoomInitialWeight", "Toggle the display of the room weight AKA rarity")

I didn't distribute this anywhere because editing and distributing someone else's mod without permission is bad :^

https://imgur.com/a/vVcYKJc
yfyfyfyfyfy 5 Nov, 2024 @ 7:14am 
each room in isaac has its own difficulty (1.5,10,15 or 20) and also weight (or rarity), i.e. weight 1.0 means that the room is found like all normal ones, 0.1 - 10 times less often, etc. I don't know if it is possible to get this data via lua
Sack Head  [author] 5 Nov, 2024 @ 6:41am 
@yfyfyfyfyfy Could you explain in more detail?
yfyfyfyfyfy 4 Nov, 2024 @ 9:01pm 
it might be interesting to have settings that allow you to see the weight of a room and its difficulty
76561199445715964  [author] 1 Oct, 2024 @ 8:18am 
@yfyfyfyfyfy Thanks a lot for the kind words! I’m really happy to hear the mod’s making things easier for you. If you ever have any ideas or feedback, don’t hesitate to let me know!
yfyfyfyfyfy 1 Oct, 2024 @ 4:02am 
as a mod developer that adds vanilla-like rooms I want to say thanks for this mod. now I don't have to type debug 5 all the time, and it also looks nice.
Sack Head  [author] 24 Sep, 2024 @ 10:43am 
@nocturni You're welcome! Let me know if you need anything else.
Scribble 24 Sep, 2024 @ 10:01am 
thanks for the update!
76561199445715964  [author] 22 Sep, 2024 @ 4:35pm 
@Adamo2499 I get it, we'll try to add support for mods
Adamo2499 22 Sep, 2024 @ 12:28pm 
You may look at Roon name HUD mod to better undestamd what i'm talking about
Adamo2499 22 Sep, 2024 @ 12:25pm 
@GreedySentinel I was thinking more like name of rooms added in mods such as FF, Epiphany, Compliance, Samael etc For example in Samael you have "(Samael) Rest"

I hope I've explainted it correctly
Scribble 22 Sep, 2024 @ 12:04pm 
great mod!

looking forward to an update that'd potentially add room names, maybe check "Room Name HUD", it features what they're talking about
Sack Head  [author] 22 Sep, 2024 @ 12:00pm 
@Adamo2499 "Type" is responsible for the name of the room.
Sack Head  [author] 22 Sep, 2024 @ 11:56am 
@Adamo2499 The mod already has room names (Treasure room, Shop, etc. For example "Type: Curse" as in the third screenshot). Or do you mean something else?
Adamo2499 22 Sep, 2024 @ 10:14am 
Can you add room name pls?