Quasimorph

Quasimorph

Simple Data Loader
20 Comments
Diet Doomguy 25 May @ 8:28pm 
Has anybody tried editing merc names? Changing a merc name in the merc file just causes them to be displayed as "New Text" in the clone menu.
Broomraepe 13 May @ 3:37pm 
Nice. Great mod btw.
nbk_redspy  [author] 12 May @ 12:12pm 
All of my mods are up to date unless mentioned otherwise.
Broomraepe 12 May @ 11:48am 
is this mod still getting updated?
nbk_redspy  [author] 13 Mar @ 6:45pm 
Compatible with the 0.8.6 opt in beta
nbk_redspy  [author] 4 Feb @ 12:41pm 
Looks like it has changed a bit with 0.8.5.
I *think* it is the station type categories, (SpaceAndBox file),
The location's drops and filtered by forbidden classes (space objects)

Then by the faction drops. (config_items_drops)

Adjusted by tech level of the target and mission points.

I can't help you much from here. You will have to test it out.

You might be able to just change all the faction drops to itemChip, tech level 1, weight 1000 and a point of 1 to verify. Remove the other entries.
TheHotDog 4 Feb @ 9:17am 
The config_item_drops file has faction rewards and containers so im not sure if the container part has chances for ground item spawns.
There is #itemdrop_industryContainer that the only one has itemChip 1 70 and is the 1 a weight/chance and 70 being points?
And im not seeing classUSB anywhere in container parts and i want to decrease its chances of spawning as it spawns to often.
Well if there are no ways to change it no worries anyways thank you so much for these mods they make experience playing this game so much fun!
nbk_redspy  [author] 4 Feb @ 6:43am 
@TheHotDog I believe you can change the config_item_drops file. Increase the weight and/or decrease the points.

Weight is probably what you want since it affects the % chance of that item being selected. The points is how much of the reward pool that item takes.
TheHotDog 4 Feb @ 1:47am 
Hello it there a way to use this mod to edit ItemChip spawn rate on the ground?
I've checked all the export files and none of them have options to edit their spawn rate.
nbk_redspy  [author] 30 Jan @ 9:36pm 
Find the file that has the data to be modified in the Export folder.
Copy that file or files to the Import folder.
Edit the files as needed in the Import folder.
Run the game.
zaweraks [RUS] 30 Jan @ 9:28pm 
How can I start using this?:beeped:
clockwork artificer 27 Jan @ 5:14pm 
Thank You for updating!
nbk_redspy  [author] 24 Jan @ 8:40am 
Added support for v.0.8.5
clockwork artificer 20 Jan @ 2:20am 
Now that 0.8.5 is out officially, are there any plans for an update?
Indigoblade 2 Jan @ 10:24pm 
Hi! Is it possible to pull data for enemies? Would like to see if I can edit/add enemies this way
nbk_redspy  [author] 19 Oct, 2024 @ 6:12am 
@Gavin I believe all of the difficulty settings are put into the save file. The save file is JSON (in minimzed format). If you need assistance with that, check out the game's Discord server https://discord.com/invite/hb5QdAA4yN
Gavin 18 Oct, 2024 @ 11:54pm 
Thank you for the mod (and all your other ones). Do you know if there's a way to edit the config files to change the new difficulty settings in an existing game, rather than starting a new game?
nbk_redspy  [author] 30 Sep, 2024 @ 9:11pm 
我很高兴你喜欢它 🙂

(I'm happy you enjoy it 🙂)
30 Sep, 2024 @ 8:49pm 
瞧啊,多么不可思议,我爱死这个mod了。亲爱的作者,愿上帝保佑你。
I hit jellyfish with hammers 28 Sep, 2024 @ 11:10am 
always happy to see more mods get uploaded to the workshop