Portal 2

Portal 2

TimeTOdie 95 - E - (Advanced Series)
11 Comments
lfairban 19 Sep, 2017 @ 11:52am 
Not really all that interesting.
hoanns 17 Dec, 2015 @ 9:39am 
i didnt like this one, flying sideways.. thats frustrating if you dont know that. it seems like the angled plates in front of the exit are just there to frustrate you and make the level seem a bit longer. without them the level would be the same but not so fiddly
Yuhg 30 Apr, 2015 @ 7:48am 
Very badly implemented in my opinion. Easily I can see the objective but this random nature of achieving the exit just bores me into quitting for something that actually needs thinking about. A shame as I rather enjoyed many more of your tests.
We need more BOOM 17 Mar, 2015 @ 7:14am 
Nice idea, but a bit too fiddly according to my taste.
But as always: very original puzzle!

https://steamhost.cn/steamcommunity_com/id/WeNeedMoreBOOM/myworkshopfiles/
BUG 24 Feb, 2015 @ 2:37pm 
Fun test.Thanks./
76561198065623090 10 Feb, 2015 @ 4:58am 
The simplest ones are always the harder. great map !
larAMY 21 Jan, 2015 @ 7:01am 
i solved it totaly using no noclip at bloody all
Chelliste 12 Nov, 2014 @ 7:53pm 
A neat fling trick that I don't believe I have seen used in quite that way. The final fling must have a *perfect* trajectory to thread the needle.
Petutski 9 Nov, 2014 @ 7:26pm 
Ah.. this map was a real learning experience! Apparently more distance can be shifted in mid-air by moving sideways! Is this a native function of flying or do you have to configure it to happen in code?
DD89 31 Oct, 2014 @ 8:39am 
I really like this map. I never saw gaining momentum this way before. The first part was easier than the second. Very cool
fernandohenriquecm 30 Oct, 2014 @ 5:59pm 
Go back to the exit is a hard task =/