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Sound (should) be fixed
Sweeping balance tweaks
Details in the log as usual
1- звук ломающихся костей врагов еще никогда не был так приятен.
2- хочется увидеть больше модов от тебя , желаю удачи.
There, make sure your mod has updated and you should see the text in game!
I'm not going to nerf her into the ground ever, she is meant to be good, and her second form is meant to be stronger than most, I'm only trying to make sure she isn't overpowered. She will never be a weak hero.
Your words are very kind, there will be new mods coming from me in the future and I'm glad you're looking forward to them!
@Professional Dumbass, I can only chalk that one up to a random crash! There's no crazy features that would promote instability, and there's only the one incompatibility with Astronomer but that's the sound anyway. Thanks for the report though!
I landed a crit with Bulwark (still in shield mode) onto a bloodsucker and it crashed the game.
I relaunched it and bulwark hit the crit AGAIN and this time it didn't crash. This never happened again.
@S O U P
@Professional Dumbass yes it's something I need to get around to, I don't want people to be unable to play mods because of having mine installed, and vice versa
Thanks for help
@Professional Dumbass are you using the Astronomer, there's an ongoing bug where the sound breaks with my mod if you have them installed. If not, try delete the files and resubscribe
Clearing debuffs is a universal thing, it can either be cleared (which means any clear debuff source works) or it cannot be cleared (where nothing but time and/or clear conditions written in the buff's code can clear it).
You can clear the debuffs with medicinal herbs or any other debuff clearer, like any other debuff, so if it's an issue make sure you bring some! I wouldn't say 30% is considerably high, certainly not high enough to very frequently change back to calm after the first move. Have you considered you might be very unlucky?
Before this change, switching to the agitated form was a no brainer the moment it was available, it is very strong - by design. Being able to switch to such a powerful form so freely, in darkest dungeon, didn't make sense for the game's balance. Introducing consequences for using the zealot outrage flippantly helps increase the usage of the calm form outside of just a placeholder while someone waits for agitated to become available again.
I hope this helps you understand my design practices!
This ain't it man.