Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Larger Maps
70 Comments
VibePulse 7 Apr @ 5:37am 
update pls!
Apollo702 2 Jul, 2024 @ 1:18am 
It no longer works.
Dovah Dinok Gaaf 10 Feb, 2021 @ 11:26am 
@holiday: rt stable(ish) turn 200+ it gets sluggish (quickmove helps)
Jackrabbit 21 May, 2017 @ 4:15pm 
rt?
Aras 4 Sep, 2016 @ 7:36am 
its nice but when you came 250-300 turns, game start to slow. and some times crashes:(
Sith Nazgul 23 Jun, 2016 @ 1:47pm 
As in terms of saphir's problem, maybe that you have run out of visual (can only load so many chuncks etc. cant remember what it's actually called.) memory? Recoomend turning down your graphics that might help. If they are already on the maxium lowness and you keep getting the same problem your graphics card maybe out of date. In other words to much is being loaded thus the crash. hope this helps.
saphir 3 Jan, 2016 @ 9:51am 
it looks like it would work fine, but I played with 12 factions and after turn 540 any sav get crash when I exit game after save it, start again and try to load the sav. Until turn 540 all is fine.

However, if I do not exit, I can continue the game w/o problems. Its the loading of the sav only.

Means, the last computer shut down may not be later than turn 540 and then I have to stay in game until its end. Otherwise I have to load the 540 turn again as the last loadable sav w/o crash.

Kiddrangon 19 Nov, 2015 @ 5:20am 
I have a question, is there a way to mod Rising Tides maps / planets to be like 80% to 90% sea? on a Stardard and up size map?
Popitrekker 19 Oct, 2015 @ 6:50pm 
@NoBull I have encountered this error as well, to fix it you simply have to load your mods twice. After it loads it the first time go back to the mods selection screen and reload the mods again. Works for me every time so far
JS4 For Heismen 17 Sep, 2015 @ 12:32am 
When I enabled this mod, it crashes the game and it's the only mod installed.
Raven-01 23 Aug, 2015 @ 9:42am 
doesnt work anymore....when i start up a game, the action UI such as when you click on a worker and the UI were you select what you want it to build or remove does not appear. goes for all units....
Guy 15 Aug, 2015 @ 1:59pm 
i want an atleantean civ pls
victorcarmonashe 30 Jul, 2015 @ 11:26pm 
Thanks
barry.stephane 29 May, 2015 @ 3:46pm 
Ceci peut être interressant...
mythbuster5 25 Feb, 2015 @ 7:48pm 
When I start a game with "larger maps", I chose super massive, and absolutely no terrain appears, therefor, no landing spot, no NUTHIN'.
jonesjoshuar02 23 Jan, 2015 @ 4:53pm 
im not getting an aliens at all, even in frenzied. i got to turn 160 and found two siege worms at once, and other than that havent seen ONE alien. not sure whats going on there.
Meiji 18 Jan, 2015 @ 5:54am 
Can we have an alternate download link please?
hawaiian_luvr 3 Jan, 2015 @ 8:56am 
I have also experienced the game freeze/crash once my saved games hit a certain size
Zeroren 9 Dec, 2014 @ 11:35pm 
after some testing i found that this map doesn't work anymore with the new patch for some reason
Sys 30 Nov, 2014 @ 8:54pm 
We're playing the large atlantean version in multiplayer. Two humans, three AI. We are on turn 390 and the game will no longer load. Sometimes it loads enough to crash and try to resync, creating a resync autosave. The save file(currently 1.62mb) is easily 50% larger than our longest games on default massive maps. I'm assuming it's a limitation in the game itself and not the map. Just fyi.
sieniatech 30 Nov, 2014 @ 3:24am 
will someone make a huge map from oryginal AC?
mfly6148 21 Nov, 2014 @ 6:59pm 
I can conifrm what saphir wrote; I had to do the same thing in order to get the bigger maps to show up for me (rename them, in other words). I had played a couple of games after subscribing and selecting under 'mods' during initial game setup, but the 'massive' maps were still just the default 'massive' maps, until I renamed the files and started a new game. And now... they are truly massive. Thanks! :)
Venusaisha 18 Nov, 2014 @ 5:34pm 
seems kind of sluggish, the more mods u use, and massive map, alot empires seems slow downs. but no problem, thou with every mod i always make notes to follow to avoid "slugs"
Vibby 18 Nov, 2014 @ 12:04pm 
I wonder when someone will make some maps? I would love to see a Earth map, be interesting.
Grizzly Dip Spit 18 Nov, 2014 @ 7:32am 
Is the Large Map SIze bigger than the Massive Map Size?
Medve 16 Nov, 2014 @ 3:14am 
Hello, i was wondering if you can balance the alien nests better? Feels like that they are not so many of them when i am using larger maps. Or at least look in to it, thank you.
saphir 13 Nov, 2014 @ 9:04am 
just tested: I need to move the Mod's maps to F:\SteamLibrary\SteamApps\common\Sid Meier's Civilization Beyond Earth\assets\Maps ( have steam on F:) AND rename them to the original map names, i.e. LargerTerranMap.lua to Terran.lua
saphir 13 Nov, 2014 @ 8:52am 
Multiplöayer: the maps should work also in multiplayer, of all have the map replaced as then the player's game has no other
saphir 13 Nov, 2014 @ 8:50am 
\common\Sid Meier's Civilization Beyond Earth\assets\Maps contsins the original maps only, not the new by rthis mod. As I undertstand, the steam update didn't work coprrectly ?

The Mod's maps are in \Documents\My Games\Sid Meier's Civilization Beyond Earth\MODS\Larger Maps (v 3) only.
saphir 13 Nov, 2014 @ 8:40am 
I now updated to v3, the max size I get (terran like, large) is with a high of ca. 60 tilles, and a big ice border at top and buttom, and another big border with empoty tiles.
I think, it's the 104x64 vanilla, playable with max 12 sponsors.

So it looks like the mod does not work for me,, but what I do wrong?

Gunboat Diplomat 7 Nov, 2014 @ 7:50pm 
You shouldn't need to copy *any* files to the assets folder.
Daddy 6 Nov, 2014 @ 5:08am 
This worked for a friend and I and we played multiplayer. Just copy whichever maps you want to play from Documents\My Games\Sid Meier's Civilization Beyond Earth\MODS\Larger Maps (v 2) into C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization Beyond Earth\assets\Maps we didnt even rename them and it wroked great for us!!
Juggernacht 5 Nov, 2014 @ 7:39pm 
Feanor, as far as I know, mods aren't currently useable in multiplayer, and I don't believe Firaxis has any plans to make them useable in multiplayer.
radiokid 5 Nov, 2014 @ 3:57pm 
cool!
zwoensch1975 5 Nov, 2014 @ 3:35pm 
nice...thx
Feanor 5 Nov, 2014 @ 12:15pm 
How do you use this in multiplayer?
volcanorion 5 Nov, 2014 @ 7:49am 
thx
WITCH3R27 5 Nov, 2014 @ 7:38am 
thx... :-DD
76561198082386366 5 Nov, 2014 @ 7:24am 
goooooooood
76561198082386366 5 Nov, 2014 @ 7:24am 
)
PvEt$ 5 Nov, 2014 @ 3:06am 
goood
burbsawu12 5 Nov, 2014 @ 2:55am 
gos
JackFront 5 Nov, 2014 @ 2:02am 
goood
OmegaSW 4 Nov, 2014 @ 11:56pm 
@preffect

Like someone has already asked, could you please include in your description the sizes of vanilla maps so we could compare your maps and see how much larger they actually are?
Ahvilae 4 Nov, 2014 @ 11:40pm 
good stuff, more please!
BLÀde 4 Nov, 2014 @ 9:43pm 
world wrap is not on for larger Archipelago
Orgull 4 Nov, 2014 @ 5:44pm 
Thank you SO musch for this. :)
Iustitia 4 Nov, 2014 @ 1:57pm 
Will we seen bigger maps ?
Aquavo 4 Nov, 2014 @ 12:11pm 
way cool
Karolak212 4 Nov, 2014 @ 12:05pm 
Thanks so very much!