WARNO
SigNulls Urban Warfare
45 Comments
N3xus 15 Apr @ 12:24pm 
update
Ramirez_from_MW2 11 Apr @ 3:02pm 
Rip this mod made the game so good.
Blue 30 Mar @ 2:08pm 
i got this mod just to find it not updated
SigNull  [author] 14 Mar @ 7:47pm 
:)
inari 13 Mar @ 9:12am 
update lol
plumby 8 Mar @ 7:55pm 
for the love of god, update pppplllllllleeeeeeeeeeease
skubb 6 Feb @ 1:03am 
this mod was peak someone should recreate
plumby 15 Jan @ 5:51pm 
update
某科学的掷弹兵 5 Dec, 2024 @ 1:55pm 
plz update
ac-130晶剑 5 Dec, 2024 @ 4:59am 
plz update
ac-130晶剑 5 Dec, 2024 @ 4:59am 
plz update
Ramirez_from_MW2 14 Nov, 2024 @ 6:23am 
I hope this gets updated soon
Sosa 12 Nov, 2024 @ 2:18pm 
plz update
Glue eater 11 Oct, 2024 @ 7:58am 
seems quite crashy rn while trying to make decks, idk why that is
Истина 9 Oct, 2024 @ 2:25am 
Now seems that only task force,101AB and KDA have that mortor.
Really nice update, Keep going man.
DDR 8 Oct, 2024 @ 5:57am 
thanks so much for your hard work
SigNull  [author] 8 Oct, 2024 @ 5:14am 
CP's aren't firing back and some divisions do not have them.
Mortar is missing in some divisions.
Cruise Missile is being really inaccurate.

@ DDR.

It'll come, gotta fix bugs first though.
DDR 8 Oct, 2024 @ 3:17am 
thanks so much i'm impatient also with destruction mode
SigNull  [author] 7 Oct, 2024 @ 4:45pm 
Update

- Added command post.
Ramirez_from_MW2 6 Oct, 2024 @ 4:41pm 
Awesome, thanks man
SigNull  [author] 6 Oct, 2024 @ 10:35am 
Update reverted.

- Core divisions are back
- Rebalanced AA
- Cruise Missile added to all Divisions.
- Task Forces are still present for a more competitive match.
Ramirez_from_MW2 5 Oct, 2024 @ 8:09pm 
Not a fan of the new update tbh, its a shame we can't choose which division we want for a battle group.
Jambo Rambo 4 Oct, 2024 @ 7:21pm 
Really great mod. I am thoroughly enjoying the focused gameplay in a smaller play space!
Stabmaster 3 Oct, 2024 @ 2:36pm 
MyLittle(M)Vasya - you clearly haven't played this mod then.
MyLittle(M)Vasya 2 Oct, 2024 @ 11:10am 
No, im not insulting you, just warno is already made like your mod
Rzt99 2 Oct, 2024 @ 8:17am 
please tank spam only as option if u add back
Rzt99 2 Oct, 2024 @ 8:16am 
great mod !!!!!! THX
SigNull  [author] 2 Oct, 2024 @ 5:20am 
I can add tank spam back in if you'd like.
MyLittle(M)Vasya 2 Oct, 2024 @ 12:37am 
"Urban warfare aims to change the way Warno is played, from a large battlefield to a close quarters infantry orientated game."

This shit already moven to infantry-oriented gameplay
Истина 1 Oct, 2024 @ 3:13pm 
35VDV now is really embarrasing in this mod, while other airborne division have direct HE from Tank slot, 35VDV only have 85mm anti-tank gun and Konkurs. Meanwhile, BMD2 was removed. This is a really big disadvantage, and ( That`s one of the reason why) I hope IFV could return to 35VDV. Or maybe 1 slot of Heli can do.
And one last thing, Arty was banned in this mod, so how about a Arty-directing officer? This would be really useful if the enemy had the high ground and gathered a lot of long range weapon like SPG plus ATGM, and AA monitoring the air space.There are a lots of Mod that had made Arty-directing officer and I think it would be most useful in here, this mod.
Истина 1 Oct, 2024 @ 3:13pm 
Very fun mod, based on infantry fighting and greatly reduced Battlefield scale let even beginners learn how to play very quickly. Well not me, my friend,
While most division`s IFV(I call an armored transport vehicle with at least a autocannon and BMP/D-1 an IFV) with a did not been Banned,(Although not necessary from my view, cause IFV is a big part of Urban combat in vanilla), I may list all Divisions that still exists IFV:11ACR,1AD,24INF(But how 24 gonna be played if without IFV?),2INF,2PG,5CAV,5PZ,119OTP,27GM,39GM,4MOT,6OMB and 7PZ
Again, I think IFV is a really important assest in vanilla game so I do really hope no one lose his IFV, but I still list every division that still has undeleted IFV for you to improve as what you think this mod should be like.
Timzoota 1 Oct, 2024 @ 1:56pm 
I would second adding in recon - maybe restricting it to recon infantry is possible, with 2-3 slots as you said.

Having Snipers or some Spec Ops units that are in the sniper tab I feel would make the mod REALLY start to get that infantry feel w/ both low-spec and high-spec units, but they definitely need to be limited in slots so as to be valuable, which is a good idea on your part.
Stabmaster 1 Oct, 2024 @ 1:49pm 
Love your mod - can you add more maps or explain how to add other map packs to work with your mod?
SigNull  [author] 30 Sep, 2024 @ 7:22pm 
I've played broken arrow but didn't do too much with the demo.

I don't plan on adding recon units, mainly because I want to keep the 'Unknown" factor, when clearing buildings or pushing up troops to another command zone. If I do add Recon in, it'll be 2 units MAX. Valuable units that should be kept alive


I want to do a huge modern and stat overhaul of almost all of the units but that will more than likely be a separate mod.
JustJust51 30 Sep, 2024 @ 6:36am 
Fun mod. I actually got Broken Arrow-esque vibes because of the CQC urban combat (clearing out buildings one-by-one etc). Were you inspired by that upcoming game?

Anyway, do you plan to include recon units? At least the ones that are infantry and cannot be carried on IFVs? I think units with the 'False Flag', 'Shock', and 'Sniper' traits would actually be more useful in this type of game mode. Unless of course you plan to partially overhaul these units.
SigNull  [author] 27 Sep, 2024 @ 7:47pm 
Added "Zulu Bridge" map.
SigNull  [author] 26 Sep, 2024 @ 4:18pm 
Destruction mode will be out this weekend when I find sometime either on Saturday or Sunday.
SigNull  [author] 26 Sep, 2024 @ 3:33pm 
Mortars have been added to both sides. 6 Units per slot, 1 slot only. Choose them carefully because they are in the infantry tab.

- Removed ALL long range AA, Ihawks, Kubs, Shilkas, Rolands etc...
- Further reduction in IFV spam
- Added "Wood Chipper" map.
SigNull  [author] 26 Sep, 2024 @ 2:59pm 
If I did add them, I think i'd place them under the INF tab rather the Arty tab. I think it should be a decisive choice.

Lowering their range is also a good idea.
SlickLizzard 26 Sep, 2024 @ 2:32pm 
I love the mod and agree that adding MLRS systems, long range arty, etc would take away from the mod. However, if you were to add infantry mortar crews with a slightly decreased range though I think that would be a reasonable addition and a good compromise, just a thought.
SigNull  [author] 26 Sep, 2024 @ 1:11pm 
IFV's were decreased. However might have missed some. Lmk which division your going against. As far as helicopters and arty, I do not have plans to add it, feel like it would take away from the game play.
Bpak_hussein 26 Sep, 2024 @ 12:11pm 
can you please add helicopters like atleast 1 card and make the amount to like 1 and please please decrease the amouunt of ifvs
skubb 26 Sep, 2024 @ 10:08am 
this mod is really cool but you should atleast have mortars
DDR 26 Sep, 2024 @ 7:49am 
is possible maps in destruction mode?
Bpak_hussein 26 Sep, 2024 @ 4:52am 
a mod i have been dreaming of. give me broken arrow vibes ong