Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Monster Sandbox! (V1.3)
95 Comments
SeriousNorbo  [author] 25 Jun @ 3:52am 
@zorgpro2013 Sure! I'll do some testing with them once i add them to the Sandbox :steamthumbsup:
zorgpro2013 23 Jun @ 6:48am 
Thanks, i still updating my materials, and fixing some stuff, if you encounter any toubles with it, feel free to PM me.
SeriousNorbo  [author] 22 Jun @ 8:51pm 
@zorgpro2013 In later update, yeah, why not
SeriousNorbo  [author] 22 Jun @ 8:51pm 
@dan_A_2201 Hard to tell, next update will be adding port of More Enemies mod to fusion, which will be like... 2 times the size of what it is currently in SS3, so it takes a while
dan_A_2201 22 Jun @ 7:19pm 
up date when
zorgpro2013 31 May @ 3:40am 
Will you add covenant snpc to the sandbox?
SeriousNorbo  [author] 15 May @ 4:44pm 
@KTOTOSCHEMTO I updated the mod, try now, i got rid of some .gtitle leftovers.
KTOTOSCHEMTO 13 May @ 8:52am 
Dude, look. Im not joke. Im tried many variations fixed that problem, but 0 results

https://images.steamusercontent.com/ugc/11062930844275663391/299875FE2B70D6B027C856B54D9EA45A46EF1C75/
dan_A_2201 10 May @ 4:50pm 
update wehn
SeriousNorbo  [author] 7 May @ 1:18pm 
@KTOTOSCHEMTO Looks like an error of .gtitle, but none of the Sandbox levels uses custom .gtitle. There's not even a "Content/MonsterSandbox" folder, wut.

I believe it's some other mod that has compatibility issues with Sandbox.
KTOTOSCHEMTO 6 May @ 5:16pm 
man, cannot enter in game, cuz "Cannot load and open "Content/MonsterSandbox/Databases/ProjectStartupParams.rsc"

What i need to fix that problem?
SeriousNorbo  [author] 6 May @ 11:00am 
@Serious Enjoyer I never reverse-engineered someone else's mod to improve Sandbox, so idk how PIKD works, the whole map was made as just my own idea without borrowing someone's code (though my inspiration was Gladiator Fights map)

About the building map, sure! Though it still requires some sort of outdoor area, as big enemies like Kwongo or Highlanders won't fit in a room.
dan_A_2201 30 Apr @ 5:49pm 
thank you for your response
Serious Enjoyer 30 Apr @ 2:04am 
In the workshop are 2 weapons called PIKD-3000 and PIKD-3001 wich you can use the resource manager to use them and spawn enemies in the campaing or survival. Making weopons that could spawn all the enemies or at least some of them as your allies in the campaign was my original idea but with the sandbox baord that this mod has instead of one or more weapons.

Adding the ability to despawn one selected unwanted enemy at a time would be good enough for me.

Also how about a map that is inside a building. Like a hotel? Or if that's too complicated, just a ruined building like the one at the beginning of the BFE campaign?

Anyway, you have made an amazing sandbox mod in 2025 for a game that stopped development years ago without getting paid for your work, so maybe I am asking too much here.
SeriousNorbo  [author] 28 Apr @ 4:54am 
@Serious Enjoyer @dan_A_2201 sadly for Sandbox to work it must be a custom stage, it's not a global script so it's not possible to just "add" it onto all the maps, every map has to be edited and re-saved to include all of Sandbox assets. Also the map's gamemode must be BFE. (SSHD causes lots of visual issues on the menu)

About moving them, I honestly have no idea how to program this, but I think I can add a way to despawn one selected unwanted enemy at a time.

About enemy packs - yep, Ultimate Enemy pack is planned to be added next.
dan_A_2201 27 Apr @ 12:50am 
and possibly mybe even
Randomness 1 Enemies Pack











:grinsam:
dan_A_2201 27 Apr @ 12:44am 
here me out may you make an attempt to add these 4 addons
(TSE) Ultimate Enemy Pack (Fusion version)
(SS3) Ultimate Resource Pack (Fusion Version)
Remastered Enemy Resource (Fusion)
2017Opticus's Enemy Pack BFE [Enemy Resources]

and mybe also all of the TFE TSE and BFE maps including the dlcs?:grinsam:
Serious Enjoyer 5 Apr @ 8:42am 
2 Suggestions

1. Add the ability to move at least allied creatures. Sometimes the detection range is poor and it's frustrating to have to delete and place them again. Especially when you're putting 30 plus creatures.

2. Add campaign maps or maybe the ability to place creatures on campaign maps.
wee_loubie 24 Jan @ 5:09am 
Can you add The (TSE) Ultimate Enemy Pack, The (SS3) Ultimate Resource Pack, and the Quake 1 Enemy Pack to this mod?
Протон 18 Jan @ 9:26pm 
Its work, thank you
SeriousNorbo  [author] 18 Jan @ 11:46am 
@Протон Press E instead of right click
FlexibleLuthoritis 17 Jan @ 11:44pm 
I was going to ask that enemies have a better player detection radius and, in a very distant update, be able to play on the actual TFE and TSE maps, but that's probably a long ways away now,
Протон 17 Jan @ 9:50pm 
I thought my mouse was sticking, but it turns out that for some reason the problem is in the menu. Regardless of whether I use the mouse button or the keyboard, the buttons in the menu do not work correctly. Even if you hold down a key or mouse button for a moment, it performs an action many times. I tried to look for the problem in the game settings, but nothing helped.
Протон 17 Jan @ 9:27pm 
Nice mod, but how spawn only one enemy per click? I click right button and its spawn 10-15 enemyes
FlexibleLuthoritis 14 Jan @ 2:00pm 
I saw you comment on this video, that's why I'm asking https://www.youtube.com/watch?v=5alSAsG9Ni4
SeriousNorbo  [author] 14 Jan @ 12:31pm 
@FlexibleLuthoritis Yes, although it's mostly inactive
FlexibleLuthoritis 13 Jan @ 5:57pm 
thanks for the info, also do you have a youtube channel called seriousnorbo
SeriousNorbo  [author] 13 Jan @ 5:52am 
@Flying-Dutchman press "~" while loading, and the console should show you what's causes it to not load
Flying-Dutchman 12 Jan @ 2:29pm 
Unable to load level..
SeriousNorbo  [author] 12 Jan @ 1:01pm 
@FlexibleLuthoritis Thanks! Unfortunately next update has to wait till late january/early february because of work taking up all my free time this month
FlexibleLuthoritis 11 Jan @ 1:14pm 
This is awesome, especially playing with shopping encounter! Do you have a release date for the next update?
GrechHerald 7 Jan @ 1:30pm 
awesome!
SeriousNorbo  [author] 7 Jan @ 11:40am 
@GrechHerald Yep, this pack is also planned to be added :steamthumbsup:
GrechHerald 7 Jan @ 7:09am 
ultimate enemy resource pack from solais? I'd love to have NPC battles with the biomechs from that :D
SeriousNorbo  [author] 1 Jan @ 5:02pm 
@dan_A_2201 Yep, I will add them too eventually.
dan_A_2201 30 Dec, 2024 @ 7:32pm 
can you pls add the Harbinger's Enemy Assets pls it has unique enemies
:flowersam:
SeriousNorbo  [author] 28 Dec, 2024 @ 3:33pm 
@9000Vegeta Ah, I see now. It's actually Monsters Weapons mod causing this error, not the Sandbox.
9000Vegeta 26 Dec, 2024 @ 9:06pm 
@SeriousNorbo This is the full console line if this can help :

Content/SeriousSam3/Levels/Sn_MonsterSandbox/MonsterSandbox_gmFlatgrass.wld: Content/SeriousSam3/Databases/Puppets/Enemies/Arachnoid_Soldier.ep: Content/SeriousSam3/Models/Weapons/MW_SmallScorpGun/smallscorpgun_foritem.mdl: Cannot open file Content/SeriousSam3/Models/Effetcs/MuzzleFlash/MiniGunMuzzleFlash_01.mdl
SeriousNorbo  [author] 26 Dec, 2024 @ 2:37pm 
@9000Vegeta I have no idea honestly, nothing on the map uses this muzzle flash, if anything it might be issue of the other enemy packs, none of mine uses it either
9000Vegeta 26 Dec, 2024 @ 11:44am 
@SeriousNorbo yeah and it is installed
SeriousNorbo  [author] 24 Dec, 2024 @ 2:56pm 
@9000Vegeta Are you sure you have SS3 with JOTN DLC?
9000Vegeta 24 Dec, 2024 @ 10:42am 
it says unable to load level, the issue that shows in the console is about the muzzle flash of the minigun from ss3
wico. 17 Dec, 2024 @ 8:12am 
сирозный сем дали сандбокс
SeriousNorbo  [author] 16 Dec, 2024 @ 5:32pm 
@Мешок сервелатов that error on Madness was always there, just a texture glitch that won't prevent map from loading, it's the missing Tank model that crashes.

I'm not sure what's the issue there honestly, the missing model is from Noam's SS2 pack, that .ep file was not changed at all since previous Sandbox update, and it 100% worked back then.
Servelat 16 Dec, 2024 @ 3:01pm 
@SeriousNorbo Yes, all attached packs were installed. That log was showing some issues with madness combat pack
SeriousNorbo  [author] 16 Dec, 2024 @ 12:30pm 
@[-:-]Harbinger I progressively add mod packs from workshop so yeah I can eventually are them too.
SeriousNorbo  [author] 16 Dec, 2024 @ 12:29pm 
@FameRater Thanks! :TheSeriousBomb:
SeriousNorbo  [author] 16 Dec, 2024 @ 12:28pm 
@Мешок сервелатов that looks like error with missing Noam's SS2 pack, are you sure you have it installed?
FrameRater 16 Dec, 2024 @ 10:06am 
Nice update!