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It's a good idea nonetheless. I actually thought about being able to craft some of the commodities from excess materials. E.g. making Lumber from a significant amount of carbon. That would help with late game over-accumulation, as you put it.
So you'd want to buy something like lumber at cities and sell it at research outposts.
Even better if you can combo some with vanilla daily specials, which halve buy price or double sell price.
Someone oughta put it in an easy to digest spreadsheet.
Be aware some items spawn in outposts/wrecks and you can loot/steal them
Some require reputation with some factions.
Assume missing merchant modifiers means that the merchant in question will probably offer a really low sum for whatever you're selling.
Heres a quick explanation:
Commodity name - Base price
Merchant type = Price multiplier S = min-max on sale if available
Lumber-600
outpost=1.25 S=0-1
city=1.0 S=0-1
research=6.9
military=5.8
mine=1.8
armory=6.1
Rotlumber-100
outpost=1.0
city=1.0
research=2.5
mine=1.2
coffee-320
outpost=1.0 S=1-6
city=7.1
research=1.2 S=0-2
military=5.8
mine=5.5
sugar-150
outpost=1.3 S=0-2
city=1.1 S=0-10
research=5.2
armory=4.5
textile-150
outpost=5.25
city=1.1 S=0-8
military=5.9
mail-180
outpost=4.35
research=4.1
city=1.0 S=1-5
military=5.4
armory=0.9 S=1-2
toiletries-375
outpost=1.4 S=0-1
city=4.85
research=1.2 S=1-3
military=5.9
armory=5.4
mrequality-500
outpost=5.2
city=4.5
research=1.5
military=1.15 S=0-2
mine=1.8
armory=1.0 S=0-1
mreregular-200
outpost=4.7
city=4.2
research=1.5
military=1.15 S=2-4
mine=1.4
armory=1.0 S=2-8
erotica-750
outpost=4.2
city=4.0
military=7.1
armory=6.4
clown=1.1 S=0-1
purifiedwater-90
outpost=4.2
city=1.2 S=2-10
research=4.6
military=3.95
mine=3.9
armory=3.65
vaccines-560
outpost=5.9
city=6.4
research=1.15 S=0-2
military=6.25
armory=6.1
Like military electronics specially ordered by the Coalition, plant seeds, ores, tools, sleeping parasite eggs, or household appliances!
https://pastebin.com/apFqtAHu
P.S: don't forget to set "Windows-1251" encoding