RimWorld

RimWorld

Bedroom Category
42 Comments
ferny  [author] 1 Jul @ 10:08am 
v14 - Removed redundant patch from the VE furniture update (Thanks mamotromico)
Wednesday 30 Jun @ 8:48pm 
Nice, thanks
ferny  [author] 30 Jun @ 8:20pm 
@Wednesday Ah, it's cause that building doesn't exist anymore in the 1.6 furniture update. I'll fix it when 1.6 is official
Wednesday 30 Jun @ 6:51pm 
Hello, I'm getting this error when loading the game

[Bedroom Category - Start of stack trace]
Verse.PatchOperationReplace(xpath="Defs/ThingDef[defName="Table_LightEndTable"]/designationCategory"): Failed to find a node with the given xpath
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3339096278\Mods and Shit\VE Furniture\Patches\ve furniture patch.xml
ferny  [author] 15 Jun @ 3:54am 
v13 - updated patches to the new VFE Spacer update
ferny  [author] 15 Jun @ 3:54am 
@alf.lord51 Fixed
alf.lord51 13 Jun @ 2:15am 
Bed_AdvBed & Bed_AdvDoubleBed inherit designationCategory from VFES_AdvancedBedBase
your other mod Progression: Aesthetics has same error
ferny  [author] 11 Jun @ 5:13pm 
v12 - updated to 1.6
ferny  [author] 16 May @ 12:05pm 
v11 - fixed errors
ferny  [author] 16 May @ 12:05pm 
@Nettle fixed sorry, I wasn't getting that one on my end
Nettle 16 May @ 5:00am 
Still throwing some errors for me - [Bedroom Category - Start of stack trace]

Verse.PatchOperationReplace(xpath="Defs/ThingDef[defName="Bed_Simple"]/designationCategory"): Failed to find a node with the given xpath
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: F:\SteamLibrary\steamapps\workshop\content\294100\3339096278\Mods and Shit\VE Furniture\Patches\ve furniture patch.xml

--

Did the typical, unsubbed, resubbed.
ferny  [author] 15 May @ 10:51pm 
v10 - fixed beds not poppin up where they should, fixed errors
Knuti 11 May @ 12:13am 
Hi @ferny, would it be possible to add the round 2x2 table variant (MO) to the conditions for the royal room requirements (dignified bedroom)? Or is this out of your scope? Thanks, keep up the good work.
Krovah 9 May @ 12:59pm 
Thank you Ferny, your mods are such a huge QOL. :praisesun:
ferny  [author] 9 May @ 7:35am 
v9 - fixed VE furniture patch
Krovah 8 May @ 9:45pm 
Can confirm, it is throwing an error for me as well on a completely fresh install with VE Furniture.
Nettle 7 May @ 5:05pm 
If I am incorrect, or did something wrong, you have my leave to mock me relentlessly. I suggest mentioning my accent. I am very self-conscious about that.
ferny  [author] 7 May @ 4:58pm 
@Nettle Lemme check
Nettle 7 May @ 4:31pm 
Hey Ferny,

Looks like this still throwing red errors with the new VE Furniture.. To be sure, I uninstalled and reinstalled and eliminated the other likely suspects.
ferny  [author] 7 May @ 3:48pm 
v8 - patched the new beds in the recently released VE furniture overhaul
Knuti 12 Apr @ 9:06am 
Oh, great. Thanks again! Keep up the good work!
ferny  [author] 12 Apr @ 5:27am 
@Knuti Already done in Progression: Aesthetics my friend!
Knuti 12 Apr @ 12:23am 
Hey Ferny, thanks for all the effort! Do you plan you consolidate the beds for VE:Medieval2 and MO (like the fur beds)?
ferny  [author] 7 Apr @ 11:58am 
v7 - improved compatibility with Progression: Aesthetics
ferny  [author] 5 Mar @ 8:55pm 
v4 - moved the tent from VFE Classical
GERächt 27 Feb @ 5:01am 
Hey, just wanted to let you know that the royal tudor bed from medieval overhaul is still in the furniture category, not in the bedroom category. All the other beds from it are in the bedroom category. Also it be cool if you could look into adding the things from "Medieval Overhaul - Adaptive Storage Graphics Patch" as well. It adds multiple of the linkables already in medieval overhaul, with, as you might have guessed, adaptive graphics base on the things stored inside. Those are currently in the furniture category as well.
ferny  [author] 30 Jan @ 8:13pm 
v3 - added ideology patch for Sleep Accelerator
Sorry to bother, could you add the spacer repair bed mod to this? By imgginspace.
Realm Imp 12 Dec, 2024 @ 2:15am 
No thats ferny
AcetheSuperVillain 21 Nov, 2024 @ 7:39pm 
Works great for everything except for Uncle Boris' Used Furniture, half of beds go to Bedroom, some stay in Furniture.
L2 15 Nov, 2024 @ 9:25am 
is the guy in the picture tynan?
ferny  [author] 6 Nov, 2024 @ 3:52am 
v2 - added Clocks support
ᛚᚢᚲᛟᚨᚾ 30 Oct, 2024 @ 10:06am 
@Zero this is mod architect for, why it it need to be CE compatible?
ᛚᚢᚲᛟᚨᚾ 30 Oct, 2024 @ 10:05am 
hi can you make a mod that makes the architect tab smaller and scroll-able?
notdexterousatall 3 Oct, 2024 @ 7:45pm 
just want to let you are doing the lord's work and i have downloaded, like, most of your mods because they are all very excellent
Stellar ❤️💙💛 2 Oct, 2024 @ 3:47am 
Please add RIMkea support! :lunar2019wavingpig:
Zero 1 Oct, 2024 @ 7:31pm 
Ce compatible?
RussianGolden 1 Oct, 2024 @ 5:23pm 
You are very handsome.
RocketRacoon 29 Sep, 2024 @ 8:15am 
Nevermind, ignore me. Niloo's QOL mod also had an option to move beds around
RocketRacoon 29 Sep, 2024 @ 7:19am 
Any reason why my beds wouldn't move to the category? Only the endtable and the dresser moved there :(
Alexander The Great 28 Sep, 2024 @ 9:40am 
nah man, he only be nappin
Thoramyr 28 Sep, 2024 @ 12:15am 
You took that 'sleeping guy' pic from a porn huh