Left 4 Dead 2

Left 4 Dead 2

Weapons Converter
60 Comments
skysky199  [author] 12 Apr @ 2:10am 
@Macus1968

改好了 自行更新settings.tbl
BakerBochMod 11 Apr @ 9:14pm 
设置枪械Count这块,可以把手枪独立出来吗?(说实话无限马格南有点破衡了)
skysky199  [author] 9 Apr @ 1:54am 
@Macus1968

無法訂閱不是我的問題 是Steam Workshop的問題
skysky199  [author] 4 Apr @ 2:01am 
沒事啦 找到就好
时空之轨迹 4 Apr @ 12:12am 
對不起對不起對不起對不起對不起對不起對不起對不起對不起對不起對不起對不起對不起對不起對不起對不起對不起
skysky199  [author] 3 Apr @ 10:41pm 
不然你試著拉出ems 然後讓腳本重跑看看
skysky199  [author] 3 Apr @ 10:33pm 
還是正常的
我都是全開在測的
不是ems設定有誤 就是那個跟其他的有衝
时空之轨迹 3 Apr @ 9:46pm 
確實有影響,我正在從其他159個腳本mod裏找出導致衝突的
skysky199  [author] 3 Apr @ 9:42pm 
我發現了我剛更新的有地方寫錯了
雖然不知道有沒有影響
skysky199  [author] 3 Apr @ 9:19pm 
@时空之轨迹

可是我只保留那2個的時候還是可以 也許是有某個腳本的ems寫錯了
时空之轨迹 3 Apr @ 9:01pm 
我把Weapons Converter和Lib Collections都更新到最新版本了還是不行
skysky199  [author] 3 Apr @ 7:53pm 
修好了 不小心上傳到舊檔案:steammocking:
skysky199  [author] 3 Apr @ 7:45pm 
當我沒說
skysky199  [author] 3 Apr @ 7:42pm 
@时空之轨迹

重開遊戲看看 我這邊是正常的
时空之轨迹 3 Apr @ 7:37pm 
作者大大,mod不生效了
skysky199  [author] 8 Mar @ 5:52am 
@(^^^) Xeno

I see. I will try.
(^^^) Xeno 6 Mar @ 12:07pm 
Something like this I use this for randomised SI but this mod it's abit broken

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2400935721
skysky199  [author] 6 Mar @ 10:44am 
@(^^^) Xeno

If killing and respawning a new one is accepted, yes.
If not, need to use sourcemod.

There is an alternative way if you don't want a certain type of SI spawns, you can use tthe following director options:
SmokerLimit = 0
JockeyLimit = 0
BoomerLimit = 0
HunterLimit = 0
ChargerLimit = 0
TankLimit = 0 (or cm_TankLimit = 0, which has higher priority)
WitchLimit = 0 (or cm_WitchLimit = 0, which has higher priority)

Note that these break the cm_BaseSpecialLimit option, which may be used in other scripts that cause more SI to spawn.
(^^^) Xeno 6 Mar @ 9:28am 
I'm curious if you can also convert SI?
Hob 6 Mar @ 8:35am 
@skysky199

Yes, everything is back in working order. Thank you very much!
skysky199  [author] 6 Mar @ 7:59am 
@Hob

I checked the file and found that it was the older version. I guess the file didn't upload successfully since it was uploaded during the time when the error occurred in the workshop. I have re-uploaded the file, and it should work now.
Hob 6 Mar @ 5:50am 
@skysky199

Yesterday the mod stopped converting any items. I tried reinstalling it and lib collection, but it didn't help. I also didn't install any other mods from other authors. Could you check the converter or lib collection on yours?
Hob 6 Mar @ 5:24am 
@skysky199

Yes, I did it a long time ago
skysky199  [author] 5 Mar @ 8:57pm 
@Hob

Do you sub to lib collections?
Hob 5 Mar @ 2:52pm 
@skysky199
Hob 5 Mar @ 2:51pm 
Reinstallation didn't help
Hob 5 Mar @ 2:40pm 
Stopped working need help
skysky199  [author] 17 Feb @ 1:36am 
@(^^^) Xeno

No.
I tried enabling this and VSLib timer fix only, and there were no errors.
Maybe the format in your settings is incorrect somewhere.
(^^^) Xeno 17 Feb @ 1:14am 
Does your mods needs updating? I couldn't figure this one whats making it conflict with other mods I use, and I even tried unchecking all of them it does work sometimes but it's different every time whenever I launch.
(^^^) Xeno 3 Feb @ 11:09am 
I figured it out, and thanks for explaining :health:
skysky199  [author] 3 Feb @ 10:46am 
For example, default of "tier1_any" is
[
"weapon_smg"
"weapon_smg_silenced"
"weapon_smg_mp5"
"weapon_shotgun_chrome"
"weapon_pumpshotgun"
]

assume you don't want "weapon_pumpshotgun", delete it.
Result:
tier1_any =
[
"weapon_smg"
"weapon_smg_silenced"
"weapon_smg_mp5"
"weapon_shotgun_chrome"
]
skysky199  [author] 3 Feb @ 10:19am 
@(^^^) Xeno

Delete the weapon in the codename file.
(^^^) Xeno 3 Feb @ 9:56am 
"rng_any_all" It does what I want but how can I prevent a specific item from spawning?
skysky199  [author] 3 Feb @ 5:21am 
@(^^^) Xeno

Well, code names are not only "any".
If you want to convert a gun to another gun, instead of items, you need to use another code names, such as "tier1_any" and "any_smg", or create a new one in codenames.tbl if you don't like the default ones.
(^^^) Xeno 3 Feb @ 4:32am 
Oh, it's working normally with that, I didn't know there's a new fix. And about the randomizer feature, I'm not satisfied with how random they are compared to this one.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2719477879

Best to check in the gun store; you'll understand what I meant.
skysky199  [author] 2 Feb @ 4:50am 
@(^^^) Xeno

Do you sub vslib timer fix or enable scripted mode?
(^^^) Xeno 2 Feb @ 12:27am 
It does the bug again when everyone dies the weapons will be not randomize
skysky199  [author] 13 Dec, 2024 @ 8:58pm 
@Xeno :]

Write any_all in the file, script will create rng_any_all inside.
The 2 tables are the same actually.
(^^^) Xeno 13 Dec, 2024 @ 12:22pm 
Where can I find the rng_any_all?
skysky199  [author] 13 Dec, 2024 @ 1:58am 
weapon_pipe_bomb = ""
(^^^) Xeno 13 Dec, 2024 @ 1:57am 
Could you give me an example?
skysky199  [author] 13 Dec, 2024 @ 1:55am 
@Xeno :]

Set ... = ""
(^^^) Xeno 13 Dec, 2024 @ 1:30am 
Its working now, is there a feature I can prevent some item from spawning?
skysky199  [author] 12 Dec, 2024 @ 9:41pm 
@Xeno :]

I found the reason, you need to enable Scripted Mode. (by scriptedmode_addon.nut)
Since I always test scripts with Admin System, so I didn't nocice that.:steammocking:

I'll add it in next update.
(^^^) Xeno 12 Dec, 2024 @ 11:20am 
It still exist yeah
skysky199  [author] 12 Dec, 2024 @ 11:02am 
What if you disable all other mods?
Does the bug still exist?
skysky199  [author] 12 Dec, 2024 @ 11:00am 
@Xeno :]

This kind

VSLib Timer caught exception; closing timer 4. Error was: ...

or

AN ERROR HAS OCCURED [...]

CALLSTACK
*FUNCTION [unknown()] ...
(^^^) Xeno 12 Dec, 2024 @ 10:40am 
UpdateSystemLevel: ConVar mat_queue_mode controlled by gpu_level/cpu_level must not be marked as FCVAR_ARCHIVE or FCVAR_CHEAT!
Couldn't find custom font file 'resource/marlett.ttf'
Couldn't find custom font file 'resource/linux_fonts/DejaVuSans.ttf'
Couldn't find custom font file 'resource/linux_fonts/DejaVuSans-Bold.ttf'
Couldn't find custom font file 'resource/linux_fonts/DejaVuSans-BoldOblique.ttf'
Couldn't find custom font file 'resource/linux_fonts/DejaVuSans-Oblique.ttf'
Couldn't find custom font file 'resource/linux_fonts/LiberationSans-Regular.ttf'
Couldn't find custom font file 'resource/linux_fonts/LiberationSans-Bold.ttf'
Couldn't find custom font file 'resource/linux_fonts/LiberationMono-Regular.ttf'
Steam config directory: C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead
skysky199  [author] 12 Dec, 2024 @ 10:25am 
@Xeno :]

That doesn't happen to me.
weird.

Scroll up in the console, maybe there is any error.