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Really not sure what the tactical issue is for you. The ONLY issues over the last couple years (other than the strat bloat + my described 'soft-lock' on initial load) have been maps. Tactical hasn't been issue at all through the last...4 CI campaigns. The last one was the largest mod count I'd done at 501, and no problems...oh wait. MoCX. I'm sooo over that mod.
@DaViper, I noticed the same thing, when you just return to strategic from tactical, your saves are at the smallest. It just goes up from there, until the next tactical mission. The way I was managing save sizes before was to equip the squad on assault missions only, then cancel, switch to infiltration / ops, and immediately deploy without any changes. This keeps the save growth to only 0.5 MBs per CI mission, vs equipping and deploying from ops grows 1.5 MB per mission and infiltration grows 4 - 5 MBs. Sounds weird, but this was my tried and tested method. What eventually ends game for me though is the tactical layer just crashes trying to load. No matter what kind of strategic save management I do, eventually I reach a point where the game crashes switching over to tactical. Usually around FL 13 - 15.
Late game really busy tactical saves can also be large, but I have never seen one past 10meg or so, and have had no issues with tactical save/restores.
-------caveat: this specifically excludes issues with new-mod/maps.
My biggest 'grrrr' with strategic restores is the lag time that happens between selecting the game load on the main screen to the time it takes to get to the cut screen that prefaces the return to the avenger screen.
After the 1/2 way point in a campaign this soft lock gets longer and longer. I'm on a decently speccd box, and I've seen that 'lock' take up to 40 seconds to clear.
This is specific to strat saves. Tactical saves do not exhibit this lag-lock when restoring.
I appreciate the work you're doing with this one.
I am a dedicated CI player though, and right now just not willing to futz that up. (500 mods + troubleshooting + curating is enough to mess with, heh heh.)
That said, there is a CI trick that works for me. I monitor the save file size when the game auto saves (i don't ironman). When the save file starts to balloon (more than 5-6mb), I do this:
a. I make sure to finish a tactical mission, return to the avenger.
b. Immediately move to the geoscape and then right back to the avenger screen.
This forces a strategic save and it will always be back to 'normal' (2.5-4.5meg for mid to late campaigns).
After that first save, subsequent geoscape to Avenger screens will start that balloon process up again.
Fortunately, this only needs to be done a couple times after the mid-point of the campaign thru the finish.
-part 2 next----->
I may look into improving the handling later but I already did all I could at the time and may not be able to do any more so no real promises.
The infiltration mission wipe is an annoyance, but the game breaker are assault mission wipes. I used the command during month start to drop the save sizes. But now all my dark event counter missions have their mission wiped, so they never trigger on the map. They are still listed on the pending mission list, but without their actual missions.
I am running odds season 9 collection, so CI is enabled. Please let me know if this is expected behavior for CI + this mod.
Zelfana's mod here does a great job of dealing with how that effects some of the strategy lair by essentially mimicing the way the cleanup process works, but the true root to fixing it is simply content creators adhering to a universal, updated set of formatting guidelines to prevent the issue from even occuring.
Do note however that this is a functioning issue stemming from Unreal Engine itself, and updating millions of lines of code across thousands of mods would be practically impossible for most people.
No, that's a separate issue. It is entirely caused by combined mod name and save name lengths becoming too long for the field that data is stored in. The only fix for that is to have less mods, move config only mods to a single local mod, etc.
The load times DO increase with save size as the campaign progresses (with larger saves).
It feels like a softlock on the main game menu with up to 30 seconds before hitting the load animation cutscene.
On BROKEN saves (that will CTD) I've seen a load soft lock that lasted 5-7 minutes on my old hardware, and on the newer rig, up to 30 seconds in that 'hung' state before going through.
Close to the campaign completion, even with smaller (3-5meg) saves, I've never seen that take longer than 20-30 seconds...even that is annoying...but ten minutes, I would have done a Parks/n/Rec and tossed the computer in the dumpster.
It’s about 5-10 seconds for newer playthroughs and it gets progressively longer, and the campaigns which run past year 2039 take 10 minutes to load. I play on an MacBook Pro. Any suggestions?
On my old rig (FX8300 cpu) RX580 gpu, load times (at their worst) were a minute or two tops WITH a heavy mod load.
The current Ryzen 5 5600x /RX6600 is 15-20 seconds at most. (450 mods running.)
--and I'm running via Arch Linux+ Proton_GE as well.
What sort of potato are you trying to run? Because if it isn't a potato, there be other issues going on.
I'm recommending doing the two saves just in case the command breaks something. I'm confident enough to publish this but I still can't guarantee it working flawlessly.
Also, after I enter the console command and load the first save, should the loading time be reduced? Or will it still take 10 minutes to load? Also, why is the second save (the save made after the console command is entered) considered the “backup?”
I KNOW I'm in trouble when the load seems to softlock from the main menu up to 30 seconds BEFORE getting to the load screen banners.
I just wanted to thank you for the work you've been doing! Keep it up.
I've been wondering about 'bloat on strat saves for quite awhile and have been trying different approaches to keep the problem 'minimal'. On my system, once the save file hits 8meg, it is a 45 second load...crash. (This is applicable ONLY to the strategy layer saves. Tactical can get big and doesn't have an issue on the turns it is saving.)
The solution for me has been finish a tactical mission, return to the avenger, go to the geoscape and then IMMEDIATELY return to the Avenger. For whatever reason, the save goes back to a normal 2-3 meg size (later in the campaign.) --I use the game's default save setup while doing this. (I play honestman as ironman is just asking for heartburn. Heh.)
As the game is doing strategy saves every time you return to the Avenger from the Geoscape, I think it is duplicating stuff behind the scenes. The tactical > geoscape > avenger seems to clear it.