VTOL VR

VTOL VR

Smiles' Easy Coop
7 Comments
Smiles  [author] 6 Oct, 2024 @ 10:17pm 
Two new missions have undergone internal testing and are ready to play.

Mission #3 - Bomber Intercept: Practice close intercepts, and air-to-air combat
Mission #4 - Search and Rescue: Fly in hurricane storm and practice using TGP, plus crosswinds.
Smiles  [author] 5 Oct, 2024 @ 10:37pm 
Thanks! And fingers crossed a friend gets VR. If theres a special mission idea you want to fly with a friend just ask and I will see if I can fit it in.

Missions are still fully solo-able, including just made with basic co-op or two-seaters in mind.
Vergil Sparda 5 Oct, 2024 @ 6:35am 
Subscribing to this in hopes that one day, i'll have an old friend buy VR and this game. Hopes and dreams...
Smiles  [author] 4 Oct, 2024 @ 9:12pm 
Thanks to player feedback, Mission #1 (Nakatomi Plaza Heist) has been made significantly easier.
Smiles  [author] 4 Oct, 2024 @ 2:24pm 
Mission #2, Island Boat Defense, has been tested internally and is ready to play. This one introduces Gun Boats, Rocket Boats, and the Drone Carrier.

Usually I'll only introduce one or two new enemies a time, but Gun Boats and Rocket Boats are almost identical. And the user was already introduced to Drones in Mission #1 (Nakatomi Plaza Heist), so cognitive load should be lower.

Mission #3, Bomber Intercept, is still in progress. It is published but not fully tested (the mission description and briefing note this).
Smiles  [author] 2 Oct, 2024 @ 11:19pm 
Mission #1, Nakatomi Plaza Heist, has completed preliminary testing and is ready for feedback. Let me know what you think.
Smiles  [author] 2 Oct, 2024 @ 4:45pm 
Thanks to all the subscribers, even though it's a fresh launch! Stay tuned, I'm actively working on more missions with my wingman. Open to feedback too.

Currently my plan is to include enemy briefings for every enemy in the game, and introduce them one or two at a time. Each mission will have a briefing that will try and have you use your head and improve as a player.

The core balance is around 2 players, though I am going to explore making missions scale to more players. I also intend to create optional trickier objectives for more experienced players to play.

The core vision is a more experienced player using these missions to help teach newbies.