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Say, if I put the ability I want in Tier 1, and all the rest in Tier 5. Would that work?
A character template isn't a particular soldier, like Jane Kelly, but for something generic like those mods that add Mass Effect aliens.
There are other console commands on the Workshop but as this is its own thing ("Psionic soldiers from this mod won't count as psionic units for the few gameplay mechanics that care about it") I doubt making a character in this mod psionic is possible via console.
When I do this, automatically, the soldier who was psigifted, is no longer, and worse... he can't even retake the test, but he doesn't gain the "ability" of "not gifted"... it's as if the person was no longer recognized by the psi chamber to be evaluated and he also doesn't appear as gifted or not gifted
If there was a console command to be able to make the soldier gifted, it would also solve my problem... in fact, in an even easier way XDXD
My templars don't come with psionic skills
I had to infuse them, then the psionic skill branch was unlocked
Also, how do I get a specific character from the barracks, with psionic skills? I read the ini files, but I don't know the format to write the character's name in the mod file XDXDXD
The ini file has this:
; If necessary, specific character templates and soldier classes
; can be configured to always have The Gift:
;+GiftedCharacters = "CharTemplateName"
In what format do I write the name? Does it have to have a nickname?... I'm lost XDXD
@Iridar, thank you for the great work in bringing the XCOM EU mode to level up the psions XDXD
I'm trying to make the Psionic Melee mod compatible with this mod, the aforementioned one gives the option to switch the psi amp with templar gauntlets. The original mod does this by giving the Psi.Op. class the ability to use it in their Secondary Slot, I believe using the object "replace_psiamp" in the secondary slot. The idea I'd had was to add that to each class that could be affected by FOXCOM Psionics that line specifically in their Psi Amp Slot, but it just didn't work and wouldn't allow them to be equipped.
I'd greatly appreciate a hand with this, if anyone knows. Google has done its best to help, but I'm kind of stumped at the moment.
Long war related so maybe the skill names are different.
I did notice there is a mod fix i might have to try but currently i have no issues besides those missing skills.
I have a question about compatibility with Ex Machina: is "bTrashTheOldLab = false" the only edit you have to make for it? I only ask because I still get a popup window warning about potential mod compatibility problems if they're both on
a. your using any mind control ability against a general on a kill the general missions
b. your using some sort of soldier-to-soldier linking(soul merge, holy warrior), and the targeted soldier is too far or already linked someone(they have a psi reanim already or already on a network)
c. your using an attack based direct hit psi attack against a robot/incompatible unit
d. your using the new syphon will skill when your will is already full.