Motordoom

Motordoom

Paper Mill
7 Comments
In fact, you have approached the issue of water imitation with ingenuity. If at some point I believed that it could be water, - then you are on the right path :steamthumbsup:

The tasks in the game are clear without translation, the pages in the workshop can be translated with the help of a google translator. You shouldn't burden yourself with the extra work of adding additional languages to the pages, because there are many of them and you'll go crazy) And as far as I know, there is no auto-translator for the workshop.
FlunkedPunk  [author] 7 Nov, 2024 @ 9:14am 
Yeah, I still gotta learn how to do animations so all my levels with water are not just static images. As for question 1, and 2, I don't think either are possible sadly due to current limitations. Maybe I could add some sort of goal translation on this steam workshop page? Not ideal, but it could be better than nothing.
Maybe give this water a more watery color if you can't (?) assign sound and motion animations to it? For a more accurate resemblance.

A couple of questions:
1. Is it possible to give the level a full description like standard levels, or does the description here = the name of the level in the workshop (as in the case of preview image)?

2. Is it possible to translate user tasks into other languages?
FlunkedPunk  [author] 7 Nov, 2024 @ 7:22am 
Hey there! Yeah that is intentional, originally it was just empty, but I wanted to try and pass the effect of water, or some sort of liquid being in the pool
Hello, it's me again.

I just now noticed that in the Bowl, the character gets stuck in the floor texture up to his waist. Is this a bug or is it designed that way and it's a water/liquid simulation?

Screenshot: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3361449094
FlunkedPunk  [author] 2 Nov, 2024 @ 8:54am 
Thank you! Yeah, the level preview in game just uses the steam workshop icons for the level preview pics (unless this has changed), so I did want to go for some cool stylized thumbnail. If this changes in the future, ill be sure to add properly sized level preview pictures.

As for the cameras and level goals resetting, unfortunately those are due to the game. I can fix the cameras and "duel the ghoul" in a future update hopefully; but we'll see as I accidentally deleted the Unity asset pack for the level like an idiot lol :vsskull:
Very cool map, and what's even more awesome is that you added tasks to it! :Page:

But...

1. The previews of your levels are small and square, unlike the levels built into the game, and the custom level from the developer.
And it's better to show screenshots of the location itself in the previews, not the artwork. I think so.

2. “Duel with ghoul” is misleading. I thought it was a new mission, but it turned out to be a standard boss)

3. In the intro, the camera should focus on each task, but is in the same place all the time.

4. When restarting a level, the progress of completed tasks is reset and you have to do them all over again. If this is not a problem with your map, but with the game itself, please inform the developer about it.