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The tasks in the game are clear without translation, the pages in the workshop can be translated with the help of a google translator. You shouldn't burden yourself with the extra work of adding additional languages to the pages, because there are many of them and you'll go crazy) And as far as I know, there is no auto-translator for the workshop.
A couple of questions:
1. Is it possible to give the level a full description like standard levels, or does the description here = the name of the level in the workshop (as in the case of preview image)?
2. Is it possible to translate user tasks into other languages?
I just now noticed that in the Bowl, the character gets stuck in the floor texture up to his waist. Is this a bug or is it designed that way and it's a water/liquid simulation?
Screenshot: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3361449094
As for the cameras and level goals resetting, unfortunately those are due to the game. I can fix the cameras and "duel the ghoul" in a future update hopefully; but we'll see as I accidentally deleted the Unity asset pack for the level like an idiot lol
But...
1. The previews of your levels are small and square, unlike the levels built into the game, and the custom level from the developer.
And it's better to show screenshots of the location itself in the previews, not the artwork. I think so.
2. “Duel with ghoul” is misleading. I thought it was a new mission, but it turned out to be a standard boss)
3. In the intro, the camera should focus on each task, but is in the same place all the time.
4. When restarting a level, the progress of completed tasks is reset and you have to do them all over again. If this is not a problem with your map, but with the game itself, please inform the developer about it.