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I'll link to you in the description. One final update to the current version of the game and you can take the reigns.
How about I combine it with my own Robin Hood mod? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2877356019
You've got a very nice bookmark set up, so I would love to use that for my own mod.
I don't actually have any story events in the mod yet, but I'm planning to make some.
>Blackadder, linked in the description. He doesn't touch the original files either.
>Bookmarks for Characters of the Week, another mod of mine that cleanly adds 51 characters to bookmarks.
The only other bookmark mod that I'm aware of is MB+ which is closer to an overhaul mod than a bookmark mod. It doesn't give you what you're looking for.
Find yourself a guinea pig and use the console to change his religion and such.
Look for Morgan Freeman's DNA in the comments here: https://www.reddit.com/r/CrusaderKings/comments/pjrpuk/how_to_play_as_god_in_ck3/
Paste that DNA onto your guinea pig using the guide in the comments here: https://www.reddit.com/r/CrusaderKings/comments/1ag06n4/customizing_wifes_dna_in_ck3_help/
I really wanted to make Brian de Bois-Guilbert and Reginald Front-de-Boeuf playable but I was hitting wall after wall when trying to work with holy orders and baronies. So much of it is hard-coded and untouchable.
Also, some differences in the character details (for example, I used Gamwell as Will Scarlet's surname and had "Scarlet" as a nickname).
And funnily enough, I have also been considering adding Wilfred of Ivanhoe to the mod.
From what I gather, plain Will Scarlet is by far the most common across the stories and, like most characters, comes with no mention of a proper surname so I'll be leaving the mod as it is.
-----
I've only seen a single reference to O'Hara and it's from Mel Brooks' comedy, "Robin Hood: Men in Tights," where Will says he's from Georgia and Dave Chappelle asks "what part of Georgia are you from, South Central?" Great movie, but not a serious source for who the characters are.
Will o' Gamwell and Will Tillman have also been used for proper surnames.
And of course there are many variations of Scarlet; Scarlett, Scarlock, Scadlock, Scatheloke, Scathelocke and Shacklock.
3. Regarding the knights/barons, now that wandering nobles is out isn't there more freedom in that regard? apologize if i'm misunderstanding something as i have been waiting for compatches so i haven't played since the week before nov. 4th
Do you have the Roads to Power DLC? It's required to play as an Adventurer.
@t.tv/instantcontact
Thank you for your love.
@Andrey14rus
Русский язык уже доступен. Это не работает?
I don't get how playing landless would suit him better. Rather than staying put in Nottingham to fulfill his role as magistrate, it's more accurate for a Shire Reeve to roam around as far away as he wants while taking odd jobs from anyone?
Basically I've set up a save game by using lots of console commands, cheat mods and save tweaking, but with mods/the game updating I'd forever be playing catch up. So I'm super glad I saw your mod, as it's exactly what I want to do with my own characters.
Thanks again man, appreciate the help.
I used https://ck3.paradoxwikis.com/Modding which has acceptable tutorials. Guides for particular areas of modding can be found at the bottom of this page. For everything needed in this mod, look at Bookmarks, Characters, Dynasties, History, Titles, Traits, Localization, and Coat of Arms.
I also looked into the files of other mods doing some of the things that I wanted to do, learning from how they did things.
For more personal guidance you can ask the guys in the CK3 Mod Co-op on Discord.
1. The story takes place in 1194, with King Richard's return. Keeping to that timeline would mean many characters are still children or unborn in 1178. Rowena's status as both betrothed and a ward would necessarily mean that she's still an adolescent in 1194 (which presents other problems).
I've dipped my toe a little into an Ivanhoe mod but I still haven't committed myself to it. I can already foresee a number of problems with translating it to CK3. I think many creative liberties would have to be taken just to put everyone on the stage and have it be fun to play. Anyone have input on this?
& once again, thank you for this stellar mod!
I tried it again within the character history and it still doesn't work for me. I even copypasted from your post to make sure I wasn't making typos. Messed around with the year too. Not using employer under any relevant character. Not sure why it works for you but not for me.
Thronebreaker's a great game. Gascon's aesthetic really reminded me of Robin Hood when I played it, and he almost immediately came back to mind when I thought about making this mod. It's a terrific piece of art and I couldn't find a true Robin Hood artwork that I like more than it.
Make sure to remove any "employer" lines. They can mess with "add_courtier".
employer seems to only work with landed titles. It only affects where the character spawns on game start if the employer is an adventurer.
If you want an adventurer to have family members, but you want them to join someone elses court you can also use "add_courtier".
To do that while preserving maximum mod combatibility, you can create a new character txt-file and write something like this:
1700 = {
866.1.1 = {
add_courtier = character:non_follower_character
}
}
this code adds the character non_follower_character to the ruler with the id 1700 (Basileus Basileios in this case). All the other dev code for character 1700 is in greek.txt and still sets up all the other traits and historical values.
Maybe this will help others too [Part 1/2]:
Instead of using "employer = x", you can use "add_courtier".
It can look something like this:
adventurer_character = {
name = "Robin"
.
.
.
849.1.1 = {
birth = yes
}
866.1.1 = {
add_courtier = character:follower_character
}
920.1.1 = {
death = yes
}
}
"add_courtier" is how the game makes characters join El Cids camp.
Relevant code is in \Crusader Kings III\game\common\on_action\game_start.txt.
It is also used in events after game start, like one for Hasan Sabbah, found here:
Crusader Kings III\game\events\story_cycles\ep3_story_cycle_hasan.txt
However you can also just put it in a character file like i did in the example above.
Still, an amazing mod, keep it going!
I figured out a method to always have all chosen followers in your adventurers' camps. Check the rh_game_start.txt file in the on_action folder of this mod. You can easily convert it for your own mod by renaming some things.
I still have very little experience with making events so I can't promise anything in that department. I suppose you could murder his brothers through intrigue, kill them with console commands, or give John the crown with console commands.
@DankeyKang
I'll give random values a few tests. However, I found the idea unfavourable because these are well-known characters and they might get values that are very "out of character." I might spend time trying to reason out exact values for every character instead.
I'd say that you should just remove your values for diplo, martial, etc.
The game will generate reasonable random values
But... I found William in Young Henry's court, which I think is historically correct. I didn't mention him before because all I did was have him start as an adventurer (to kick start his career) and give him his proper CoA, but I didn't touch his traits or stats at all. And because we don't need a mod to do this.
Start as Henry > Give Will the spare county of Sablé > Switch to Willy > Stay as a count or become an adventurer through the decision.
For his CoA, we can find it being used for his future holding of Pembroke (Penfro) on the southern coast of Wales. Copypaste that onto his dynasty. Bingo bango, Billy Marshal without mods.