Darkest Dungeon®

Darkest Dungeon®

UI Overhaul
6 Comments
Shadowlurker4897 13 Oct, 2024 @ 11:17am 
I personally like it more to compare the enemy health with my damage so it would technically be more useful if enemys showed how much hp they have at all times.

Another annoying thing is that the markers don't work 90% of the combat if you have any other ui mod that changes the select thing on enemys.
ZatroolMG 4 Oct, 2024 @ 8:22am 
I cannot agree but thank you for the very detailed answer, it's actually good food for thought. I will be watching this mod anyway.
AfroRobot  [author] 4 Oct, 2024 @ 6:48am 
This is effectively going to turn into a Vanilla+ one stop mod pack to enhance portions of the UI / TEXT that are otherwise lacking. I didn’t see any real benefit to the Visualizers, and with my own objections it seemed better to leave the output closer to Vanilla Darkest Dungeon.
AfroRobot  [author] 4 Oct, 2024 @ 6:42am 
I think it can be mildly useful for bosses, but at that point, with that HP pool, calculating HP can actually be counter-intuitive in not-so-uncommon cases of CRIT, PROT BUFF, or HEAL. You should just be picking the best tactical options instead of focussing on bosses arbitrary HP notches.
AfroRobot  [author] 4 Oct, 2024 @ 6:40am 
TLDR: HP Visualizer is redundant in most cases, and confusing in others.

I found that since HP visualizer uses 10 notches for health at all times, it can actually be mildly confusing and excessive when it comes to calculating health. In situations where HP Visualizer was useful (ie in situations where you’re trying to calculate how many hits it would take to kill an enemy), imo it was much more streamlined to simply look at the 25%, 50%, 75% and 100% hp markers. Approximating how many hits an enemy requires is actually quite easy from a simple glance. HP Visualizer is redundant in most cases, and confusing in others.
ZatroolMG 1 Oct, 2024 @ 1:25pm 
Why use HP % Markers instead of HP Visualizer ?