Europa Universalis IV

Europa Universalis IV

Anbennar - Buildings Slots 22 24
23 Comments
haito3200  [author] 7 Jul @ 1:02am 
Updated
haito3200  [author] 6 Jul @ 3:27pm 
This mod is not compatible with the new update for now.
In general, for those who play this mod because of dwarven knowledge, this mod has been integrated there and is no longer necessary for DK
haito3200  [author] 21 May @ 8:49am 
That would require making a complete new building slots mod to use with ACE because they edit the whole province view.
they are going to keep adding stuff so I am not gonna make it for now, maybe after the next update in july.
Shadow 21 May @ 8:16am 
There is a problem with the (ACE - Anbennar Content Expanded) mod for some reason.

The Layout of the building slots shift a little. idk how and if you want/could fix that
haito3200  [author] 21 May @ 5:31am 
near the bottom of the load order I guess?
Though the graphical issues are probably due to the fact that you have some other submods or are using the gitlab version of anbennar.
Panam 20 May @ 5:11pm 
Where should this mod be in load order? I'm asking because I'm getting a graphical glitch with province values superimposed over the building slots in the interface. Just wondering if this mod needs to be somewhere in particular in the load order.
Bringer of Awkward News 27 Feb @ 6:29pm 
understandable
haito3200  [author] 27 Feb @ 1:28am 
If I do, it will no longer be compatible with steam Anbennar so … I will avoid for now
Bringer of Awkward News 26 Feb @ 3:20pm 
Could you update the mod so it is compatible with sedentarization on the bitbucket. Currently it makes most of the forbidden plans worthless if you are not a centaur.
haito3200  [author] 14 Jan @ 3:47pm 
Yes, it works with the latest version of steam
pbergy 14 Jan @ 3:29pm 
Just wanted to confirm.
pbergy 14 Jan @ 3:29pm 
Does this work with the current steam version of Anbennar? From the posts I've seen it seems to be the case.
haito3200  [author] 12 Jan @ 6:36am 
My bad, I answered as if this was dwarven knowledge’s thread ahah. Making a 22-24 buildings slots for Guibennar is possible but it is not one of the mods I personal use so it is unlikely that I will make it
Hérault Gabriel 12 Jan @ 6:10am 
Very sad ... guess I will stick with 8/10 buildings slots ;-;

Your mods are amazing anyway <3
haito3200  [author] 12 Jan @ 5:58am 
Guibennar is general is not compatible with DK, there are issues as both edit topbar.gui
Hérault Gabriel 12 Jan @ 5:27am 
Nvm ... just using this mod with thing like doge goods or silvertaped homebrew nuke the Holds uI into a bugged mess
Hérault Gabriel 12 Jan @ 4:35am 
think a compatch for GUI anbennar is possible or too much work to do ? :cozycrashfish:
Shadow 3 Jan @ 11:31pm 
Found the Problem. It really was an issue with Xhorme AI My bad
Shadow 2 Jan @ 10:51pm 
The only other mod i had except this one was Xhorme AI.
This has nothing to do with dig mechanics.
When i deinstalled the Slot Mod could dig again like nothing happened.
So it is definitly some issue in this Mod
haito3200  [author] 2 Jan @ 10:47am 
If you played with Guibennar or some other mods changing dig mechanics a bit it is possible.
this mod doesn’t change the dig mechanic in any way so I don’t really know what to tell you
Shadow 2 Jan @ 10:35am 
i experienced a Bug. I cannot dig my Hold. Its building: (No Building)

downloaded the Mod while i was digging and got the notification Building not building finished in 10000 days- typical Hold Dig Timer.
In that Time i didnt got Dig Events and now that buildig no building is finished it didnt upgrade.

when i now want to dig again i get the notifiaction building no building in 5 Days. Regardless how often i do it it doesnt start upgrading
haito3200  [author] 9 Nov, 2024 @ 2:28pm 
No
公孙自留 9 Nov, 2024 @ 1:59pm 
Will it damage the save file?